One thing I forgot to mention for the "Hunter" run was that I used druj nasu Soul Armor. I actually forgot to do a Relic Upgrade at one point, but I decided to just settle for that, linking with a druj nasu on Tower:21. That's another good use for Call Demon.
My Stellar Nova run ended with being drained by Charliss. I got a bit cocky when he was starting to get low. At the moment I'm just in limbo.
Here's a list of other wins in March, all being buff/Gaudium builds but I have come to have one or two other active abilities nowadays. I've had some more time off, so a lot of days were good for playing Demon.
[ur=https://i.imgur.com/xgaYQtk.png]3-5: "Knowledge."[/url] I've come to favor unicorns more recently as healers and/or for acquiring their abilities. While I did win the game with a unicorn here, I'd say that they're not very optimal to bring this far. Ibong adarna should be a good replacement for a unicorn if you still have one past Tower:23. Anyway, the one specific thing about this run that I can remember is an encounter with incubi, banshees, and charun on Tower:21 that had some of the most diverse random modifiers I have ever seen: Eliminator, Savior, Iceborn, and Destined! That's quite the combination on them, with just an unmodified banshee between them.
3-8 "Knowledge" second cycle. IIRC I found a nice brand for healers and some others, i.e. a brand that gives more SP and pierce resistance for being past level 27/28. It's a nice thing to have with enemies like powers and bruchas around. I don't have much else to say by now.
3-10 "Seen." I had unwittingly went with Orb of Power instead, but that's not a problem. This game was pretty generous, given that I had over 40 heal stones by Tower:29 and plentiful other resources. I even had two gold offerings, which were used to nab Slenderman (who spawned without the Lure) and Thor. I got Sati via link; Gaudium helped out with that, albeit its limits hurt a lot with links. I failed badly with Daksha's, even with all of my heal stones. I remember having a nice brand for Slenderman that removed his light weakness and gave him +10% more speed, and so with Throat Slash he was quite the menace.
3-13 "Knowbetter." I like meamei. The link is fun, but it can be brutal; groostlangs are something nasty and eye killers provide disruption. Sometimes it makes me wish I had access to Sun's Lament + Serenity. That aside, I previously had a mysterious civatateo. This was the first time in quite a while in which I bothered to recruit Baphomet.
3-15 "Observer." Party. I remember Ammit and the nuckelavee being total menaces together for a few floors. Before that I remember just about every encounter on Tower:21 having a fast brand at the expense of pierce weakness (on powers and all) and then Tower:22 was similar but with body weakness (lots of shikome and rakshasas around here). That Mi-Du-Im-Pl brand was excellent for hitdudes. I had a vampire for a while that was made into a great fighter with it, becoming replaced with the marmoo at the end.
3-18 "Collective." Party. Druj nasu and kaliga-on: A match made in Heaven (or Hell). I got an early kaliga-on in Phoenix's Sanctum. It is a nice supporter, but it does suffer a bit from its low HP; enemies that can drain max HP will target it a lot, leaving it more vulnerable to many attackers, especially hitdudes that can charge in. Even then, I had fun with it for a few floors in which the druj nasu spread poison to mobs with total ease. I kept that fly mainly just because of the high recruit; it's just not optimal otherwise, but I think sup-optimal play can be fun sometimes.
I went out of my way to get SP saving/getting upgrades in this game, starting with Fusion Saver. I had over 70k on the penultimate floor, and so on the final floor I got to make a few bonus fusions before using the mirror/ghost chimes.
"Coldskin" party. Completed on the 20th. I went with the Crown of Glory start again, going for similar upgrades to the previous game. I wanted to rely on that Copy Saver to share Arctic Veil + Frostbite, but I didn't spread it all that much until the late game. I know I copied it onto my PC and an ogre early on, at least, and later an ehlose and then kuchisake-onna. I think that combo helped a bit with melee fights, particularly in the mid-Tower. I remember going through some onis pretty fast. It also helps out a lot with Madevra and Tremane, who are tough and strong but lack the ability to deal damage from beyond melee range. I don't think I had ever defeated the latter so fast before, and I consider him one of the tankiest entities in the entire game.
That Qu-Du-Le-So brand was just awesome. I don't think I've seen any other brand with such incredible stat bonuses before or since. The decrease in speed is worth it, given the huge increase in durability, evasion, and accuracy. I do get the feeling it made fighting my mirror wraith a little easier, though, but that's some conjecture.
A few more general thoughts:
I think the game really shines in the last several floors. That's generally when your summoner's build is totally online and approaching its apex, if it hasn't already. The late game enemies are challenging, and like I've said before, they can punish you easily with a few wrong moves. I'm looking forward to Tower:30 to see what group compositions they'll show up in there, alongside the other planned challenges.
Ammit is very strong. I consider her to be an excellent "wraith killer." She definitely suffers against all that she does not resist nor is immune to, though. Aside from ice attacks, naturally, mind and matter status effects are nasty! The late game shows that you really need the support to cover as many situations possible.
Of the Tower:29 mobs, I think the yithian and marmoo ones are the nastiest for all the debuffs and status effects they can quickly spread. The others aren't too deadly IMO (which is why I'm looking forward to seeing Tower:30's nasty compositions), albeit I think asura/sura groups can dish out a lot of damage if you don't disable or kill them swiftly. Sati's group can sometimes give me a lot of trouble, especially if my active party is fire weak like in the "Hunter" run.
The mulassa and yuki-onna groups that spawn in the early 20s floors are probably the nastiest regular encounter for me. Their ability to spread Panic is often really nasty for my party. That aside, I've come to fear gremlins, given that they can be a big problem if you don't have something reliable to tank their attacks in Anomaly (albeit blobs are pretty much a hard counter to them and spawn ofen). If they show up with Enemy Lure, they can be a big burden. I still find the glitch sanctum one of the most difficult places in the game (it might be easier when playing as a ranged attacker, though). I am not fond of running into mummies either, but every once in a while my party has great damage and a reliable tank to deal with them (baleful peluda lol).
I've been killing Paracelsus much more often recently. I've come to figure that Infection and Poison are very strong against him, even with nero support, especially on something fast like Vikhor. That's one way to deal with summoners: take them out fast! The resulting relic explosion may be nastier though, but Anomaly is rather open and the party of Paracelsus isn't too hard to escape usually, even with the slowing Aithirs.
I've only tried a sura link once and I failed badly. I think asura would be an excellent hitdude with abilities like Malleable or Healing Factor (its resistances and abilities are great for regenetation). That aside, I don't have reliable plans for linking with mandrakes (my current strategy is to just do it when overleveled a bit), succubi (I've only done that once and it did not end well), and Thor (haven't done it yet).
It is more than a mouthful, but I haven't said much in a while, so I've got this done tonight.