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Demon Party Dump File
Version 12/12/2016, Scoring Model: 12/11/2016
Dump file created at: 12/13/2016 12:05:19 PM
Summoner Antibody...
was chosen by the Crown of Glory,
selected Healing and Light as their starting elements,
is currently at Tower:20,
and is still alive!
--==== Main Character ====--
Name : Antibody
Level: 28
MaxHP: 161
MaxSP: 100
Strength: 58
Magic : 26
Vitality: 64
Agility : 46
Cunning : 6
Resist: Light
Weak : Dark
Abilities Known:
1) Reviving Cut (Type: Slash, 15 SP. 70 Power attack. Briefly bestows Regeneration on you or a nearby ally, restoring health over time.)
2) Cleansing Cut (Type: Slash, 20 SP. 70 Power attack. Removes Infection, Poison, and Paralysis from you or a nearby ally.)
3) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
4) Battle Cry (Type: Buff, 35 SP. Briefly improves offense by 25% for you and your allies. Cooldown: Presence (6))
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Hand of Light (Type: Light, Passive. Your Slash, Impact, and Pierce attacks that damage targets weak to Light also deal a 85 Power Light attack if the additional damage would be fatal to the target.)
7) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
8) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
Relic Upgrades:
Quick Summon (Makes Summon a free action with a 1 turn cooldown.)
Quick Dismiss (Makes Dismiss a free action with a 1 turn cooldown.)
Nightingale (Doubles the rate of HP and negative effect recovery for inactive demons.)
Capacity Up II (Grants additional storage capacity for demon allies, allowing for a total of 8 at once.)
Inventory:
6 Pain glyph
2 Heal gem
5 Zephyr card
20 Chakra stone
33 Heal stone
10 Pure stone
3 Peace offering
6 Chakra gem
2 Pure gem
1 Calm card
1 Venom rune
1 Wind card
1 White essence
Current Credits: 60892
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 2* 0 0 8* 0
Impact 2 0 1 7* 0
Pierce 1 0 0 8* 0
Fire 1 0 0 4* 4
Ice 1 0 3 5* 0
Electricity 1 0 0 6* 2
Body 1 1 1 5* 1
Mind 3 1 2 4* 1
Light 2 1 1* 3 3
Dark 3 1 2 4 1*
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Headless
Level: 19
MaxHP: 127
MaxSP: 100
Strength: 35
Magic : 11
Vitality: 59
Agility : 20
Cunning : 20
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
8) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
Name : Psychic Kitsune
Level: 24
MaxHP: 105
MaxSP: 100
Strength: 10
Magic : 41
Vitality: 22
Agility : 36
Cunning : 61
Resist: Mind
Weak : Body
Abilities Known:
1) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Thunderous (Type: Electricity, Passive. Shocking a target also has a 70% chance to delay the next turn of nearby enemies.)
3) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
5) Mind Blank (Type: Mind, 10 SP. Four 40% chances to delay the next turn of the target.)
6) Dazzling Gaze (Type: Mind, 10 SP. 65% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (6))
7) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
8) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
Name : Baleful Zagh
Level: 25
MaxHP: 96
MaxSP: 100
Strength: 17
Magic : 63
Vitality: 22
Agility : 22
Cunning : 51
Immune: Mind Light Dark
Weak : Fire
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Humble (Type: Light, 20 SP. Only affects enemies whose HP is at or above their base maximum. 85 Power attack. Cannot miss. Cooldown: Light (2))
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) King's Mien (Type: Light, Passive. Your Light and Dark attacks have a 70% chance to apply Guilt to targets whose HP is at or above their base maximum, healing those who damage the targets (excluding reactions).)
5) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
6) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
7) Fool's Mien (Type: Dark, Passive. Your Light and Dark attacks have a 50% chance to inflict Pariah on targets whose last action was not a damaging ability.)
8) Accursed Veil (Type: Dark, Reactive. 35% chance to inflict Pariah adjacent characters that deal damage to you, causing the target's allies to take damage when the target does (excluding reactions).)
Name : Brewmaster Druj nasu
Level: 25
MaxHP: 114
MaxSP: 100
Strength: 11
Magic : 42
Vitality: 40
Agility : 11
Cunning : 71
Immune: Body
Resist: Mind Dark
Weak : Fire Light
Abilities Known:
1) Corrupt (Type: Body, 15 SP. 70% chance to inflict Infection, which hinders HP and SP recovery.)
