My little streak ended today:
- Code: Select all
Demon Party Dump File
Version 1/7/2017, Scoring Model: 12/11/2016
Dump file created at: 2/22/2017 5:38:43 PM
Summoner Cobble...
was chosen by the Titan's Fist,
selected Impact and Mind as their starting elements,
has earned a score of 58255,
is currently at Tower:20,
and is still alive!
--==== Main Character ====--
Name : Cobble
Level: 29
MaxHP: 140
MaxSP: 100
Strength: 50
Magic : 4
Vitality: 50
Agility : 84
Cunning : 7
Resist: Body Mind Dark
Weak : Light
Abilities Known:
1) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
2) Clobber (Type: Impact, 5 SP. 100 Power attack. 50% accuracy.)
3) Grand Cleave (Type: Slash, 20 SP. 85 Power attack.)
4) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
5) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.))
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
Relic Upgrades:
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Quick Dismiss (Makes Dismiss a free action with a 1 turn cooldown.)
Enemy Lure (Unlocks the Enemy Lure transmutation, which allows you to reveal hidden demons in your surroundings. Some demons are very hard to find without this technique, but using it is not without risk...)
Capacity Up I (Grants additional storage capacity for demon allies, allowing for a total of 7 at once.)
Inventory:
4 Zephyr card
4 Calm card
6 Chakra stone
1 Night rune
1 Silver offering
1 Blizzard rune
Current Credits: 8578
Codex Daemonium Completion
Personal Codex : 41 / 114 (35% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 2* 0 3 4* 1
Impact 2* 0 2 5* 1
Pierce 1 0 2 5* 1
Fire 1 0 1 5* 2
Ice 0 1 2 5* 0
Electricity 0 0 1 5* 2
Body 2 1 3* 2 2
Mind 3 1 3* 2 2
Light 0 1 0 4 3*
Dark 3 0 2* 4 2
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Lifegiver Hob
Level: 26
MaxHP: 130
MaxSP: 125
Strength: 23
Magic : 56
Vitality: 50
Agility : 20
Cunning : 31
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
4) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
5) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
6) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
Name : Blessed Raicho
Level: 18
MaxHP: 73
MaxSP: 100
Strength: 11
Magic : 19
Vitality: 11
Agility : 57
Cunning : 42
Resist: Electricity
Weak : Slash Impact Pierce Body Mind
Abilities Known:
1) Might (Type: Buff, 20 SP. Improves offense by 25%.)
2) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
3) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
4) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
5) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
6) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
7) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
8) Haste (Type: Buff, 35 SP. Improves speed by 33%.)
Name : Mindbender Pixie
Level: 26
MaxHP: 104
MaxSP: 100
Strength: 11
Magic : 50
Vitality: 17
Agility : 35
Cunning : 67
Immune: Mind
Weak : Body
Abilities Known:
1) Muddle (Type: Mind, 30 SP. 50% chance to inflict Panic, causing the target's actions to sometimes be randomized.)
2) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
3) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.)
4) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
5) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
6) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
7) Rage (Type: Dark, 15 SP. 70 Power attack. Cannot miss. Cooldown: Dark (2))
8) Vigor Drain (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
Name : Ben nefilin
Level: 27
MaxHP: 106
MaxSP: 100
Strength: 29
Magic : 45
Vitality: 37
Agility : 14
Cunning : 60
Resist: Slash Body Dark
Weak : Electricity Light
Abilities Known:
1) Mind Blast (Type: Mind, 20 SP. 40 Power attack. Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss.)
2) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.)
3) Body Lock (Type: Body, 30 SP. 50% chance to cause Paralysis, causing the target to frequently miss their turns.)
4) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
5) Vigor Drain (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
6) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
7) Rage (Type: Dark, 15 SP. 70 Power attack. Cannot miss. Cooldown: Dark (2))
8) ------------
Name : Dancing Ninkasi
Level: 28
MaxHP: 103
MaxSP: 100
Strength: 18
Magic : 30
Vitality: 30
Agility : 65
Cunning : 47
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Might (Type: Buff, 20 SP. Improves offense by 25%.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
5) Alluring Gaze (Type: Mind, 25 SP. 65% chance to cause Charm, turning the target against its allies. Cooldown: Presence (10))
6) Charisma (Type: Mind, Passive. Presence cooldown recovers 30% faster when your HP are at more than 50% of maximum.)
7) Cleansing Dance (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis from allies. Also considered a movement ability. Cooldown: Breath (6))
8) Riposte (Type: Pierce, Reactive. Responds to attacks by adjacent enemies that miss you or that you dodge or parry with a 70 Power attack.)
