Re: My characters and YASDs
Posted: Sat Mar 23, 2019 12:42 pm
So, for free actions, do they end your turn and immediately give you another, updating brands, or continue your turn, keeping brands as they are?
I'm still having trouble getting used to brands – I have some trouble managing them, and, I think, I could've continued this run if I knew how to use them better.
Anomaly 1: The fights didn't give me trouble. Took quite a bit of damage from Poison. I gave Lifegiver Ogre Icy Hammer, Tormentor and Reshape, removing Heavy Slash. Also gave Vikhor Bloodlust. Fought an easy corpse encounter.
Anomaly 2: I gather enough credits to give myself Icy Hammer. Run into Ludoc afterwards. I didn't think to check his level, which was higher than mine. He also had better brands overall. It started of well, but then I started to run out of SP, and he outlasted me this way.
My whole problem right now is that I don't know how many credits I should devote to brands and how many to transmutations.
I'm still having trouble getting used to brands – I have some trouble managing them, and, I think, I could've continued this run if I knew how to use them better.
Anomaly 1: The fights didn't give me trouble. Took quite a bit of damage from Poison. I gave Lifegiver Ogre Icy Hammer, Tormentor and Reshape, removing Heavy Slash. Also gave Vikhor Bloodlust. Fought an easy corpse encounter.
Anomaly 2: I gather enough credits to give myself Icy Hammer. Run into Ludoc afterwards. I didn't think to check his level, which was higher than mine. He also had better brands overall. It started of well, but then I started to run out of SP, and he outlasted me this way.
My whole problem right now is that I don't know how many credits I should devote to brands and how many to transmutations.
- Code: Select all
Summoner Saler...
was chosen by the Eye of the Dragon,
selected Body as their starting element,
has earned a score of 2840,
is currently at Anomaly:2,
and is quite dead!
--==== Main Character ====--
Name : Saler
Level: 7
MaxHP: 62
MaxSP: 100
Strength: 10
Magic : 32
Vitality: 21
Agility : 19
Cunning : 10
Resist: Body
Weak : Ice
Soul Brand:
Po-Lim-Em (Lv.3)
7 or less abilities
SP Costs: +30%
Magic: +12
Abilities Known:
1) Leech Touch (Type: Body, 10 SP. 70 Power attack. Heals the user for 66% of the damage dealt.)
2) Gluttony (Type: Body, Passive. Provides a 50% increase in healing, SP restoration, and MaxHP bonuses from drains and abilities that heal based on damage dealt or restore SP based on SP drained.)
3) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
4) Restore (Type: Healing, 20 SP. 105 Power heal. Cooldown: Restore (5))
5) Stellar Ray (Type: Light, 30 SP. 55 Power attack, enemies only. 80 Power heal, allies only.)
6) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
7) Icy Hammer (Type: Impact, 5 SP. 85 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
8) ------------
Relic Upgrades:
Enemy Sense (Shows the positions of roaming enemies on the map, even if you have not fully explored the level. Also warns you about summoner corpses whose Relics still contain active demons.)
Item Sense (Shows the positions of unattended items on the map. May also reveal additional items when searching corpses, or once a level is fully explored.)
