Unless Anomaly 3 had a single Anomaly Portal in a corner, I mostly cleared Anomaly. Cleared Anomaly 1 and 2 aswell as Python's Sanctum. Left Anomaly 3 with, I think, 1 demon group and a hero.
Python didn't cause too much trouble. Sure, he was hiting hard and was being healed, but it was manageble. Didn't try to recruit him because I ran into him earlier that his head helpers. Recruited it's Solid Ruhin. Was thinking of Soul Armoring it, but decided that it was too expensive. I recruited Ilomba earlier, but didn't use it and sacrificed it to Ruhin.
Anomaly 2 also wasn't very troublesome. It had tough fights, but nothing that troubled me too much. I exchanged my Solid Ruhinfor a normal one to get it's blessed modifer. I also killed Zaji and got Regenerate.
Anomaly 3 was the troublesome one. I quickly run into Ludoc. And he decided to spread Block Pierce and Elecrical attacks in his party. How did he know that I was a Pierce/Buff Titan's Fist user?! And soon after, I ran into Paracelsus. Because I recently fused, I had only 5 demons, so that battle was probably 6 vs 8 thanks to his expansion. And his entire team kept healing, slowing my demons and teleporting and geting in my way and being SUPER annoying! His party was practicly built for survival!
After all of THAT, I try to recruit a Brutal Gremlin, but initiate the limk a bit too late and he burns to death as I chase him. Afterwards I run into Maderva, and relise that I have next to no means of damaging her. It feels like you absolutely need a good Electrical demon to kill her. There was a group of Aithers left, but I didn't want to risk it with Maderva nearby. So there was a bit of unexplore map and I didn't get a chance to check any corpses.
I think that my team is good. I have good healing, Weight Sin and all debuffs exept for OFF and SPD down and, with Headless's buff slashs, all buffs exept for SPD up. And the High survivability of my character I mentioned before is further increased with DEF up and Regenerete.
There was something that might be a bug that hapend in the fight with Paracelsus. One of his demons had both Expel and King's Mien. It started targeting full HP targets with Expel just to inflict Guilt. That doesn't seem like a good tactical decision to me, personaly.
- Code: Select all
Summoner Saler...
was chosen by the Titan's Fist,
selected Pierce and Buff as their starting elements,
has earned a score of 4751,
is currently at Tower:6,
and is still alive!
--==== Main Character ====--
Name : Saler
Level: 9
MaxHP: 72
MaxSP: 100
Strength: 34
Magic : 4
Vitality: 22
Agility : 30
Cunning : 5
Resist: Body
Weak : Electricity
Abilities Known:
1) Impale (Type: Pierce, 10 SP. 85 Power attack.)
2) Riposte (Type: Pierce, Reactive. Responds to attacks by adjacent enemies that miss you or that you dodge or parry with a 70 Power attack.)
3) Fervor (Type: Buff, 5 SP. Briefly improves offense by 25%. Free action. Cooldown: Cantrip (5))
4) Storm Ward (Type: Defense, Passive. Provides a 33% chance to block Electricity attacks. This works even when Stunned, Paralyzed, etc.)
5) Ghost Pierce (Type: Pierce, 10 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
6) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
7) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
8) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
Relic Upgrades:
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Quick Dismiss (Makes Dismiss a free action with a 1 turn cooldown.)
Inventory:
1 Pure gem
1 Mirror chime
2 Heal stone
1 Chakra gem
3 Pure stone
2 Chakra stone
1 Gold offering
Current Credits: 536
Codex Daemonium Completion
Shared Codex : 35 / 114 (30% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 2 0 0 6* 0
Impact 0 0 0 6* 0
Pierce 2* 0 0 6* 0
Fire 1 0 3 3* 0
Ice 0 0 1 2* 3
Electricity 0 0 0 4 2*
Body 0 0 2* 3 1
Mind 0 0 1 5* 0
Light 1 0 1 3* 2
Dark 0 0 1 5* 0
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Solid Malingee
Level: 8
MaxHP: 64
MaxSP: 100
Strength: 27
Magic : 5
Vitality: 25
Agility : 22
Cunning : 11
Resist: Fire
Weak : Ice
Abilities Known:
1) Fierce Stab (Type: Pierce, 5 SP. 70 Power attack.)
2) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
3) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
4) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
5) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
6) Storm Ward (Type: Defense, Passive. Provides a 33% chance to block Electricity attacks. This works even when Stunned, Paralyzed, etc.)
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
Name : Cursed Kasha
Level: 8
MaxHP: 51
MaxSP: 100
Strength: 10
Magic : 13
Vitality: 13
Agility : 19
Cunning : 35
Resist: Fire Light Dark
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
6) Expose (Type: Debuff, 15 SP. 70% chance to reduce defense by 20%.)
7) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
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Name : Blessed Headless
Level: 8
MaxHP: 86
MaxSP: 100
Strength: 22
Magic : 7
Vitality: 37
Agility : 12
Cunning : 12
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
4) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
5) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
6) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
7) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
8) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
Name : Lifegiver Ukobach
Level: 7
MaxHP: 57
MaxSP: 100
Strength: 7
Magic : 27
Vitality: 16
Agility : 18
Cunning : 17
Resist: Fire
Weak : Ice Light
Abilities Known:
1) Searing Touch (Type: Fire, 5 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
3) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
6) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
7) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
8) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
Name : Faerie
Level: 6
MaxHP: 43
MaxSP: 100
Strength: 6
Magic : 20
Vitality: 8
Agility : 26
Cunning : 20
Resist: Mind
Weak : Body
Abilities Known:
1) Lucky Charm (Type: Healing, 10 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
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--==== Recent Messages ====--
Nevermind then.
You begin resting.
You continue resting to restore your inactive
allies.
Rest complete.
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon your kasha!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon Headless!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon your malingee!
You will not be able to return to this branch
once you leave. Are you sure you wish to leave?
(Y or N)
There is a corpse here. You can press 'g' to
search the corpse.
You search the corpse...
You find nothing of interest.
There is a warp to Tower:6 here. Press 'p', '<',
or '>' to change levels.
There is a corpse here. You can press 'g' to
search the corpse.
Using Dash...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
Nevermind then.
You search the corpse...
You manage to extract an ability from the damaged
relic!
You can learn Mind Blast. Accept? (Y or N)
There is a warp to Tower:6 here. Press 'p', '<',
or '>' to change levels.
You will not be able to return to this level once
you leave. Are you sure you wish to leave? (Y or
N)
Your game has been saved.
You may press shift + Q to quit the game and
resume where you left off later.
Save and exit? (Y or N)
Alright then.
--==== Recently Slain Allies ====--
Name : Gandayah
Level: 4
MaxHP: 45
MaxSP: 125
Strength: 14
Magic : 17
Vitality: 20
Agility : 10
Cunning : 9
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
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Name : Jiang shi
Level: 2
MaxHP: 38
MaxSP: 100
Strength: 15
Magic : 6
Vitality: 14
Agility : 16
Cunning : 9
Resist: Body Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
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Name : Freybug
Level: 6
MaxHP: 46
MaxSP: 100
Strength: 13
Magic : 9
Vitality: 13
Agility : 19
Cunning : 26
Resist: Ice
Weak : Light
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Ilomba
Level: 4
MaxHP: 37
MaxSP: 100
Strength: 13
Magic : 11
Vitality: 12
Agility : 20
Cunning : 14
Weak : Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Dazzling Gaze (Type: Mind, 10 SP. 65% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (6))
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Name : Solid Ruhin
Level: 8
MaxHP: 62
MaxSP: 100
Strength: 6
Magic : 11
Vitality: 28
Agility : 23
Cunning : 22
Immune: Body
Resist: Mind
Weak : Electricity
Abilities Known:
1) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
6) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
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Name : Ruhin
Level: 8
MaxHP: 50
MaxSP: 100
Strength: 7
Magic : 14
Vitality: 18
Agility : 24
Cunning : 27
Immune: Body
Resist: Mind
Weak : Electricity
Abilities Known:
1) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
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