Name : Maj. Power
Level: 30
MaxHP: 117
MaxSP: 100
Strength: 79
Magic : 12
Vitality: 52
Agility : 45
Cunning : 12
Immune: Light
Resist: Slash Impact Pierce Mind
Weak : Dark
Abilities Known:
1) Eviscerate (Type: Pierce, 20 SP. 100 Power attack.)
2) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Overpower (Type: None, Passive. Reduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half.)
4) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
5) Absolving Cut (Type: Slash, 20 SP. 70 Power attack. Removes Guilt, Mute, Pariah, or Hex from you or a nearby ally.)
6) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
7) ------------
8) ------------
Name : Ikiryo
Level: 28
MaxHP: 109
MaxSP: 100
Strength: 26
Magic : 69
Vitality: 54
Agility : 26
Cunning : 15
Immune: Ice Body
Resist: Slash Impact Pierce Fire
Weak : Electricity Mind Light Dark
Abilities Known:
1) Rage (Type: Dark, 15 SP. 70 Power attack. Cannot miss. Cooldown: Dark (2))
2) Life Drain (Type: Body, 30 SP. 85 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Vigor Drain (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
4) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
5) ------------
6) ------------
7) ------------
8) ------------
--==== Recent Messages ====--
cancel.
You use the pure stone. Nothing happens.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You use the pure stone.
Your power looks more vigorous.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You use the pure stone.
Your power looks more vigorous.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You use the pure stone.
Your pixie looks more vigorous.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You use the pure stone.
Your pixie looks more vigorous.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You use the pure stone.
Your raicho looks more vigorous.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You use the pure stone.
Your raicho looks more vigorous.
There is a shimmering portal to Victory here.
Press 'p', '<', or '>' to change levels.
You swap places with your pixie.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You use the pure stone.
Your power looks more vigorous.
Really win the game and start a new cycle? (Y or
N)
You win!
--==== Recently Slain Allies ====--
Name : Jinn
Level: 22
MaxHP: 94
MaxSP: 100
Strength: 26
Magic : 45
Vitality: 32
Agility : 25
Cunning : 32
Immune: Fire
Resist: Dark
Weak : Ice Light
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) ------------
6) ------------
7) ------------
8) ------------
Name : Jinn
Level: 22
MaxHP: 94
MaxSP: 100
Strength: 26
Magic : 45
Vitality: 32
Agility : 25
Cunning : 32
Immune: Fire
Resist: Dark
Weak : Ice Light
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) ------------
6) ------------
7) ------------
8) ------------
Name : Baleful Akateko
Level: 13
MaxHP: 59
MaxSP: 100
Strength: 11
Magic : 38
Vitality: 18
Agility : 26
Cunning : 22
Immune: Body Dark
Weak : Light
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
6) Rage (Type: Dark, 15 SP. 70 Power attack. Cannot miss. Cooldown: Dark (2))
7) ------------
8) ------------
Name : Druj nasu
Level: 22
MaxHP: 99
MaxSP: 100
Strength: 12
Magic : 32
Vitality: 39
Agility : 12
Cunning : 65
Immune: Body
Resist: Dark
Weak : Fire Light
Abilities Known:
1) Corrupt (Type: Body, 15 SP. 70% chance to inflict Infection, which hinders HP and SP recovery.)
2) Sepsis Wave (Type: Body, 25 SP. Only affects Infected characters. Inflicts Poison, causing damage over time (can stack three times). Can't miss.)
3) Contagion (Type: Body, 15 SP. Must target an Infected character. 70% chance to Infect an enemy near the target. Free action. Cooldown: Cantrip (3))
4) Filth Veil (Type: Body, Reactive. 35% chance to Infect adjacent characters that deal damage to you, which hinders HP and SP recovery.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Headless
Level: 18
MaxHP: 122
MaxSP: 100
Strength: 34
Magic : 11
Vitality: 57
Agility : 19
Cunning : 19
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
8) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
Name : Charun
Level: 26
MaxHP: 111
MaxSP: 100
Strength: 73
Magic : 29
Vitality: 36
Agility : 28
Cunning : 14
Resist: Dark
Weak : Electricity Light
Abilities Known:
1) Grand Slam (Type: Impact, 20 SP. 100 Power attack.)
2) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (4))
3) Reaper's Mien (Type: Dark, Passive. Your Light and Dark attacks heal you for 50% of the damage dealt to characters whose HP is 50% or less of their maximum.)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) ------------
6) ------------
7) ------------
8) ------------
Name : Pele
Level: 26
MaxHP: 111
MaxSP: 100
Strength: 21
Magic : 70
Vitality: 32
Agility : 32
Cunning : 25
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
8) ------------
For this run I relied on clobber for a lot of the damage. While it has reduced accuracy and grand slam would be more reliable with hitting enemies, high agility, intent, and mind reader do help it a bit.
I defeated all encounters in this run, except Adria. My party really lacked the potential for ice damage. I figure she's some sort of check for that and the dark and light resistances of your party. I even had to use a wind card to escape. On a similar note, I failed the Bigfoot link because I got cocky about trapping him between my party and did not get rid of the unicorns first. and he nearly destroyed my entire party, but none of my allies died.
Blessed raicho is pretty good. It died first to some ghouls and lilim and was later sacrificed for an eloko, which I gave it innocence from.
Vile zar soul armor is pretty nice. I would have gone for ruhin soul armor once more, but I squandered the opportunity. Upon encountering a vile zar in Turdak's sanctum, I had to take it.
- Code: Select all
Demon Party Dump File
Version 1/7/2017, Scoring Model: 12/11/2016
Dump file created at: 2/23/2017 6:34:59 PM
Summoner Quick Spear...
was chosen by the Titan's Fist,
selected Pierce and Healing as their starting elements,
has earned a score of 110697 (presently on cycle 2),
is currently at Tower:20,
and is still alive!
--==== Main Character ====--
Name : Quick Spear
Level: 28
MaxHP: 164
MaxSP: 100
Strength: 45
Magic : 4
Vitality: 68
Agility : 68
Cunning : 5
Resist: Fire Body
Weak : Ice Light
Abilities Known:
1) Impale (Type: Pierce, 10 SP. 85 Power attack.)
2) Riposte (Type: Pierce, Reactive. Responds to attacks by adjacent enemies that miss you or that you dodge or parry with a 70 Power attack.)
3) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
4) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
7) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
8) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
Relic Upgrades:
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Item Sense (Shows the positions of unattended items on the map. May also reveal additional items when searching corpses, or once a level is fully explored.)
Capacity Up I (Grants additional storage capacity for demon allies, allowing for a total of 7 at once.)
Copy Saver (Reduces the cost of Copy Ability by 25%.)
Inventory:
2 Night rune
7 Chakra stone
8 Pure stone
4 Zephyr card
2 Peace offering
1 Calm card
2 Pure gem
Current Credits: 1400
Codex Daemonium Completion
Personal Codex : 55 / 114 (48% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 3 0 0 8* 0
Impact 0 0 0 8* 0
Pierce 1* 0 0 8* 0
Fire 0 0 1* 4 3
Ice 0 0 4 3 1*
Electricity 1 0 1 3* 4
Body 3 3 4* 1 0
Mind 3 0 2 6* 0
Light 2 0 1 3 4*
Dark 3 0 3 5* 0
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Hob
Level: 25
MaxHP: 106
MaxSP: 100
Strength: 28
Magic : 46
Vitality: 39
Agility : 24
Cunning : 38
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Maj. Ninkasi
Level: 27
MaxHP: 117
MaxSP: 100
Strength: 26
Magic : 29
Vitality: 38
Agility : 55
Cunning : 37
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Might (Type: Buff, 20 SP. Improves offense by 25%.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
5) Alluring Gaze (Type: Mind, 25 SP. 65% chance to cause Charm, turning the target against its allies. Cooldown: Presence (10))
6) Charisma (Type: Mind, Passive. Presence cooldown recovers 30% faster when your HP are at more than 50% of maximum.)
7) Calming Cut (Type: Slash, 20 SP. 70 Power attack. Removes Stun, Panic, Sleep, or Charm from you or a nearby ally.)
8) Guarding Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's defense by 25%.)
Name : Well Fed Civatateo
Level: 30
MaxHP: 153
MaxSP: 100
Strength: 24
Magic : 57
Vitality: 69
Agility : 18
Cunning : 32
Resist: Ice Body Light Dark
Weak : Fire Electricity
Abilities Known:
1) Inquisition (Type: Light, 35 SP. 50% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
2) Life Drain (Type: Body, 30 SP. 85 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
4) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
7) Vigor Drain (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
8) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
Name : Well Fed Kuchisake
Level: 28
MaxHP: 167
MaxSP: 100
Strength: 33
Magic : 18
Vitality: 72
Agility : 28
Cunning : 39
Immune: Body
Weak : Electricity Light
Abilities Known:
1) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
2) Throat Slash (Type: Slash, 15 SP. 70 Power attack. Has a 35% chance to inflict Mute, which prevents the use of non-physical abilities.)