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Inventory:
1 Wind card
2 Heal gem
4 Pure stone
4 Heal stone
1 Pain glyph
1 Bronze offering
Brands:
Mi-Da-Rel (Lv.1)
No base SP cost above 15
Last Used: Movement
Strength: +10
Qu-Pl (Lv.1)
No reactive or aura abilities
Agility: +7
Qu-Du-Lim-Em (Lv.3)
7 or less abilities
SP Costs: +20%
Vitality: +7
Agility: +7
Po-Lim-Em (Lv.3)
7 or less abilities
SP Costs: +30%
Magic: +12
Po-Tra (Lv.3)
HP equal to MaxHP
Magic: +12
Sh-Qu-Im (Lv.4)
Magic: -3
Agility: +6
Cunning: +6
Mi-Qu (Lv.4)
Agility: +4
Strength: +4
In-Fr (Lv.5)
Vitality: -4
Max SP: +19
Du-Im (Lv.5)
Magic: -4
Vitality: +11
In-Mi-Tra (Lv.6)
HP equal to MaxHP
Strength: +9
Max SP: +16
In-Ri-Tra-Rel (Lv.6)
No base SP cost above 20
HP equal to MaxHP
SP Costs: -21%
Max SP: +20
Ef-Sh (Lv.7)
Cunning: +5
SP per Turn: +0.8
Current Credits: 656
Codex Daemonium Completion
Shared Codex : 18 / 154 (11% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 2 0 0 6* 1
Impact 3* 0 0 6* 1
Pierce 1 0 0 5* 2
Fire 0 0 0 6* 1
Ice 0 0 2 3 2*
Electricity 0 0 2 3* 2
Body 1* 0 5* 2 0
Mind 2 0 2 4* 1
Matter 0 0 2 5* 0
Light 1* 0 2 4* 1
Dark 1 0 2 5* 0
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Artificial Abbey lubber
Level: 7
MaxHP: 45
MaxSP: 119
Strength: 15
Magic : 16
Vitality: 14
Agility : 14
Cunning : 17
Resist: Body Mind Light Dark
Weak : Ice
Soul Brand:
In-Fr (Lv.5)
Vitality: -4
Max SP: +19
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Emit Dark (Type: Dark, 5 SP. 55 Power attack. Cannot miss.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Restore (Type: Healing, 20 SP. 105 Power heal. Cooldown: Restore (5))
5) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
6) Dark Omen (Type: Dark, 15 SP. 85% chance to inflict Pariah, causing the target's allies to take damage when the target does (excluding reactions).)
7) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
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Name : Lifegiver Gandayah
Level: 7
MaxHP: 59
MaxSP: 125
Strength: 13
Magic : 23
Vitality: 26
Agility : 9
Cunning : 9
Resist: Electricity
Weak : Fire
Soul Brand:
Po-Tra (Lv.3)
HP equal to MaxHP
Magic: +12
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
6) Uncurse (Type: Healing, 15 SP. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down.)
7) Normalize (Type: Healing, 5 SP. Removes Ignite, Chill, and Shock. Free action. Cooldown: Cantrip (2))
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
Name : Headless
Level: 7
MaxHP: 74
MaxSP: 100
Strength: 19
Magic : 6
Vitality: 40
Agility : 18
Cunning : 11
Resist: Ice Body
Weak : Electricity Light
Soul Brand:
Qu-Du-Lim-Em (Lv.3)
7 or less abilities
SP Costs: +20%
Vitality: +7
Agility: +7
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Your abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite, Poison, or Melting damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (6))
7) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
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Name : Artemis
Level: 7
MaxHP: 50
MaxSP: 100
Strength: 19
Magic : 8
Vitality: 11
Agility : 33
Cunning : 16
Resist: Body Light Dark
Weak : Slash Impact Pierce
Soul Brand:
Qu-Pl (Lv.1)
No reactive or aura abilities
Agility: +7
Abilities Known:
1) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. Half normal accuracy.)
2) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (3))
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
5) Expose (Type: Debuff, 15 SP. 85% chance to reduce defense by 20%.)
6) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Vikhor
Level: 7
MaxHP: 40
MaxSP: 100
Strength: 13
Magic : 13
Vitality: 12
Agility : 26
Cunning : 16
Resist: Ice Electricity Mind Matter
Weak : Pierce
Soul Brand:
Mi-Da-Rel (Lv.1)
No base SP cost above 15
Last Used: Movement
Strength: +10
Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Spin Slash (Type: Slash, 15 SP. 70 Power attack. Also considered a movement ability.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Cleave (Type: Slash, 15 SP. 70 Power attack.)
6) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee, Beam, and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
7) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
8) ------------
Name : Lifegiver Ogre
Level: 6
MaxHP: 55
MaxSP: 100
Strength: 20
Magic : 14
Vitality: 26
Agility : 8
Cunning : 7
Resist: Body Matter
Weak : Electricity Mind
Soul Brand:
Co-Tra-Rel (Lv.3)
No base SP cost above 20
HP equal to MaxHP
SP Costs: -4
Abilities Known:
1) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 25% of their maximum HP.)
2) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).)
3) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
4) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
5) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
6) Icy Hammer (Type: Impact, 5 SP. 85 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (6))
8) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
--==== Recent Messages ====--
Ludoc summons the huo shu!
Your gandayah chants while pointing at.
You are no longer chilled.
