Zot wins

The tower awaits!

Zot wins

Postby mbj » Sun Jun 05, 2016 9:59 pm

I guess I'll post my win streak here since everyone else does!

Cycle 1 - Veil tank build:

The idea here is to start with Titan's Fist and get the counterattack and lightning veils. Pump vitality forever because that's all you need (although that max HP display bug tricked me into putting some points in magic for more powerful veils). You also NEED malleable and two healers because you'll be soaking up all the damage always. Acquire as many veils as possible; I had to get fiery veil from a fotia I believe, since I couldn't find any kashas early on. Soon after I got poison veil from a blob; then arctic veil from an asrai, choking veil from a ghoul way later on, and finally alluring veil from Pele which is so crazy good that I actually started putting all my points into cunning near the end. Sure slice is powerful and should help carry you early on, especially since you'll be neglecting agility. Once you get up and running, you just walk forward into an enemy pack and watch them all kill themselves on you, it's amazing.

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Demon Party Dump File
Version 5/3/2016, Scoring Model: 4/12/2016
Dump file created at: 6/2/2016 8:49:26 PM


Summoner FIST OF ZOT...
was chosen by the Titan's Fist,
selected Slash and Electricity as their starting elements,
is currently at Tower:20,
and is still alive!



--==== Main Character ===--

Name : FIST OF ZOT
Level: 19
MaxHP: 132
MaxSP: 100

Strength: 18
Magic   : 21
Vitality: 80
Agility : 9
Cunning : 22

Resist: Body
Weak  : Electricity

Abilities Known:
1) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
2) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
3) Storm Veil (Type: Electricity, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 4% chance to Shock the target, causing the target to miss their next turn. Cannot miss.)
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
7) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
8) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)

Inventory:
1 Might gem
10 Heal gem
1 Heart rune
1 Night rune
1 Magic map
10 Pure stone
5 Flame rune
6 Heal stone
1 Curse rune
2 Pain rune
3 Peace offering
1 Chakra gem
2 Wind card
2 Pure gem
1 Venom rune
2 Calm card
1 Frost rune

Current Credits: 7092



--==== Current Party ===--

Name : Lifegiver Gandayah
Level: 14
MaxHP: 90
MaxSP: 125

Strength: 16
Magic   : 35
Vitality: 43
Agility : 13
Cunning : 13

Resist: Electricity
Weak  : Fire

Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
8) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)


Name : Blessed Raicho
Level: 14
MaxHP: 70
MaxSP: 100

Strength: 9
Magic   : 17
Vitality: 9
Agility : 49
Cunning : 36

Resist: Electricity
Weak  : Slash Impact Pierce Body Mind

Abilities Known:
1) Shocking Touch (Type: Electricity, 5 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
4) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
5) Rousing Cry (Type: Buff, 20 SP. Accelerates the next turn of all nearby allies who aren't Shocked, Stunned, or Sleeping. Cooldown: Presence (10))
6) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
7) Hex (Type: Dark, 15 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
8) ------------


Name : Artemis
Level: 15
MaxHP: 89
MaxSP: 100

Strength: 30
Magic   : 12
Vitality: 17
Agility : 45
Cunning : 21

Resist: Body Light Dark
Weak  : Slash Impact Pierce

Abilities Known:
1) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. 50% accuracy.)
2) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
7) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
8) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)


Name : Asrai
Level: 15
MaxHP: 72
MaxSP: 100

Strength: 10
Magic   : 46
Vitality: 12
Agility : 32
Cunning : 25

Immune: Ice
Weak  : Fire

Abilities Known:
1) Freezing Touch (Type: Ice, 10 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 5.)
5) Humble (Type: Light, 20 SP. Must target a character whose HP is more than 50% of their maximum. 70 Power attack. Cannot miss. Cooldown: Light (3))
6) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
7) ------------
8) ------------


Name : Ruhin
Level: 16
MaxHP: 78
MaxSP: 100

Strength: 10
Magic   : 21
Vitality: 26
Agility : 34
Cunning : 39

Immune: Body
Resist: Mind
Weak  : Electricity

Abilities Known:
1) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
6) ------------
7) ------------
8) ------------