3) Madness Glare (Type: Mind, 30 SP. 50% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (14))
4) Bravado (Type: Mind, Passive. Presence cooldown recovers 50% faster when your HP is at 50% or less of maximum.)
5) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
6) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
7) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
8) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
Name : Shojo
Level: 27
MaxHP: 110
MaxSP: 100
Strength: 45
Magic : 41
Vitality: 44
Agility : 14
Cunning : 41
Resist: Ice Body
Weak : Electricity
Abilities Known:
1) Life Bloom (Type: Healing, 30 SP. Only affects characters with the Regeneration effect. 105 Power heal.)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Envenom (Type: Body, 15 SP. 70% chance to inflict Poison, causing damage over time (can stack three times).)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
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Name : Polong
Level: 25
MaxHP: 91
MaxSP: 100
Strength: 14
Magic : 49
Vitality: 21
Agility : 35
Cunning : 56
Immune: Body
Resist: Mind Dark
Weak : Electricity Light
Abilities Known:
1) Major Pain (Type: Mind, 25 SP. 55 Power attack. Has two 70% chances to delay the next turn of the target.)
2) Wither (Type: Debuff, 30 SP. 70% chance to reduce offense and accuracy by 20%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Charged Akateko
Level: 22
MaxHP: 80
MaxSP: 100
Strength: 15
Magic : 55
Vitality: 26
Agility : 42
Cunning : 22
Immune: Body
Resist: Electricity Dark
Weak : Light
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Electrocute (Type: Electricity, 10 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the target to miss their next turn.)
5) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
6) Exorcist's Mien (Type: Light, Passive. Your Light and Dark attacks deal 20% more damage to targets weak to Light.)
7) Throat Slash (Type: Slash, 15 SP. 70 Power attack. Has a 35% chance to inflict Mute, which prevents the use of non-physical abilities.)
8) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
--==== Recent Messages ====--
Antoria shocks your polong.
It's super effective!
You dodge Antoria's attack!
Antoria misses Ninkasi.
Your polong is shocked!
Antoria is no longer poisoned.
One of your allies is in danger!
Using Dismiss...
You unsummon your polong!
Your civatateo is no longer chilled.
Your civatateo withers Antoria.
It's super effective!
Your civatateo saps Antoria's vigor!
Your civatateo kills Antoria!!
You have defeated a hero, and may gain one of
their abilities.
Learn Tireless? (Y or N)
You receive Tireless from Antoria!
You have too many abilities and must delete 1.
Really delete Tireless? (Y or N)
You delete Tireless from yourself!
Your civatateo looks more vigorous.
Ninkasi gestures at your civatateo.
Your civatateo looks healthier.
Your polong is no longer shocked.
Your civatateo is no longer on fire.
Ninkasi gestures at you. You feel better.
Using Dismiss...
You unsummon Ninkasi!
You swap places with your civatateo.
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon your kuchisake!
Ninkasi's power returns to normal.
There is a shimmering portal to Victory here.
Press 'p', '<', or '>' to change levels.
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon Ninkasi!
You begin resting.
You continue resting to restore your inactive
allies.
Rest complete.
Really win the game and start a new cycle? (Y or
N)
You win!
--==== Recently Slain Allies ====--
Name : Psychic Angel
Level: 20
MaxHP: 82
MaxSP: 100
Strength: 19
Magic : 42
Vitality: 24
Agility : 24
Cunning : 41
Immune: Light
Resist: Fire Electricity Mind
Weak : Dark
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
3) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
4) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
5) Mind Spike (Type: Mind, 10 SP. 40 Power attack. Cannot miss.)
6) Electrocute (Type: Electricity, 10 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the target to miss their next turn.)
7) Somnia (Type: Mind, 30 SP. 50% chance to inflict Sleep, preventing the target from acting for several turns or until damaged.)
8) Spite (Type: Dark, 10 SP. 40 Power attack. Cannot miss.)
Name : Foul Shikigami
Level: 17
MaxHP: 75
MaxSP: 100
Strength: 8
Magic : 30
Vitality: 13
Agility : 26
Cunning : 58
Immune: Body
Resist: Impact Ice Dark
Weak : Slash Fire Light
Abilities Known:
1) Spite (Type: Dark, 10 SP. 40 Power attack. Cannot miss.)