The carbuncle throws a frost dart at you.
The huo shu dodges the carbuncle's attack!
The carbuncle freezes you.
It's super effective! You feel cold!
You don't have enough SP to use Leech Touch.
Using Dismiss...
You unsummon your gandayah!
Your abbey lubber gestures at you.
Your abbey lubber drains himself.
You feel better.
Your abbey lubber gestures at Ludoc.
Ludoc resists.
Ludoc hurls an acidic orb.
Ludoc scours your abbey lubber.
Ludoc scours Headless. Ludoc scours you.
Your abbey lubber begins to melt!
You begin to melt!
Your relic preserves your abbey lubber's life!
The huo shu shocks you. The huo shu claws you.
The huo shu sears you.
Headless misses Ludoc.
The carbuncle throws a frost dart at you.
The huo shu dodges the carbuncle's attack!
The carbuncle freezes you.
It's super effective!
Your relic struggles to keep you alive!
You feel like you will be cold longer!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon your ogre!
Your relic struggles to keep you alive!
Ludoc is no longer regenerating.
Ludoc hits you.
Your relic struggles to keep you alive!
The huo shu claws you.
Your relic struggles to keep you alive!
The huo shu sears you.
Your relic struggles to keep you alive!
Headless claws Ludoc.
Your ogre looks energized!
The carbuncle throws a frost dart at you.
The huo shu dodges the carbuncle's attack!
The carbuncle freezes you.
It's super effective!
You die...
--==== Recently Slain Allies ====--
Name : Echeneis
Level: 3
MaxHP: 41
MaxSP: 100
Strength: 10
Magic : 13
Vitality: 23
Agility : 18
Cunning : 8
Resist: Ice
Weak : Electricity
Soul Brand:
Du-Qu-Lim (Lv.1)
SP Costs: +30%
Agility: +6
Vitality: +6
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
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Name : Freybug
Level: 4
MaxHP: 35
MaxSP: 100
Strength: 10
Magic : 8
Vitality: 10
Agility : 16
Cunning : 21
Resist: Ice
Weak : Light
Soul Brand:
Co-Tra-Rel (Lv.3)
No base SP cost above 20
HP equal to MaxHP
SP Costs: -4
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 85% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Zar
Level: 4
MaxHP: 38
MaxSP: 100
Strength: 10
Magic : 13
Vitality: 17
Agility : 23
Cunning : 16
Resist: Mind Dark
Weak : Light
Soul Brand:
Qu-Du-Lim-Em (Lv.3)
7 or less abilities
SP Costs: +20%
Vitality: +7
Agility: +7
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
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Name : Homunculus
Level: 5
MaxHP: 45
MaxSP: 100
Strength: 14
Magic : 14
Vitality: 14
Agility : 14
Cunning : 14
Resist: Body Mind
Weak : Light Dark
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
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Name : Blessed Alma
Level: 2
MaxHP: 43
MaxSP: 100
Strength: 22
Magic : 15
Vitality: 20
Agility : 4
Cunning : 4
Resist: Ice Body
Weak : Fire Light
Soul Brand:
Mi-Po-Cl (Lv.6)
Agility: -2
Magic: +6
Strength: +6
Abilities Known:
1) Polar Rush (Type: Impact, 5 SP. Must target a character. Charge to the target with an 85 Power Impact/Ice attack. Also Chills the target, reducing their accuracy, evasion, and movement speed slightly. Cooldown: Charge (3))
2) Icy Hammer (Type: Impact, 5 SP. 85 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
3) Flash Freeze (Type: Ice, 10 SP. 40 Power attack. Chills the target for an unusually long duration, reducing their accuracy, evasion, and movement speed slightly. Free action. Cooldown: Cantrip (3))
4) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
5) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
6) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
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Name : Slime
Level: 1
MaxHP: 37
MaxSP: 100
Strength: 16
Magic : 16
Vitality: 16
Agility : 2
Cunning : 10
Weak : Pierce Ice Body Light Matter
Soul Brand:
Mi-Po-Cl (Lv.6)
Agility: -2
Magic: +6
Strength: +6
Abilities Known:
1) Dissolving Touch (Type: Matter, 5 SP. 55 Power attack. Has a 70% chance to inflict Melting, causing damage over time.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (6))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
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