I was on Tower 10 with Lifegiver Gandayah, Solid Actaeon (I made him solid because i ran out of demon space), Tuofei, Kitsune, Cursed Acheri (with 49 cunning) and Chindi (fusion material). I ran into a group of 2 Eloko and 2 Kitsunes. I recently defeated a similar group without too much trouble and thought that I could haldle it.
Then I got charmed, immediately Calmed by Gandayah, but then shocked, loosing 2 turns in a row. Gandayah had Soothe and Draw Wounds for healing, but I was already near death and it coundn,t draw enough (it still had HP left). Guess I should've gotten Healing Charm at some point.
I was already planing to take cover behind my demons if I got too wounded, but didn't get a chance to.
Intrestingly, I found out that a charmed demon may use Reshape, ending the charm immediatly.
Overall, I think it was a good run, but I definetly made some mistakes in it.
(I appologise for the wall of text, but is there a better way to show the party dump?)
- Code: Select all
Summoner Saler...
was chosen by the Eye of the Dragon,
selected Ice and Mind as their starting elements,
is currently at Tower:10,
and is quite dead!
--==== Main Character ====--
Name : Saler
Level: 10
MaxHP: 80
MaxSP: 100
Strength: 32
Magic : 20
Vitality: 28
Agility : 15
Cunning : 15
Resist: Ice
Weak : Fire
Abilities Known:
1) Avalanche (Type: Impact, 30 SP. 70 Power attack split between Impact and Ice. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
2) Ice Breath (Type: Ice, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss. Cooldown: Breath (4))
3) Terrifying Cry (Type: Mind, 30 SP. 50% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (12))
4) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
5) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
6) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
8) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
Relic Upgrades:
Item Sense (Shows the positions of unattended items on the map. Once a level is fully explored, may also reveal additional previously hidden items.)
S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.)
Quick Dismiss (Makes Dismiss a free action with a 1 turn cooldown.)
Inventory:
5 Chakra stone
2 Tempest rune
3 Chakra gem
1 Wind card
2 Calm card
2 Trouble chime
2 Pure stone
1 Night rune
1 Curse rune
5 Heal stone
1 Mirror chime
Current Credits: 508
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 0 0 1 6* 0
Impact 1* 0 0 6* 1
Pierce 1* 0 1 6* 0
Fire 0 0 1 2 4*
Ice 2* 1 4* 2 0
Electricity 1 0 2 3* 2
Body 2 2 0 3* 2
Mind 1* 0 1 4* 2
Light 2 0 0 4* 3
Dark 1 0 2 4* 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Lifegiver Gandayah
Level: 9
MaxHP: 71
MaxSP: 125
Strength: 15
Magic : 28
Vitality: 31
Agility : 11
Cunning : 10
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
6) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
8) ------------
Name : Solid Actaeon
Level: 10
MaxHP: 94
MaxSP: 100
Strength: 24
Magic : 6
Vitality: 33
Agility : 29
Cunning : 8
Resist: Ice
Weak : Fire Mind Light Dark
Abilities Known:
1) Quelling Cry (Type: Debuff, 20 SP. 70% chance to briefly reduce offense by 20% for enemies. Cooldown: Presence (4))
2) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
5) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
6) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
7) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
8) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
Name : Tuofei
Level: 13
MaxHP: 61
MaxSP: 100
Strength: 14
Magic : 35
Vitality: 18
Agility : 35
Cunning : 13
Immune: Ice
Resist: Fire Electricity
Weak : Body Mind
Abilities Known:
1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
3) Mist Shroud (Type: Ice, Passive. If your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks.)
4) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
5) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
6) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
7) ------------
8) ------------
Name : Kitsune
Level: 13
MaxHP: 65
MaxSP: 100
Strength: 9
Magic : 28
Vitality: 18
Agility : 30
Cunning : 30
Resist: Mind
Weak : Body
Abilities Known:
1) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Thunderous (Type: Electricity, Passive. Shocking a target also has a 70% chance to delay the next turn of nearby enemies.)
3) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
7) ------------
8) ------------
Name : Cursed Acheri
Level: 11
MaxHP: 62
MaxSP: 100
Strength: 6
Magic : 17
Vitality: 13
Agility : 20
Cunning : 49
Immune: Body
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Vile Dance (Type: Body, 20 SP. 70% chance to apply Infection to enemies, which hinders HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
2) Retch (Type: Body, 10 SP. Must target a character with Infection, Poison, or Paralysis. 40 Power attack. Delays the target's next turn, and adds 2 turns of Breath cooldown. Cannot miss. Free action. Cooldown: Cantrip (3))
3) Weaken (Type: Debuff, 15 SP. 70% chance to reduce offense by 20%.)
