This run had some problems from the start. I couldn't get a Faerie before Tower 1 ½. Soon after entering it, I lost my Hou Shou. Then ran into Headless and just barely recruited him (he had 2 HP remaining and 2 Zombies nearby, so if they would have gone first...) Later recruited Chindi and lost Zelphas to Snuff-Out.
When trying to recruit a Jing Shi, my Chinidi decided to Haunt a different demon that wasn't even weak to Dark and then walk back to Jiang Shi. Then encountered Vikhor at Tower 3. After a pretty hard fight I beat him, but couldn't recruit him. Also recruited a Blessed Faerie Went to Rush's Sanctum at Tower 4, where I fused a Cursed Goblin using Freybug. Recruited Gremlin there. Didn't want Friar Rush, so I killed him. Seeing how the cause of my eventual death was “Ran out of healers”, maybe I should've gotten him. Later I lost my Chinidi at Tower 5 and replaced it with a Dryad.
Entered Anomaly, where I found out that the Regeneration buff made Zaji far stronger. Also, Fotias are much more likely to kill demons now. I lost both of my healers, Got my MaxHP reduced to 10 and had to flee the level. On the next floor I manage to recruit a Ruhin and a Blob, but that takes me down to 1 MaxHP (but the Ruhin recruitment gave me exp for 1 more MaxHP). Later I lost my Goblin and I died soon after.
To me it seems like you turned the damage, both from attacks and from Ignite/Poison WAY to high up. I don't like how a demon can easily go from full HP to critical in one or two turns. And while “Relic life saving” might seem to balance the increased damage out for you, your direct involvement in the fights is so important now that melee Summoners are even more risky now. The half cost for movement/waiting/Dash is a good idea, on other hand.
- Code: Select all
Summoner Saler...
was chosen by the Crown of Glory,
selected Light and Buff as their starting elements,
has earned a score of 2927,
is currently at Anomaly:2,
and is quite dead!
--==== Main Character ====--
Name : Saler
Level: 7
MaxHP: 66
MaxSP: 100
Strength: 23
Magic : 9
Vitality: 23
Agility : 18
Cunning : 17
Resist: Light
Weak : Dark
Abilities Known:
1) Crusader Slash (Type: Slash, 10 SP. 70 Power attack. Has a 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
2) Throat Slash (Type: Slash, 15 SP. 70 Power attack. Has a 50% chance to inflict Mute, which prevents the use of non-physical abilities.)
3) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
4) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
5) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
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Relic Upgrades:
Quick Summon (Your first Summon each turn is a free action (can use Summon as a normal action afterwards.))
Quick Dismiss (Your first Dismiss each turn is a free action (can use Dismiss as a normal action afterwards.))
Copy Saver (Reduces the cost of Copy Ability by 25%.)
Inventory:
3 Heal gem
3 Frost glyph
1 Tempest rune
1 Curse rune
1 Chakra stone
2 Pure gem
1 Peace offering
Current Credits: 2077
Codex Daemonium Completion
Shared Codex : 93 / 135 (68% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 3* 0 0 6* 0
Impact 2* 0 1 5* 0
Pierce 2 0 0 6* 0
Fire 0 0 0 4* 2
Ice 0 0 1 4* 1
Electricity 0 0 2 1* 3
Body 0 1 2 1* 2
Mind 1 0 1 5* 0
Light 0 0 1* 2 3
Dark 0 0 1 4 1*
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Headless
Level: 7
MaxHP: 72
MaxSP: 100
Strength: 21
Magic : 6
Vitality: 35
Agility : 12
Cunning : 11
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
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Name : Jiang shi
Level: 6
MaxHP: 48
MaxSP: 100
Strength: 19
Magic : 8
Vitality: 19
Agility : 21
Cunning : 13
Resist: Body Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
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Name : Gremlin
Level: 6
MaxHP: 37
MaxSP: 100
Strength: 13
Magic : 9
Vitality: 12
Agility : 23
Cunning : 23
Resist: Electricity
Weak : Body
Abilities Known:
1) Focusbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce accuracy by 20%.)
2) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
3) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
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Name : Blob
Level: 6
MaxHP: 56
MaxSP: 100
Strength: 26
Magic : 6
Vitality: 26
Agility : 11
Cunning : 11
Resist: Impact Electricity
Weak : Fire Ice Body Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
3) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
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Name : Ruhin
Level: 8
MaxHP: 50
MaxSP: 100
Strength: 7
Magic : 14
Vitality: 18
Agility : 24
Cunning : 27
Immune: Body
Resist: Mind
Weak : Electricity
Abilities Known:
1) Focus (Type: Buff, 10 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 10 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
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--==== Recent Messages ====--
Your ruhin gestures at Headless.