Name : Solid Nero
Level: 16
MaxHP: 104
MaxSP: 125

Strength: 12
Magic   : 32
Vitality: 51
Agility : 23
Cunning : 12

Resist: Fire Ice
Weak  : Body Light Dark

Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)


Name : Mindbender Raiju
Level: 19
MaxHP: 77
MaxSP: 100

Strength: 9
Magic   : 45
Vitality: 13
Agility : 33
Cunning : 45

Immune: Electricity Mind
Resist: Fire
Weak  : Ice

Abilities Known:
1) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
2) Electrocute (Type: Electricity, 10 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the target to miss their next turn.)
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Electropulse (Type: Electricity, 20 SP. 55 Power attack. Has an 8% chance to inflict Shock, causing the targets to miss their next turn. Cannot miss.)
5) Dazzling Glare (Type: Mind, 20 SP. 50% chance to inflict Stun on enemies, causing them to miss their next turn. Cooldown: Presence (10))
6) Alluring Gaze (Type: Mind, 25 SP. 65% chance to cause Charm, turning the target against its allies. Cooldown: Presence (10))
7) ------------
8) ------------


Name : Pele
Level: 20
MaxHP: 99
MaxSP: 100

Strength: 15
Magic   : 60
Vitality: 27
Agility : 27
Cunning : 21

Immune: Fire
Resist: Electricity
Weak  : Ice

Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
8) Spellbinder (Type: None, Passive. Reduces Cantrip cooldowns by 1 turn, to a minimum of 1 turn.)



--==== Recently Slain Allies ===--

Name : Psychic Slime
Level: 9
MaxHP: 78
MaxSP: 100

Strength: 23
Magic   : 14
Vitality: 23
Agility : 6
Cunning : 29

Resist: Mind
Weak  : Pierce Ice Body Light

Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
6) Mind Blast (Type: Mind, 20 SP. 40 Power attack. Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss.)
7) ------------
8) ------------


Name : Ghoul
Level: 7
MaxHP: 56
MaxSP: 100

Strength: 21
Magic   : 6
Vitality: 19
Agility : 20
Cunning : 19

Resist: Body
Weak  : Fire Mind Light

Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Deadly Centaur
Level: 7
MaxHP: 60
MaxSP: 100

Strength: 28
Magic   : 5
Vitality: 18
Agility : 21
Cunning : 13

Resist: Ice
Weak  : Fire Mind

Abilities Known:
1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply Poison, causing damage over time (can stack three times).)
5) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
6) ------------
7) ------------
8) ------------


Name : Akateko
Level: 13
MaxHP: 59
MaxSP: 100

Strength: 9
Magic   : 35
Vitality: 23
Agility : 35
Cunning : 13

Immune: Body
Resist: Dark
Weak  : Light

Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
6) ------------
7) ------------
8) ------------


Name : Angel
Level: 7
MaxHP: 49
MaxSP: 100

Strength: 12
Magic   : 29
Vitality: 19
Agility : 19
Cunning : 6

Immune: Light
Resist: Fire Electricity
Weak  : Dark

Abilities Known:
1) Punish (Type: Light, 15 SP. Must target a character whose last action was a damaging ability. 55 Power attack. Cannot miss. Cooldown: Light (3))
2) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
3) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
5) ------------
6) ------------
7) ------------
8) ------------


Name : Fotia
Level: 13
MaxHP: 68
MaxSP: 100

Strength: 9
Magic   : 37
Vitality: 9
Agility : 23
Cunning : 37

Immune: Fire
Weak  : Light Dark

Abilities Known:
1) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Fan Flames (Type: Fire, 25 SP. Must target an Ignited character. 55 Power attack. Has a 33% chance to Ignite the target for an unusually long duration. Cannot miss.)
4) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
5) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
6) ------------
7) ------------
8) ------------


