Re: My characters and YASDs
Posted: Wed Apr 22, 2020 7:43 pm
My Dark Orb of Power run is starting of well, with me getting Last Defense on the first floor from a corpse. Spoilers: the wellness doesn't last. I have Malingee, Homunculous, Zaltys, Abbey Lubber and Gandayah by the time I reach Tower 1 ½.
...and I'm forced to retreat back to main Tower after Almas beat up my Ice weak party. Whoops. It doesn't get that much better at Tower 3, with several bad encounters forcing me to recruit more demons to replace the preserved ones. Actaeon spawn, but I though that my party was too much of a mess at this point for his link, so I just killed him. Corpse searches get cut short as I encounter a group I'm just not willing to deal with at this point.
Tower 4 went even worse. I had so many demon at preservation, that I couldn't reliably field a full party. Running away from multiple demon groups, using up most of my items and loosing half of my MaxHP, I somehow make it out with Flash Heal and an Arachne with Yellow Whisper.
At Tower 5, Arachne get preserved in the first fight, and I don't have enough Credits yet to copy both her Mend and Yellow Whisper. I do manage to recruit a trio of Estases to make up for my losses somewhat. A bit later I replace two of then, as well as Arachne after copying away the abilities with Dryad, Easg Saint and Kasha. One battle of not paying attention latter, Kasha gets preserved.
This was... an eventful beginning. I had half of mind to just suicide and start over. I'm probably going to go into Anomaly, although I don't see myself completing it.
...and I'm forced to retreat back to main Tower after Almas beat up my Ice weak party. Whoops. It doesn't get that much better at Tower 3, with several bad encounters forcing me to recruit more demons to replace the preserved ones. Actaeon spawn, but I though that my party was too much of a mess at this point for his link, so I just killed him. Corpse searches get cut short as I encounter a group I'm just not willing to deal with at this point.
Tower 4 went even worse. I had so many demon at preservation, that I couldn't reliably field a full party. Running away from multiple demon groups, using up most of my items and loosing half of my MaxHP, I somehow make it out with Flash Heal and an Arachne with Yellow Whisper.
At Tower 5, Arachne get preserved in the first fight, and I don't have enough Credits yet to copy both her Mend and Yellow Whisper. I do manage to recruit a trio of Estases to make up for my losses somewhat. A bit later I replace two of then, as well as Arachne after copying away the abilities with Dryad, Easg Saint and Kasha. One battle of not paying attention latter, Kasha gets preserved.
This was... an eventful beginning. I had half of mind to just suicide and start over. I'm probably going to go into Anomaly, although I don't see myself completing it.
- Code: Select all
Summoner Saler...
was chosen by the Orb of Power,
selected Dark as their starting element,
has earned a score of 963,
is currently at Tower:5,
and is still alive!
--==== Main Character ====--
Name : Saler
Level: 4
MaxHP: 47
MaxSP: 100
Strength: 10
Magic : 16
Vitality: 14
Agility : 10
Cunning : 15
Resist: Dark
Weak : Light
Abilities Known:
1) Spite (Type: Dark, 10 SP. 40 Power attack. Cannot miss.)
2) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Last Defense (Type: Defense, Passive. Increases defense by 100% when your health is at 25% or less of maximum.)
5) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
6) Flash Heal (Type: Healing, 15 SP. 60 Power heal. Free action. Cooldown: Cantrip (3))
7) Bright Blood (Type: Healing, Passive. Increases natural HP regeneration and MaxHP recovery from earning experience by 200%.)
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Relic Upgrades:
Capacity Up II (Grants additional storage capacity for demon allies, allowing for a total of 5 at once.)
Translator (Reduces the cost of using Copy Ability on yourself by 50%.)
Transpose Soul (Unlocks the Transpose Soul transmutation, which lets you sacrifice a demon to choose and learn one of the bonus abilities from the modifier it would pass if used with Fuse Demons.)
