After a moderately succesful run with a dodgy tank (which ended when I tried to link with Reprobus), I figured a glass canon would be a fun run. This one was my fourth attempt and I didn't think it would turn out that good.
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Demon Party Dump File
Version 12/12/2016, Scoring Model: 12/11/2016
Dump file created at: 12/20/2016 7:38:12 PM
Summoner Usul...
was chosen by the Orb of Power,
selected Mind and Movement as their starting elements,
is currently at Tower:20,
and is still alive!
--==== Main Character ====--
Name : Usul
Level: 26
MaxHP: 139
MaxSP: 100
Strength: 4
Magic : 127
Vitality: 32
Agility : 11
Cunning : 16
Immune: Mind
Weak : Slash Impact Pierce
Abilities Known:
1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
3) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
4) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (4))
5) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.)
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Relic Upgrades:
Translator (Reduces the cost of using Copy Ability on yourself by 50%.)
Transpose Soul (Unlocks the Transpose Soul transmutation, which lets you sacrifice a demon to choose and learn one of the bonus abilities from the modifier it would pass if used with Fuse Demons.)
Copy Saver (Reduces the cost of Copy Ability by 25%.)
Quick Dismiss (Makes Dismiss a free action with a 1 turn cooldown.)
Inventory:
1 Silver offering
3 Heart glyph
3 Zephyr card
1 Heal gem
1 Frost glyph
1 Guardian gem
10 Chakra stone
3 Calm card
2 Bolt glyph
17 Pure stone
4 Peace offering
1 Pain glyph
12 Heal stone
3 Meteor rune
1 Trouble chime
4 Pure gem
2 White essence
3 Chakra gem
2 Magic map
1 Flame glyph
1 Blizzard rune
3 Bronze offering
2 Night rune
2 Tempest rune
1 Ghost chime
Current Credits: 34245
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 3 0 1 4 2*
Impact 0 0 1 4 2*
Pierce 1 0 1 3 3*
Fire 1 1 0 5* 1
Ice 1* 0 1 5* 1
Electricity 0 0 4 1* 2
Body 0 1 0 5* 1
Mind 1* 2* 1 3 1
Light 2* 2 0 4* 1
Dark 1* 0 0 6* 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Deadly Will o' wisp
Level: 17
MaxHP: 78
MaxSP: 100
Strength: 33
Magic : 17
Vitality: 17
Agility : 36
Cunning : 32
Immune: Body
Resist: Slash Impact Pierce
Weak : Electricity Light Dark
Abilities Known:
1) Ghost Pierce (Type: Pierce, 10 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
2) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
5) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
6) Storm Ward (Type: Defense, Passive. Provides a 33% chance to block Electricity attacks. This works even when Stunned, Paralyzed, etc.)
7) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
8) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
Name : Vikhor
Level: 19
MaxHP: 76
MaxSP: 100
Strength: 23
Magic : 23
Vitality: 23
Agility : 47
Cunning : 29
Resist: Ice Electricity Mind
Weak : Pierce
Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
5) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
6) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
7) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
8) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
Name : Sainted Demas
Level: 24
MaxHP: 104
MaxSP: 100
Strength: 16
Magic : 55
Vitality: 39
Agility : 10
Cunning : 50
Immune: Fire Light
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Orb (Type: Fire, 25 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
2) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
3) Spellbinder (Type: None, Passive. Reduces Cantrip cooldowns by 1 turn, to a minimum of 1 turn.)
4) Silence (Type: Light, 25 SP. 50% chance to inflict Mute, which prevents the use of non-physical abilities.)
5) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 30% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
6) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
7) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
8) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
Name : Hulking Reprobus
Level: 25
MaxHP: 134
MaxSP: 100
Strength: 69
Magic : 22
Vitality: 35
Agility : 32
Cunning : 17
Immune: Mind Light
Weak : Electricity
Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) Second Wind (Type: Healing, 0 SP. Restores 30 SP and resets Breath cooldown. Cooldown: Endure (3))
3) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
4) Unconquerable (Type: Defense, Passive. Reduces Endure cooldown by 1 turn when damaged by enemies (excluding Ignite, Poison, and reactions).)
5) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
6) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
7) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
8) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
Name : Lifegiver Gandayah
Level: 17
MaxHP: 101
MaxSP: 125
Strength: 22
Magic : 39
Vitality: 44
Agility : 15
Cunning : 15
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
3) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
4) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Flame Ward (Type: Defense, Passive. Provides a 33% chance to block Fire attacks. This works even when Stunned, Paralyzed, etc.)
6) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
7) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
8) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
Name : Blessed Raicho
Level: 17
MaxHP: 70
MaxSP: 100
Strength: 10
Magic : 19
Vitality: 10
Agility : 55
Cunning : 41
Resist: Electricity
Weak : Slash Impact Pierce Body Mind
Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
3) Rousing Cry (Type: Buff, 20 SP. Accelerates the next turn of all nearby allies who aren't Shocked, Stunned, or Sleeping. Cooldown: Presence (10))
4) Might (Type: Buff, 20 SP. Improves offense by 25%.)
5) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
6) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
7) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
8) ------------
--==== Recent Messages ====--
Reprobus can be mended again.
You stop resting (input received.)
Using Dismiss...
You unsummon Vikhor!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You summon your raicho!
Your gandayah gestures at your raicho.
Your raicho looks healthier.
Using Dismiss...
You unsummon your raicho!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You summon your demas!
Your gandayah gestures at your demas.
Your demas looks healthier.
You begin resting.
Your gandayah gestures at your demas.
Your demas looks healthier.
Your gandayah gestures at your demas.
Your demas looks healthier.
Your raicho can be mended again.
Your demas can be mended again.
Rest complete.
Using Dismiss...
You unsummon your demas!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You summon your raicho!
There is a corpse here. You can press 'g' to
search the corpse.
You search the corpse...
You manage to extract an ability from the
damaged relic!
You can learn Fan Flames. Accept? (Y or N)
There is a shimmering portal to Victory
here. Press 'p', '<', or '>' to change
levels.
A record of your current party has been
saved in the Records directory. File name:
Usul_12_20_2016_19_37_56_675.txt
Really win the game and start a new cycle?
(Y or N)
You win!
--==== Recently Slain Allies ====--
Name : Oni
Level: 17
MaxHP: 81
MaxSP: 100
Strength: 47
Magic : 10
Vitality: 36
Agility : 21
Cunning : 21
Resist: Fire Body Dark
Weak : Electricity Light
Abilities Known:
1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce defense by 20%.)
2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
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Name : Yali
Level: 18
MaxHP: 80
MaxSP: 100
Strength: 43
Magic : 16
Vitality: 31
Agility : 31
Cunning : 19
Immune: Light
Resist: Body
Weak : Dark
Abilities Known:
1) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
2) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
3) Hand of Light (Type: Light, Passive. Your Slash, Impact, and Pierce attacks that damage targets weak to Light also deal a 85 Power Light attack if the additional damage would be fatal to the target.)
4) Silver Hand (Type: Light, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Mute, which prevents the use of non-physical abilities.)
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Name : Jinn
Level: 22
MaxHP: 94
MaxSP: 100
Strength: 26
Magic : 45
Vitality: 32
Agility : 25
Cunning : 32
Immune: Fire
Resist: Dark
Weak : Ice Light
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
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Name : Warded Tuofei
Level: 11
MaxHP: 70
MaxSP: 100
Strength: 10
Magic : 25
Vitality: 29
Agility : 31
Cunning : 10
Immune: Ice
Resist: Fire Electricity
Weak : Body Mind
Abilities Known:
1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
3) Mist Shroud (Type: Ice, Passive. If your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks.)
4) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
5) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
6) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
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Name : Ruler
Level: 24
MaxHP: 93
MaxSP: 100
Strength: 24
Magic : 52
Vitality: 37
Agility : 23
Cunning : 34
Immune: Light
Resist: Electricity Mind
Weak : Dark
Abilities Known:
1) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
2) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 30% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
3) Might (Type: Buff, 20 SP. Improves offense by 25%.)
4) Lightning Bolt (Type: Electricity, 30 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
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As you can see, I went with a build that didn't need agility. My strategy for the entire run was to hide behind my demons and nuke everything with Might + Mind Scream/Agony. It worked great, and later I added Sudden Chill and Censure (then even later Wrath) for more type coverage.
My first relic upgrade was Copy Saver, and that plus the new corpses got me so many credits that I didn't even know how to use them. I considered recruiting some demons to replace my low-level ones, but in the end I didn't do it. Even then, I'm surprised by how much that wisp stayed relevant for the entire run. It didn't even die once.
Reprobus was great and definitely worth the two demons that died during its link. He died at some point, but I don't remember why and with so many credits I could restore him anytime.
Anyway, that was a very fun run. I got chased out of Anomaly:3 by a double encouter with Madevra and Paracelsus (I almost hoped she would attack both summoners, but had no luck and decided that fight wasn't worth it). I nearly died against Breska, surviving only thanks to two lucky Short Jaunts (thankfully it doesn't have any cooldown!). Antoria was tough, but my Sainted Demas got lucky and muted him for the last half of the fight. I searched every corpse, but it seems there aren't many ghosts past Anomaly.
Also, I think I noticed a typo. I didn't think to take a screenshot, but during the link with the Vampire, if you refuse to give him something (not sure, I may have refused to come closer), he says "How are we suppose to talk with such a rabble present?". Shouldn't it be "supposed"?
Anyway, thanks for the great game. I had a lot of fun with that run.