2) Cull (Type: Dark, 25 SP. Only affects enemies whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (4))
3) Expose (Type: Debuff, 15 SP. 70% chance to reduce defense by 20%.)
4) Fool's Mien (Type: Dark, Passive. Your Light and Dark attacks have a 50% chance to inflict Pariah on targets whose last action was not a damaging ability.)
5) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
6) Hinder Host (Type: Debuff, 25 SP. 70% chance to reduce evasion by 20%.)
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Name : Chthonic Pixie
Level: 24
MaxHP: 109
MaxSP: 100
Strength: 18
Magic : 38
Vitality: 43
Agility : 33
Cunning : 38
Resist: Slash Impact Mind
Weak : Body
Abilities Known:
1) Muddle (Type: Mind, 30 SP. 50% chance to inflict Panic, causing the target's actions to sometimes be randomized.)
2) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
3) Brain Knocker (Type: Mind, Passive. Provides a 50% chance for your Slash, Impact, and Pierce attacks to delay the next turn of the target.)
4) Electrocute (Type: Electricity, 10 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the target to miss their next turn.)
5) Discharge (Type: Electricity, 15 SP. Targets a random enemy. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
6) Mind Spike (Type: Mind, 10 SP. 40 Power attack. Cannot miss.)
7) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
8) Focusbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce accuracy by 20%.)
Name : Mindbender Mananangal
Level: 21
MaxHP: 88
MaxSP: 100
Strength: 10
Magic : 43
Vitality: 12
Agility : 32
Cunning : 58
Immune: Mind Dark
Weak : Body Light
Abilities Known:
1) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
2) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
3) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
4) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
5) Somnia (Type: Mind, 30 SP. 50% chance to inflict Sleep, preventing the target from acting for several turns or until damaged.)
6) Madness Glare (Type: Mind, 30 SP. 50% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (14))
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Name : Charun
Level: 26
MaxHP: 111
MaxSP: 100
Strength: 73
Magic : 29
Vitality: 36
Agility : 28
Cunning : 14
Resist: Dark
Weak : Electricity Light
Abilities Known:
1) Grand Slam (Type: Impact, 20 SP. 100 Power attack.)
2) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (4))
3) Reaper's Mien (Type: Dark, Passive. Your Light and Dark attacks heal you for 50% of the damage dealt to characters whose HP is 50% or less of their maximum.)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
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Name : Ikiryo
Level: 26
MaxHP: 104
MaxSP: 100
Strength: 25
Magic : 65
Vitality: 51
Agility : 25
Cunning : 14
Immune: Ice Body
Resist: Slash Impact Pierce Fire
Weak : Electricity Mind Light Dark
Abilities Known:
1) Rage (Type: Dark, 15 SP. 70 Power attack. Cannot miss. Cooldown: Dark (2))
2) Life Drain (Type: Body, 30 SP. 85 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Vigor Drain (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
4) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
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Name : Mananangal
Level: 22
MaxHP: 85
MaxSP: 100
Strength: 12
Magic : 45
Vitality: 16
Agility : 42
Cunning : 45
Immune: Dark
Resist: Mind
Weak : Body Light
Abilities Known:
1) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
2) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
3) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
4) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
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Another dodgy riposte melee character, this time with healing factor. Once more Adria was the only undefeated character.
In this run I got the well fed kuchisake from the dark wave wraith, which was encountered twice. Both encounters were very tough but were ultimately bested. I gave well fed to a civatateo to take advantage of its draining abilities.
I brought the charged akateko back from the dead for the sole purpose of defeating Antoria. It did fairly well and it was up to my own character and the civatateo to finish the job.
This run I went with vile ukobach soul armor. I did not have too much trouble with light nor ice attackers during this run. On the penultimate floor my party did have lots of trouble with the incubi backed up by shikigami and banshees, which were encountered like four or five times there. I was lucky enough to only lose the chthonic pixie, an odd choice for a fusion, but it was done because I decided to use Python's modifier for something. I also had some trouble with rulers because of my fairly electricty-weak party, especially when Phoenix was encountered with an ionic-modified mob. Cherufe were also a menace to most of my party.
The third cycle was impact + mind Titan's Fist once more, but this time the run was going to be more focused on stunning blow. It ended in Arcadia, where my party was overwhelmed by a corpse encounter. I figure that I should have at least cleared more of Arcadia first for more experience and resources. I failed the Actaeon link before that; given the lack of healing stones and pure stones on my character, I probably should have gone for Artemis as soon as Actaeon was going to die.