4) Piercing Cry (Type: Debuff, 20 SP. 70% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (4))
5) Flustering Cry (Type: Debuff, 20 SP. 70% chance to briefly reduce evasion by 20% for enemies. Cooldown: Presence (4))
6) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
7) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
8) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
Name : Chindi
Level: 4
MaxHP: 37
MaxSP: 100
Strength: 5
Magic : 19
Vitality: 14
Agility : 14
Cunning : 18
Immune: Body
Resist: Slash Pierce Ice Dark
Weak : Impact Electricity Light
Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. 130 Power attack, but misses if the damage would not be fatal. Cooldown: Dark (3))
5) ------------
6) ------------
7) ------------
8) ------------
--==== Recent Messages ====--
Your acheri starts shivering!
Your tuofei ignores the attack!
Your gandayah starts shivering!
You feel refreshed.
Your acheri gestures at the eloko.
The eloko looks weaker!
Your gandayah chants while pointing at you.
You are no longer charmed.
Your tuofei is still charmed!
Your tuofei reshapes itself.
Your tuofei is no longer charmed.
Your tuofei looks healthier.
Your tuofei gestures widely.
Your tuofei freezes the eloko.
It's super effective!
Your tuofei freezes the eloko.
It's super effective!
Your tuofei freezes the kitsune. (x2)
The kitsune starts shivering! (x2)
Your tuofei looks healthier.
The eloko bites you. The eloko looks healthier.
The eloko bites you. The eloko looks healthier.
The kitsune throws a shock dart at you.
The eloko dodges the kitsune's attack!
The kitsune shocks you.
The kitsune throws a shock dart at you.
The eloko dodges the kitsune's attack!
The kitsune shocks you.
You are shocked!
Your gandayah stumbles. Your acheri stumbles.
Your tuofei gestures widely.
Your tuofei freezes the eloko.
It's super effective!
Your tuofei freezes the eloko.
It's super effective!
Your tuofei freezes the kitsune. (x2)
The kitsune will be shivering longer! (x2)
Your gandayah gestures at you.
Your gandayah drains itself. You feel better.
Your gandayah gestures at itself.
Your gandayah looks healthier.
The eloko bites you. The eloko looks healthier.
The eloko bites you. The eloko looks healthier.
The kitsune throws a shock dart at you.
The eloko dodges the kitsune's attack!
The kitsune shocks you.
The kitsune throws a shock dart at you.
The eloko dodges the kitsune's attack!
The kitsune shocks you.
You die...
--==== Recently Slain Allies ====--
Name : Violent Preta
Level: 5
MaxHP: 52
MaxSP: 100
Strength: 20
Magic : 8
Vitality: 11
Agility : 20
Cunning : 16
Resist: Body
Weak : Fire Ice Light Dark
Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
5) Warning Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's evasion by 25%.)
6) Crusader Slash (Type: Slash, 10 SP. 70 Power attack. Has a 50% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
7) ------------
8) ------------
Name : Psychic Freybug
Level: 5
MaxHP: 43
MaxSP: 100
Strength: 9
Magic : 11
Vitality: 9
Agility : 15
Cunning : 31
Resist: Ice Mind
Weak : Light
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
6) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
7) Hypnotic Gaze (Type: Mind, 25 SP. 65% chance to inflict Sleep, preventing the target from acting for several turns or until damaged. Cooldown: Presence (10))
8) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
Name : Ogre
Level: 6
MaxHP: 55
MaxSP: 100
Strength: 26
Magic : 9
Vitality: 25
Agility : 11
Cunning : 9
Resist: Body
Weak : Electricity Mind
Abilities Known:
1) Heavy Slash (Type: Slash, 10 SP. 85 Power attack.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) ------------
6) ------------
7) ------------
8) ------------
Name : Red cap
Level: 3
MaxHP: 39
MaxSP: 100
Strength: 20
Magic : 8
Vitality: 13
Agility : 10
Cunning : 14
Resist: Body
Weak : Electricity Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) ------------
6) ------------
7) ------------
8) ------------
Name : Psychic Kasha
Level: 8
MaxHP: 49
MaxSP: 100
Strength: 10
Magic : 17
Vitality: 13
Agility : 19
Cunning : 31
Resist: Fire Mind Light Dark
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Hypnotic Gaze (Type: Mind, 25 SP. 65% chance to inflict Sleep, preventing the target from acting for several turns or until damaged. Cooldown: Presence (10))
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
7) Minor Pain (Type: Mind, 15 SP. 40 Power attack. Has a 70% chance to delay the next turn of the target.)
8) Mind Blank (Type: Mind, 10 SP. Four 40% chances to delay the next turn of the target.)
Name : Solid Malingee
Level: 9
MaxHP: 68
MaxSP: 100
Strength: 28
Magic : 6
Vitality: 26
Agility : 23
Cunning : 12
Resist: Fire
Weak : Ice
Abilities Known:
1) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
2) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
3) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
4) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
5) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
6) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
7) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
8) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)