Name : Demas
Level: 15
MaxHP: 79
MaxSP: 100

Strength: 15
Magic   : 35
Vitality: 35
Agility : 10
Cunning : 30

Immune: Fire
Resist: Electricity
Weak  : Ice

Abilities Known:
1) Flame Orb (Type: Fire, 25 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
2) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
3) Pyrokinesis (Type: Fire, 20 SP. Must target an Ignited character. Only affects enemies. 40 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss. Free action. Cooldown: Cantrip (3))
4) Spellbinder (Type: None, Passive. Reduces Cantrip cooldowns by 1 turn, to a minimum of 1 turn.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Akateko
Level: 12
MaxHP: 56
MaxSP: 100

Strength: 8
Magic   : 34
Vitality: 22
Agility : 33
Cunning : 13

Immune: Body
Resist: Dark
Weak  : Light

Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) ------------
6) ------------
7) ------------
8) ------------

Last edited by mbj on Sun Jun 05, 2016 11:30 pm, edited 1 time in total.
mbj
 
Posts: 116
Joined: Wed Apr 13, 2016 6:50 pm

Re: Zot wins

Postby wizzzargh » Sun Jun 05, 2016 10:12 pm

Neat, I had heard about veil wins but this is the first I've seen.

If I ever run one myself, I'd probably try to get Oppressor and Vigor Siphon in there, to get a lot more HP, some extra protection for said HP, and just to have something to do with my SP...

I'm really amazed you managed to get a Blessed Raicho to survive to the later levels!
wizzzargh
 
Posts: 353
Joined: Tue Oct 27, 2015 5:31 pm

Re: Zot wins

Postby mbj » Sun Jun 05, 2016 10:19 pm

I don't think I actually used the raicho that much later in the game. I'm not sure why I kept him around haha. I also skipped a couple of the last floors with magic maps

Cycle 2 - Dirty needles build:

In this build you start with paralysis needles and venomous on a Vodun Mask. Pump cunning and maybe get some agility here or there since you need it for accuracy. I start with a freybug for guaranteed tormentor; get tireless and vigorous (from a hero) early on to deal with the huge SP costs, and later you'll want bloodlust from Artemis/centaur (you'll only be able to fit two of these SP abilities in the end). You'll need infectious from a preta, blood rot from a chindi and flesh rot from a blob. I got crusader from a hero too, you'll want it because a ton of things actually resist body effects, but that's ok because your high cunning and huge number of debuffs make it likely for some of your statuses to apply even on them. Anyway, just start tagging each enemy with these debuffs and watch them squirm as your other demons lay into them.

Image

Code: Select all
Demon Party Dump File
Version 5/3/2016, Scoring Model: 4/12/2016
Dump file created at: 6/3/2016 2:53:57 AM


Summoner MASK OF ZOT...
was chosen by the Vodun Mask,
selected Pierce and Pierce as their starting elements,
is currently at Tower:20,
and is still alive!



--==== Main Character ===--

Name : MASK OF ZOT
Level: 20
MaxHP: 104
MaxSP: 100

Strength: 11
Magic   : 4
Vitality: 8
Agility : 30
Cunning : 97

Resist: Body
Weak  : Light

Abilities Known:
1) Numbing Needle (Type: Pierce, 25 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
5) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
6) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
7) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
8) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)

Inventory:
1 Night rune
3 Heart rune
3 Chakra gem
1 Calm card
1 Bolt rune
2 Pure gem
1 Guardian gem
2 Pure stone
1 Meteor rune
3 Heal stone
1 Peace offering
1 Might gem
2 Chakra stone
1 Zephyr card
1 Pain rune
1 Heal gem

Current Credits: 5141



--==== Current Party ===--

Name : Lifegiver Gandayah
Level: 15
MaxHP: 94
MaxSP: 125

Strength: 16
Magic   : 36
Vitality: 45
Agility : 14
Cunning : 14

Resist: Electricity
Weak  : Fire

Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
4) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
7) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
8) ------------


Name : Blessed Zar
Level: 15
MaxHP: 84
MaxSP: 125

Strength: 20
Magic   : 25
Vitality: 20
Agility : 30
Cunning : 30

Resist: Mind Dark
Weak  : Light

Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
6) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
7) First Blood (Type: Buff, Passive. Raises your accuracy and evasion by 25% when you hit full health targets with Slash, Impact, or Pierce attacks while at full health yourself.)
8) Tireless (Type: None, Passive. Increases MaxSP by 25.)