Inventory:
1 Chakra gem
2 Heal gem
2 Chakra stone
1 Heal stone
Brands:
Sh-Fl (Lv.1)
Last Used: Impact
Cunning: +7
Ri-In-Ev (Lv.1)
Base Agility is 25 or more
Max SP: +10
SP Costs: -13%
Sh (Lv.1)
Cunning: +5
Ri-So (Lv.2)
Is an Unmodified Demon
SP Costs: -23%
Wa-Wa (Lv.2)
Remove Weak: Elec
Remove Weak: Mind
In-Ra-Cl (Lv.2)
Agility: -5
Speed: +9%
Max SP: +9
Mi (Lv.2)
Strength: +5
Qu-Wa-Fl (Lv.2)
Last Used: Ice
Remove Weak: Dark
Agility: +5
Ri-Tra-Pa (Lv.3)
Level is 13 or higher
HP equal to MaxHP
SP Costs: -39%
Co-Ri-Vu (Lv.3)
Weak: Elec
SP Costs: -13%
SP Costs: -2
Po-Ra-Na-Ab (Lv.3)
No Matter abilities
Cunning: -3
Speed: +11%
Magic: +6
Ra-Vu-So (Lv.3)
Is a Demon
Weak: Light
Speed: +18%
Current Credits: 202
Codex Daemonium Completion
Shared Codex : 146 / 169 (86% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 2 0 0 6* 0
Impact 1 0 0 6* 0
Pierce 0 0 0 6* 0
Fire 1 0 2 3* 1
Ice 0 0 1 4* 1
Electricity 0 0 1 4* 1
Body 0 0 1 3* 2
Mind 1 0 1 5* 0
Matter 1 0 0 6* 0
Light 3 1 2 1 2*
Dark 1* 0 2* 1 3
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Homunculus
Level: 4
MaxHP: 42
MaxSP: 100
Strength: 13
Magic : 13
Vitality: 13
Agility : 13
Cunning : 13
Resist: Body Mind
Weak : Light Dark
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
5) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
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Name : Estas
Level: 5
MaxHP: 34
MaxSP: 100
Strength: 11
Magic : 24
Vitality: 5
Agility : 20
Cunning : 14
Resist: Fire Ice
Weak : Electricity
Soul Brand:
Po-Fr (Lv.3)
Vitality: -3
Magic: +7
Abilities Known:
1) Ember Dive (Type: Slash, 25 SP. Must target a character. Leap to the target with an 85 Power attack split between Slash and Fire. Ignites the target, causing damage over a short duration. Cooldown: Charge (4))
2) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
3) Flash Burn (Type: Fire, 10 SP. 40 Power attack. Has a 70% chance to Ignite the target, causing damage over a short duration. Free action. Cooldown: Cantrip (3))
4) Normalizing Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Fire, Ice, and Electricity status effects (except Shock) by 0.5 turns.)
5) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
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Name : Dryad
Level: 5
MaxHP: 41
MaxSP: 100
Strength: 7
Magic : 29
Vitality: 14
Agility : 17
Cunning : 14
Resist: Electricity Light
Weak : Fire Body Dark
Soul Brand:
Po-Tra (Lv.3)
HP equal to MaxHP
Magic: +11
Abilities Known:
1) Punish (Type: Light, 30 SP. Only affects enemies whose last action was a damaging ability. 70 Power attack. Cannot miss. Cooldown: Light (6))
2) Quiet Prayer (Type: None, 0 SP. Reduces Light and Dark cooldowns by 2 turns. 25% chance of an extra, random benefit as well.)
3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
4) Squeeze (Type: Matter, 15 SP. 40 Power attack. Has a 70% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.) Cannot miss.)
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Name : Kasha
Level: 4
MaxHP: 33
MaxSP: 100
Strength: 9
Magic : 12
Vitality: 11
Agility : 17
Cunning : 16
Resist: Fire Light Dark
Weak : Ice
Soul Brand:
Du-We-Tir (Lv.3)
SP equal to or less than 50
Strength: -3
Vitality: +10
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 10% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 85% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
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Name : Easg saint
Level: 4
MaxHP: 33
MaxSP: 100
Strength: 6
Magic : 31
Vitality: 7
Agility : 19
Cunning : 13
Immune: Light
Weak : Body Dark
Soul Brand:
Po-Tra (Lv.3)
HP equal to MaxHP
Magic: +11
Abilities Known:
1) Censure (Type: Light, 10 SP. 40 Power attack. Cannot miss.)
2) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks have a 100% chance to delay the next turn of targets whose last action was a damaging ability.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
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