I finaly got the name of the demon that chased me out of Anzu's Sanctum: Impudulu. And I got my revenge.
The most troublesome fights I had were against droups of 2 Faeries, 2 Abatwa and a Unicorn. Those Poison Needles are kinda nasty. Rakshasas also gave me some trouble.
While all of my current demons are doing a good job, Tlaloc and Imbued Jinn seem like most useful of them. Probably because they both have AoE magic and AoE support.
Not much hapened with my party development: I recruited a Shojo at gave it Soothe, and Tlaloc also has Vigorous now.
Going to go to Tower 20 later to make sure I'm at my best while doing it - don't want to mess it all up right here. I might even take a nap before doing it.
- Code: Select all
Summoner Saler...
was chosen by the Titan's Fist,
selected Pierce and Buff as their starting elements,
has earned a score of 28234,
is currently at Tower:19,
and is still alive!
--==== Main Character ====--
Name : Saler
Level: 21
MaxHP: 119
MaxSP: 100
Strength: 60
Magic : 4
Vitality: 37
Agility : 49
Cunning : 5
Resist: Body
Weak : Electricity
Abilities Known:
1) Impale (Type: Pierce, 10 SP. 85 Power attack.)
2) Riposte (Type: Pierce, Reactive. Responds to attacks by adjacent enemies that miss you or that you dodge or parry with a 70 Power attack.)
3) Fervor (Type: Buff, 5 SP. Briefly improves offense by 25%. Free action. Cooldown: Cantrip (5))
4) Storm Ward (Type: Defense, Passive. Provides a 33% chance to block Electricity attacks. This works even when Stunned, Paralyzed, etc.)
5) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
6) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
7) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
8) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
Relic Upgrades:
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Quick Dismiss (Makes Dismiss a free action with a 1 turn cooldown.)
Copy Saver (Reduces the cost of Copy Ability by 25%.)
Inventory:
2 Mirror chime
2 Trouble chime
1 Meteor rune
2 Pure gem
1 Ghost chime
3 Peace offering
1 Chakra stone
1 Venom rune
3 Pure stone
1 Heal gem
1 Pain glyph
3 Heal stone
Current Credits: 1994
Codex Daemonium Completion
Shared Codex : 47 / 114 (41% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 0 0 0 7* 0
Impact 2 0 1 6* 0
Pierce 2* 0 0 7* 0
Fire 1 1 1 2* 3
Ice 1 1 4 1* 1
Electricity 1 1 0 4 2*
Body 2 0 3* 4 0
Mind 0 0 0 5* 2
Light 0 0 0 5* 2
Dark 0 1 1 5* 0
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Tlaloc
Level: 26
MaxHP: 116
MaxSP: 100
Strength: 25
Magic : 66
Vitality: 43
Agility : 25
Cunning : 21
Immune: Ice Electricity Dark
Weak : Fire Light
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
3) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
5) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
6) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
7) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
8) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
Name : Imbued Jinn
Level: 23
MaxHP: 109
MaxSP: 100
Strength: 26
Magic : 47
Vitality: 33
Agility : 26
Cunning : 33
Immune: Fire
Resist: Dark
Weak : Ice Light
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
6) Guarding Cry (Type: Buff, 35 SP. Briefly improves defense by 25% for you and your allies. Cooldown: Presence (6))
7) ------------
8) ------------
Name : Bonnachon
Level: 22
MaxHP: 93
MaxSP: 100
Strength: 44
Magic : 32
Vitality: 43
Agility : 16
Cunning : 25
Resist: Fire Ice Body
Weak : Mind
Abilities Known:
1) Bull Rush (Type: Impact, 10 SP. Must target a character. Charge to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
2) Smash (Type: Impact, 10 SP. 85 Power attack.)
3) Putrid Breath (Type: Body, 35 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 50% chance to inflict Infection, hindering HP and SP recovery. Cannot miss. Cooldown: Breath (4))
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------
Name : Shoggoth
Level: 20
MaxHP: 96
MaxSP: 100
Strength: 42
Magic : 12
Vitality: 42
Agility : 24
Cunning : 30
Resist: Impact Ice
Weak : Fire Mind
Abilities Known:
1) Speedbreaker (Type: Impact, 20 SP. 70 Power attack. Has a 35% chance to reduce speed by 33%.)
2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
3) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. 50% accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
4) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Hob
Level: 17
MaxHP: 82
MaxSP: 100
Strength: 21
Magic : 35
Vitality: 30
Agility : 19
Cunning : 30
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Shojo
Level: 26
MaxHP: 106
MaxSP: 100
Strength: 43
Magic : 40
Vitality: 43
Agility : 14
Cunning : 40
Resist: Ice Body
Weak : Electricity
Abilities Known:
1) Life Bloom (Type: Healing, 30 SP. Only affects characters with the Regeneration effect. 105 Power heal.)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Envenom (Type: Body, 15 SP. 70% chance to inflict Poison, causing damage over time (can stack three times).)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
5) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
6) ------------
7) ------------
8) ------------
--==== Recently Slain Allies ====--
Name : Sulfuric Angel
Level: 10
MaxHP: 56
MaxSP: 100
Strength: 12
Magic : 35
Vitality: 16
Agility : 20
Cunning : 17
Immune: Fire Light
Resist: Electricity
Weak : Dark
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
3) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
4) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
5) Burning Star (Type: Fire, 35 SP. 70 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
6) Pyre Rite (Type: Fire, 10 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for allies.)
7) ------------
8) ------------
Name : Lifebender Hob
Level: 15
MaxHP: 90
MaxSP: 100
Strength: 16
Magic : 39
Vitality: 34
Agility : 14
Cunning : 22
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
5) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
6) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
7) ------------
8) ------------
Name : Kuchisake
Level: 22
MaxHP: 97
MaxSP: 100
Strength: 35
Magic : 16
Vitality: 32
Agility : 35
Cunning : 42
Immune: Body
Weak : Electricity Light
Abilities Known:
1) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
2) Throat Slash (Type: Slash, 15 SP. 70 Power attack. Has a 35% chance to inflict Mute, which prevents the use of non-physical abilities.)
3) Madness Glare (Type: Mind, 30 SP. 50% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (14))
4) Bravado (Type: Mind, Passive. Presence cooldown recovers 50% faster when your HP is at 50% or less of maximum.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Hob
Level: 15
MaxHP: 77
MaxSP: 100
Strength: 20
Magic : 33
Vitality: 28
Agility : 17
Cunning : 27
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Gandayah
Level: 1
MaxHP: 35
MaxSP: 125
Strength: 11
Magic : 14
Vitality: 16
Agility : 7
Cunning : 7
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------
Name : Hob
Level: 15
MaxHP: 77
MaxSP: 100
Strength: 20
Magic : 33
Vitality: 28
Agility : 17
Cunning : 27
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
5) ------------
6) ------------
7) ------------
8) ------------