Name : Fiery Chindi
Level: 15
MaxHP: 81
MaxSP: 100

Strength: 8
Magic   : 41
Vitality: 20
Agility : 25
Cunning : 31

Immune: Body
Resist: Slash Pierce Fire Ice Dark
Weak  : Impact Electricity Light

Abilities Known:
1) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
2) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
3) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
4) Poison Breath (Type: Body, 35 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 50% chance to inflict Poison, causing damage over time (can stack three times). Cannot miss. Cooldown: Breath (8))
5) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
6) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
8) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)


Name : Solid Nero
Level: 16
MaxHP: 104
MaxSP: 125

Strength: 12
Magic   : 32
Vitality: 51
Agility : 23
Cunning : 12

Resist: Fire Ice
Weak  : Body Light Dark

Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Storm Ward (Type: Defense, Passive. Provides a 33% chance to block Electricity attacks. This works even when Stunned, Paralyzed, etc.)
6) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Tireless (Type: None, Passive. Increases MaxSP by 25.)


Name : Blessed Ruhin
Level: 17
MaxHP: 91
MaxSP: 125

Strength: 10
Magic   : 22
Vitality: 27
Agility : 35
Cunning : 41

Immune: Body
Resist: Mind
Weak  : Electricity

Abilities Known:
1) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Might (Type: Buff, 20 SP. Improves offense by 25%.)
6) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) ------------


Name : Charged Aithir
Level: 17
MaxHP: 85
MaxSP: 100

Strength: 8
Magic   : 47
Vitality: 17
Agility : 27
Cunning : 36

Immune: Body Light Dark
Resist: Electricity
Weak  : Fire Ice

Abilities Known:
1) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
2) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
3) Twilight (Type: None, Passive. When your HP is 50% or less of your maximum, reduces the SP cost of Light and Dark abilities by 15 (to a minimum of 0), and you ignore and no longer receive Light and Dark cooldowns.)
4) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).)
5) Emit Sparks (Type: Electricity, 20 SP. Targets up to 3 random enemies. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
6) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
7) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.)
8) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)


Name : Shoggoth
Level: 23
MaxHP: 110
MaxSP: 100

Strength: 40
Magic   : 13
Vitality: 50
Agility : 29
Cunning : 33

Resist: Impact Ice
Weak  : Fire Mind

Abilities Known:
1) Speedbreaker (Type: Impact, 20 SP. 70 Power attack. Has a 35% chance to reduce speed by 33%.)
2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
3) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. 50% accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
4) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.)
5) First Blood (Type: Buff, Passive. Raises your accuracy and evasion by 25% when you hit full health targets with Slash, Impact, or Pierce attacks while at full health yourself.)
6) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
7) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
8) ------------


Name : Lethal Barbegazi
Level: 20
MaxHP: 105
MaxSP: 125

Strength: 32
Magic   : 36
Vitality: 36
Agility : 23
Cunning : 23

Immune: Ice
Weak  : Fire

Abilities Known:
1) Cyropulse (Type: Ice, 20 SP. 55 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
2) Frost Armor (Type: Ice, Passive. When your last action was an Ice ability, you have 25% improved defense.)
3) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) First Blood (Type: Buff, Passive. Raises your accuracy and evasion by 25% when you hit full health targets with Slash, Impact, or Pierce attacks while at full health yourself.)
6) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) ------------



