I am trying Veil build by mbj from ayayaya's thread for beginners. So far so good except I got amazing demon on floor 2 and it makes me reconsider my plans.
- Code: Select all
Name : Fiery Huo shu
Level: 2
MaxHP: 39
MaxSP: 100
Strength: 12
Magic : 18
Vitality: 8
Agility : 10
Cunning : 12
Resist: Fire
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
5) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
It's like perfect Fotia if I remember correct.
Questions:
1) Should I learn Bask?
2) Should I learn Tormentor (hopefully I can find another Freybug)? I am running out of SP when I try to give SP to my healers via Refresh every turn and that 50% Ignition from Huo Shi can give me lots of SP.
3) Should I already put points into Magic (I put all 10 points into Vit)?
- Code: Select all
Demon Party Dump File
Version 8/3/2016, Scoring Model: 8/3/2016
Dump file created at: 9/8/2016 5:59:47 PM
Summoner SandmanXXV...
was chosen by the Titan's Fist,
selected Slash and Electricity as their starting elements,
is currently at Tower:1 & 1/2,
and is still alive!
--==== Main Character ===--
Name : SandmanXXV
Level: 3
MaxHP: 54
MaxSP: 100
Strength: 18
Magic : 6
Vitality: 25
Agility : 9
Cunning : 7
Resist: Body
Weak : Electricity
Abilities Known:
1) Sure Slice (Type: Slash, 15 SP. 70 Power attack. Cannot miss.)
2) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
3) Storm Veil (Type: Electricity, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 4% chance to Shock the target, causing the target to miss their next turn. Cannot miss.)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
5) ------------
6) ------------
7) ------------
8) ------------
Relic Upgrades:
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Inventory:
3 Chakra stone
2 Heal stone
2 Trouble chime
1 Frost rune
1 Pure stone
1 Heal gem
1 Zephyr card
1 Heart rune
1 Venom rune
1 Guardian gem
Current Credits: 1704
--==== Current Party ===--
Name : Faerie
Level: 3
MaxHP: 36
MaxSP: 100
Strength: 5
Magic : 17
Vitality: 6
Agility : 21
Cunning : 16
Resist: Mind
Weak : Body
Abilities Known:
1) Lucky Charm (Type: Healing, 10 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------
Name : Echeneis
Level: 3
MaxHP: 40
MaxSP: 100
Strength: 10
Magic : 14
Vitality: 19
Agility : 13
Cunning : 9
Resist: Ice
Weak : Electricity
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------
Name : Gandayah
Level: 3
MaxHP: 40
MaxSP: 125
Strength: 13
Magic : 16
Vitality: 18
Agility : 9
Cunning : 9
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Solid Red cap
Level: 2
MaxHP: 45
MaxSP: 100
Strength: 15
Magic : 6
Vitality: 19
Agility : 10
Cunning : 10
Resist: Body
Weak : Electricity Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Flame Ward (Type: Defense, Passive. Provides a 33% chance to block Fire attacks. This works even when Stunned, Paralyzed, etc.)
6) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
7) ------------
8) ------------
Name : Fiery Huo shu
Level: 2
MaxHP: 39
MaxSP: 100
Strength: 12
Magic : 18
Vitality: 8
Agility : 10
Cunning : 12
Resist: Fire
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
5) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
6) ------------
7) ------------
8) ------------
Name : Headless
Level: 2
MaxHP: 50
MaxSP: 100
Strength: 15
Magic : 4
Vitality: 25
Agility : 8
Cunning : 8
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) ------------
8) ------------
--==== Recently Slain Allies ===--
Name : Freybug
Level: 2
MaxHP: 35
MaxSP: 100
Strength: 9
Magic : 7
Vitality: 9
Agility : 15
Cunning : 20
Resist: Ice
Weak : Light
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Goblin
Level: 3
MaxHP: 38
MaxSP: 100
Strength: 12
Magic : 9
Vitality: 12
Agility : 16
Cunning : 16
Resist: Fire
Weak : Mind
Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) ------------
6) ------------
7) ------------
8) ------------