Headless looks more evasive!
Headless is no longer stunned.
Headless slashes the gi.
It isn't very effective.
Your blob looks more powerful!
Your blob looks energized!
Your blob leaps into action!
Your blob bites the gi. The gi hits Headless.
Using Dismiss...
You unsummon Headless!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon your jiang shi!
You swap places with your ruhin.
Your ruhin gestures at your jiang shi.
Your jiang shi looks more accurate!
Your jiang shi looks energized!
The gi hits your blob.
It isn't very effective.
Your blob is stunned!
The gi is poisoned!
The gi lobs a stone at your blob.
The gi dodges the gi's attack!
The gi hits your blob.
It isn't very effective.
Using Dash...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You dash. Your jiang shi leaps at the gi.
The gi blocks your jiang shi's attack!
You swap places with your jiang shi.
The gi hits you.
Your ruhin gestures at your jiang shi.
Your jiang shi looks more evasive!
Your jiang shi looks energized!
Using Crusader Slash...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
The gi blocks your attack!
Your blob is no longer stunned.
The gi blocks your blob's attack!
The gi hits you. The gi lobs a stone at you.
The gi dodges the gi's attack!
The gi hits you.
You die...
--==== Recently Slain Allies ====--
Name : Freybug
Level: 4
MaxHP: 39
MaxSP: 100
Strength: 11
Magic : 8
Vitality: 11
Agility : 17
Cunning : 23
Resist: Ice
Weak : Light
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 85% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Chindi
Level: 6
MaxHP: 40
MaxSP: 100
Strength: 6
Magic : 21
Vitality: 16
Agility : 16
Cunning : 21
Immune: Body
Resist: Slash Pierce Ice Dark
Weak : Impact Electricity Light
Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 70% chance to apply Infection, which prevents most HP and SP recovery.)
2) Haunt (Type: Dark, 25 SP. Must target an enemy. Warps you adjacent to the enemy, and has a 70% chance to delay the enemy's next turn. This is not considered a movement ability. Free action. Cooldown: Dark (4))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. 130 Power attack, but misses if the damage would not be fatal. Cooldown: Dark (3))
5) Withering Grasp (Type: Debuff, 15 SP. 85% chance to reduce offense and accuracy by 20%.)
6) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
7) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
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Name : Gremlin
Level: 6
MaxHP: 37
MaxSP: 100
Strength: 13
Magic : 9
Vitality: 12
Agility : 23
Cunning : 23
Resist: Electricity
Weak : Body
Abilities Known:
1) Focusbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce accuracy by 20%.)
2) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
3) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
5) Withering Grasp (Type: Debuff, 15 SP. 85% chance to reduce offense and accuracy by 20%.)
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Name : Blessed Faerie
Level: 5
MaxHP: 44
MaxSP: 100
Strength: 6
Magic : 19
Vitality: 7
Agility : 24
Cunning : 19
Resist: Mind
Weak : Body
Abilities Known:
1) Lucky Charm (Type: Healing, 15 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Focus (Type: Buff, 10 SP. Improves accuracy by 25%.)
5) Rousing Cry (Type: Buff, 20 SP. Accelerates the next turn of all nearby allies who aren't Shocked, Stunned, or Sleeping. Cooldown: Presence (6))
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
8) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
Name : Dryad
Level: 5
MaxHP: 44
MaxSP: 100
Strength: 7
Magic : 20
Vitality: 15
Agility : 18
Cunning : 15
Resist: Electricity Light
Weak : Fire Body Dark
Abilities Known:
1) Punish (Type: Light, 30 SP. Only affects enemies whose last action was a damaging ability. 70 Power attack. Cannot miss. Cooldown: Light (6))
2) Quiet Prayer (Type: None, 0 SP. Reduces Light and Dark cooldowns by 1 turn. 25% chance of an extra, random benefit as well.)
3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (3))
5) Focus (Type: Buff, 10 SP. Improves accuracy by 25%.)
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Name : Cursed Goblin
Level: 6
MaxHP: 49
MaxSP: 100
Strength: 11
Magic : 9
Vitality: 11
Agility : 16
Cunning : 33
Resist: Fire
Weak : Mind
Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Hinder (Type: Debuff, 15 SP. 85% chance to reduce evasion by 20%.)
6) Withering Grasp (Type: Debuff, 15 SP. 85% chance to reduce offense and accuracy by 20%.)
7) Piercing Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (3))
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