--==== Recently Slain Allies ===--

Name : Centaur
Level: 7
MaxHP: 55
MaxSP: 100

Strength: 23
Magic   : 6
Vitality: 22
Agility : 22
Cunning : 12

Resist: Ice
Weak  : Fire Mind

Abilities Known:
1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------


Name : Centaur
Level: 7
MaxHP: 55
MaxSP: 100

Strength: 23
Magic   : 6
Vitality: 22
Agility : 22
Cunning : 12

Resist: Ice
Weak  : Fire Mind

Abilities Known:
1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------


Name : Akateko
Level: 12
MaxHP: 56
MaxSP: 100

Strength: 8
Magic   : 34
Vitality: 22
Agility : 33
Cunning : 13

Immune: Body
Resist: Dark
Weak  : Light

Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Ukobach
Level: 11
MaxHP: 63
MaxSP: 100

Strength: 11
Magic   : 28
Vitality: 11
Agility : 28
Cunning : 27

Resist: Fire
Weak  : Ice Light

Abilities Known:
1) Searing Touch (Type: Fire, 5 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
3) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) ------------
7) ------------
8) ------------


Name : Akateko
Level: 12
MaxHP: 56
MaxSP: 100

Strength: 8
Magic   : 34
Vitality: 22
Agility : 33
Cunning : 13

Immune: Body
Resist: Dark
Weak  : Light

Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Hob
Level: 13
MaxHP: 72
MaxSP: 100

Strength: 18
Magic   : 30
Vitality: 26
Agility : 16
Cunning : 25

Resist: Ice
Weak  : Fire

Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Akateko
Level: 12
MaxHP: 56
MaxSP: 100

Strength: 8
Magic   : 34
Vitality: 22
Agility : 33
Cunning : 13

Immune: Body
Resist: Dark
Weak  : Light

Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Lifebender Akateko
Level: 12
MaxHP: 66
MaxSP: 100

Strength: 7
Magic   : 38
Vitality: 28
Agility : 27
Cunning : 10

Immune: Body
Resist: Dark
Weak  : Light

Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
6) Cleansing Dance (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis from allies. Also considered a movement ability. Cooldown: Breath (6))
7) ------------
8) ------------

mbj
 
Posts: 116
Joined: Wed Apr 13, 2016 6:50 pm

Re: Zot wins

Postby mbj » Sun Jun 05, 2016 10:40 pm

Cycle 3 - Blasty mage build:

This build is all about blasting down enemies with huge your magic stat. Pick Orb of Power, with vigor siphon, snuff out, and frost ring. With the changes to how boosted max HP works, vigor siphon actually seems weaker somehow, because if you're taking damage in combat, you're forced to use vigor siphon again to get that max hp back even if it's not the best attack in that situation. Anyway it's still great for absolutely destroying anomaly, holy enemies, and uniques. Snuff out is amazing for assassinating high value targets that try to hide at the back. Frost ring is just an overall powerful AoE with a status that always applies. These abilities are great all game. To fill out your type-hole, you'll want light dart from an aithir, which is incredibly good since it's high power, practically smite targetted, and has no cool down. I got vehemence from Artemis to deal with accuracy issues on light dart, and it had the side benefit of boosting the power of everything for 10 turns! The rest of the abilities were used to deal with SP issues; I didn't realize that vehemence had a cantrip cooldown until after I got ritualist, but it was ok since the buff lasts 10 turns and cools down in 5 turns; this means 5 turns of super powered, low SP spells if you activate it early.

This build was so powerful I actually managed to kill Charliss, who I ALWAYS run from because of how ridiculous he is.

Image

And I used a gold offering to get Reprobus I think, which feels like cheating. And that mindbender raiju was a glass cannon, or maybe just a cannon because of how fast he killed things.

Image

Code: Select all
Demon Party Dump File
Version 5/3/2016, Scoring Model: 4/12/2016
Dump file created at: 6/3/2016 8:33:49 PM


Summoner ORB OF ZOT...
was chosen by the Orb of Power,
selected Dark and Ice as their starting elements,
is currently at Tower:20,
and is still alive!