2) Sepsis Wave (Type: Body, 25 SP. Only affects Infected characters. Inflicts Poison, causing damage over time (can stack three times). Can't miss.)
3) Contagion (Type: Body, 15 SP. Must target an Infected character. 70% chance to Infect an enemy near the target. Free action. Cooldown: Cantrip (3))
4) Filth Veil (Type: Body, Reactive. 35% chance to Infect adjacent characters that deal damage to you, which hinders HP and SP recovery.)
5) Charisma (Type: Mind, Passive. Presence cooldown recovers 30% faster when your HP are at more than 50% of maximum.)
6) Madness Glare (Type: Mind, 30 SP. 50% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (14))
7) Inquisition (Type: Light, 35 SP. 50% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
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Name : Hob
Level: 24
MaxHP: 104
MaxSP: 100
Strength: 27
Magic : 45
Vitality: 38
Agility : 23
Cunning : 37
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
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Name : Blessed Shoggoth
Level: 28
MaxHP: 137
MaxSP: 100
Strength: 54
Magic : 15
Vitality: 53
Agility : 30
Cunning : 38
Resist: Impact Ice
Weak : Fire Mind
Abilities Known:
1) Speedbreaker (Type: Impact, 20 SP. 70 Power attack. Has a 35% chance to reduce speed by 33%.)
2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
3) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. 50% accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
4) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.)
5) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
6) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
7) Dazzling Gaze (Type: Mind, 10 SP. 65% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (6))
8) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
Name : Lifebender Charun
Level: 29
MaxHP: 143
MaxSP: 100
Strength: 63
Magic : 44
Vitality: 51
Agility : 25
Cunning : 12
Resist: Dark
Weak : Electricity Light
Abilities Known:
1) Grand Slam (Type: Impact, 20 SP. 100 Power attack.)
2) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (4))
3) Reaper's Mien (Type: Dark, Passive. Your Light and Dark attacks heal you for 50% of the damage dealt to characters whose HP is 50% or less of their maximum.)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
6) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
7) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
8) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
--==== Recent Messages ====--
Your kitsune looks healthier.
You are no longer in agony.
Your charun is no longer in agony.
Your shoggoth is no longer in agony.
Your kitsune is no longer in agony.
Your shoggoth is no longer regenerating.
Your shoggoth is less isolated.
Your charun gestures at your shoggoth.
Your shoggoth looks healthier.
Your kitsune's evasion returns to normal.
Your charun gestures at himself.
Your charun looks healthier.
You continue resting to restore your inactive
allies.
Rest complete.
Your game has been saved.
You may press shift + Q to quit the game and
resume where you left off later.
There is a shimmering portal to Victory here.
Press 'p', '<', or '>' to change levels.
Using Dismiss...
You unsummon your kitsune!
You can't use Dismiss again yet.
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon your druj nasu!
You can't use Dismiss again yet.
There is a shimmering portal to Victory here.
Press 'p', '<', or '>' to change levels.
You swap places with your shoggoth.
Using Dismiss...
You unsummon your shoggoth!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon your kitsune!
Using Battle Cry...
Battle Cry can only be centered on yourself.
Press Enter to execute, Escape to cancel.
You shout a battle cry.
You feel more powerful!
Your druj nasu looks more powerful!
Your charun looks more powerful!
Your kitsune looks more powerful!
Really win the game and start a new cycle? (Y or
N)
You win!
--==== Recently Slain Allies ====--
Name : Foul Banshee
Level: 18
MaxHP: 72
MaxSP: 100
Strength: 9
Magic : 41
Vitality: 18
Agility : 18
Cunning : 54
Immune: Body
Resist: Slash Impact Pierce Ice
Weak : Electricity
Abilities Known:
1) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
2) Devotion (Type: Healing, 25 SP. 60-150 Power heal, based on your remaining HP (less HP = higher Power).)
3) Share Pain (Type: Mind, Passive. Your Mind attacks deal 0-50% more damage based on your current health (less health = more damage).)
4) Distract Host (Type: Debuff, 25 SP. 70% chance to reduce accuracy by 20%.)
5) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
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Name : Jinn
Level: 22
MaxHP: 94
MaxSP: 100
Strength: 26
Magic : 45
Vitality: 32
Agility : 25
Cunning : 32
Immune: Fire
Resist: Dark
Weak : Ice Light
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
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Name : Civatateo
Level: 27
MaxHP: 95
MaxSP: 100
Strength: 26
Magic : 71
Vitality: 26
Agility : 25
Cunning : 37
Resist: Ice Body Light Dark
Weak : Fire Electricity
Abilities Known:
1) Inquisition (Type: Light, 35 SP. 50% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
2) Life Drain (Type: Body, 30 SP. 85 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Light Veil (Type: Light, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 40 Power attack. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
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Name : Shikigami
Level: 17
MaxHP: 70
MaxSP: 100
Strength: 10
Magic : 38
Vitality: 16
Agility : 33
Cunning : 38
Immune: Body
Resist: Impact Ice Dark
Weak : Slash Fire Light
Abilities Known:
1) Spite (Type: Dark, 10 SP. 40 Power attack. Cannot miss.)
2) Cull (Type: Dark, 25 SP. Only affects enemies whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (4))
3) Expose (Type: Debuff, 15 SP. 70% chance to reduce defense by 20%.)
4) Fool's Mien (Type: Dark, Passive. Your Light and Dark attacks have a 50% chance to inflict Pariah on targets whose last action was not a damaging ability.)
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Name : Impundulu
Level: 25
MaxHP: 93
MaxSP: 100
Strength: 24
Magic : 50
Vitality: 24
Agility : 42
Cunning : 35
Resist: Electricity Dark
Weak : Ice
Abilities Known:
1) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
2) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).)
3) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
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Name : Yuki-onna
Level: 27
MaxHP: 104
MaxSP: 100
Strength: 30
Magic : 56
Vitality: 29
Agility : 29
Cunning : 41
Immune: Ice
Weak : Fire
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
4) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
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Name : Yuki-onna
Level: 27
MaxHP: 104
MaxSP: 100
Strength: 30
Magic : 56
Vitality: 29
Agility : 29
Cunning : 41
Immune: Ice
Weak : Fire
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
4) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
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Name : Ghoul
Level: 22
MaxHP: 102
MaxSP: 100
Strength: 42
Magic : 12
Vitality: 32
Agility : 39
Cunning : 35
Resist: Body
Weak : Fire Mind Light
Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
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Given the name, I was going for an "anti-body" build. It had some mild success but I guess in that particular role it could have been a little better; I did still have a little trouble with ben nefilin and abatwa, but with quick summon, quick dismiss, and nightingale they were more annoying than anything. Note how weak my party is to fire attacks: I played carefully around demas, but later on I didn't have too much trouble with jinn and cherufes (the latter of which would be slow to fight because of the lack of ice damage my party had for a while). Beyond that, my party did fairly well against nearly everything else; only Paracelsus and his party and the Phoenix took some time to defeat (I am sure Paracelsus was the only encountered living summoner and I only ran into Zaiji and Adria).
Hand of light is pretty good; fiery claw was taken because of its split damage and quite a few body-based demons are weak to fire. It would also be useful versus some slash resistant demons. I invested some into magic to get more power out of that and the redone hand of light, which proved to be reliable to dispose of light-weak demons a bit quicker than otherwise.
I went with nightingale for a first relic upgrade because it goes well with quick dismiss and with regeneration unsummoned demons can restore lots of health in a few turns. I figure that it will be more appreciated with this update, especially versus "dirty needle" vodun mask wraiths.
On the final floor, after clearing it of all demons and corpses, I used a ghost chime and ran into wizzzargh's
ghost. It took a while to defeat his party, but I did come out on top! He only managed to kill my ghoul, which I did not bother with reviving. I don't think his wraith used sudden chill much, if at all, so my party was fairly safe from being shattered by a party full of icebreakers (not that it was an easy battle, it's just that my party had better chances of survival, albeit I am not sure if it was the ghoul that actually ended up dying by being shattered).
Shortly afterwards, I used a mirror chime and fought my own party! The main difference is that my mirror lacked Headless but had a yuki-onna and the late ghoul to compensate for the empty slots. It actually wasn't all too difficult, but I did have to use a wind card at one point to get out of being surrounded. My own PC having an instant kill light ability and fiery claw would be useful versus a party full of demons weak to such attacks. My own mirror was vulnerable to body attacks, so my druj nasu came in handy for disabling its healing potential; it didn't bother with cleansing slash much for whatever reason. I also didn't bother to screenshot it, but you could probably figure out its stats from conjecture and the body weakness mattered more in the end than its other weakness and its resistances.
I found this a fairly fun update. Aside from what I have described, I think I may have only encountered one or two other relic wraiths, one of which was an orb of power. I am sure I defeated all encounters and cleared every floor of corpses.