--==== Main Character ===--

Name : ORB OF ZOT
Level: 22
MaxHP: 110
MaxSP: 125

Strength: 4
Magic   : 145
Vitality: 4
Agility : 4
Cunning : 8

Resist: Mind Dark
Weak  : Slash Impact Pierce

Abilities Known:
1) Vigor Siphon (Type: Dark, 30 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
2) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
3) Frost Ring (Type: Ice, 25 SP. 55 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
5) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
6) Tireless (Type: None, Passive. Increases MaxSP by 25.)
7) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))

Inventory:
1 Heal gem
2 Chakra gem
20 Heal stone
1 Pain rune
2 Pure stone
2 Might gem
2 Venom rune
4 Chakra stone
2 Guardian gem
1 Calm card
3 Curse rune
1 Zephyr card
1 Red essence
1 Frost rune
2 Pure gem
3 Flame rune
1 Trouble chime
1 Blizzard rune
1 Peace offering

Current Credits: 3713



--==== Current Party ===--

Name : Gandayah
Level: 16
MaxHP: 85
MaxSP: 125

Strength: 21
Magic   : 31
Vitality: 42
Agility : 18
Cunning : 18

Resist: Electricity
Weak  : Fire

Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
4) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
6) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
7) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
8) Hex (Type: Dark, 15 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)


Name : Lifegiver Ukobach
Level: 16
MaxHP: 93
MaxSP: 125

Strength: 11
Magic   : 41
Vitality: 24
Agility : 27
Cunning : 27

Resist: Fire
Weak  : Ice Light

Abilities Known:
1) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
8) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)


Name : Artemis
Level: 17
MaxHP: 95
MaxSP: 100

Strength: 33
Magic   : 13
Vitality: 18
Agility : 48
Cunning : 23

Resist: Body Light Dark
Weak  : Slash Impact Pierce

Abilities Known:
1) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
2) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
3) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) Witch's Mien (Type: Dark, Passive. Dark attacks on targets that have a negative status effect have a 35% chance to inflict Hex, which reduces physical resistances and physical damage dealt.)
6) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
7) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
8) Accursed (Type: Dark, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Pariah, causing the target's allies to take damage when the target does (excluding reactions).)


Name : Blessed Nero
Level: 17
MaxHP: 104
MaxSP: 100

Strength: 16
Magic   : 41
Vitality: 41
Agility : 21
Cunning : 16

Resist: Fire Ice
Weak  : Body Light Dark

Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Prepare (Type: Buff, 5 SP. Briefly improves defense by 25%. Free action. Cooldown: Cantrip (5))
6) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
7) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)


Name : Psychic Lilim
Level: 18
MaxHP: 94
MaxSP: 100

Strength: 9
Magic   : 34
Vitality: 18
Agility : 29
Cunning : 50

Resist: Mind Dark
Weak  : Ice Light

Abilities Known:
1) Blue Whisper (Type: Mind, 20 SP. 65% chance to cause Sleep, preventing the target from acting for several turns or until damaged. Free action. Cooldown: Presence (8))
2) Dreamstalker (Type: Mind, Passive. Your attacks deal 50% more damage to and do not wake up Sleeping targets that have full HP.)
3) Charisma (Type: Mind, Passive. Presence cooldown recovers 30% faster when your HP are at more than 50% of maximum.)
4) Ego Theft (Type: Mind, 15 SP. 40 Power attack. Adds 2 turns of Presence cooldown to the target and reduces your Presence cooldown by 2 turns. Cannot miss.)
5) Void Touch (Type: Dark, 15 SP. 55 Power attack, dealt as MaxHP damage.)
6) Dazzling Gaze (Type: Mind, 10 SP. 65% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (6))
7) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
8) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)


Name : Shisa
Level: 21
MaxHP: 97
MaxSP: 100

Strength: 39
Magic   : 34
Vitality: 39
Agility : 25
Cunning : 18

Resist: Light Dark
Weak  : Fire

Abilities Known:
1) Holy Word (Type: Light, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Cannot miss. Cooldown: Breath (8))
2) Cursebreak Cut (Type: Slash, 20 SP. 70 Power attack. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down from you or a nearby ally.)
3) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
4) Exorcist's Mien (Type: Light, Passive. Your Light attacks gain two 50% chances to delay the next turn of targets weak to Light.)
5) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
6) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.)
7) Prepare (Type: Buff, 5 SP. Briefly improves defense by 25%. Free action. Cooldown: Cantrip (5))
8) ------------


Name : Mindbender Raiju
Level: 21
MaxHP: 82
MaxSP: 100

Strength: 10
Magic   : 48
Vitality: 15
Agility : 35
Cunning : 47

Immune: Electricity Mind
Resist: Fire
Weak  : Ice

Abilities Known:
1) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
2) Electrocute (Type: Electricity, 10 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the target to miss their next turn.)
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Electropulse (Type: Electricity, 20 SP. 55 Power attack. Has an 8% chance to inflict Shock, causing the targets to miss their next turn. Cannot miss.)
5) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.)
6) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
7) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
8) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has an 8% chance to Shock an adjacent enemy. Shock applied by Bolt Chain cannot trigger Bolt Chain.)


Name : Reprobus
Level: 21
MaxHP: 116
MaxSP: 100

Strength: 45
Magic   : 25
Vitality: 36
Agility : 31
Cunning : 18

Immune: Mind Light
Weak  : Electricity

Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) Piercing Thrust (Type: Pierce, 20 SP. 70 Power attack, enemies only.)
3) Fire Breath (Type: Fire, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss. Cooldown: Breath (8))
4) Second Wind (Type: Healing, 0 SP. Restores 30 SP and resets Breath cooldown. Cooldown: Endure (3))
5) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
6) Unconquerable (Type: Defense, Passive. Reduces Endure cooldown by 1 turn when damaged (excluding Ignite, Poison, and reactions).)
7) ------------
8) ------------



--==== Recently Slain Allies ===--

Name : Centaur
Level: 7
MaxHP: 55
MaxSP: 100

Strength: 23
Magic   : 6
Vitality: 22
Agility : 22
Cunning : 12

Resist: Ice
Weak  : Fire Mind

Abilities Known:
1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------


Name : Brutal Ilomba
Level: 3
MaxHP: 40
MaxSP: 100

Strength: 16
Magic   : 8
Vitality: 13
Agility : 18
Cunning : 10

Weak  : Light

Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Dazzling Gaze (Type: Mind, 10 SP. 65% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (6))
5) Accursed (Type: Dark, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Pariah, causing the target's allies to take damage when the target does (excluding reactions).)
6) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
7) ------------
8) ------------


Name : Centaur
Level: 7
MaxHP: 55
MaxSP: 100

Strength: 23
Magic   : 6
Vitality: 22
Agility : 22
Cunning : 12

Resist: Ice
Weak  : Fire Mind

Abilities Known:
1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------


Name : Charged Dryad
Level: 12
MaxHP: 81
MaxSP: 100

Strength: 7
Magic   : 33
Vitality: 23
Agility : 25
Cunning : 22

Resist: Electricity Light
Weak  : Fire Body Dark

Abilities Known:
1) Punish (Type: Light, 15 SP. Must target a character whose last action was a damaging ability. 55 Power attack. Cannot miss. Cooldown: Light (3))
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
4) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
5) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has an 8% chance to Shock an adjacent enemy. Shock applied by Bolt Chain cannot trigger Bolt Chain.)
6) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
7) ------------
8) ------------


Name : Charged Asrai
Level: 12
MaxHP: 68
MaxSP: 100

Strength: 7
Magic   : 45
Vitality: 9
Agility : 27
Cunning : 22

Immune: Ice
Resist: Electricity
Weak  : Fire

Abilities Known:
1) Freezing Touch (Type: Ice, 10 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 5.)
5) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
6) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has an 8% chance to Shock an adjacent enemy. Shock applied by Bolt Chain cannot trigger Bolt Chain.)
7) ------------
8) ------------


Name : Akateko
Level: 12
MaxHP: 56
MaxSP: 100

Strength: 8
Magic   : 34
Vitality: 22
Agility : 33
Cunning : 13

Immune: Body
Resist: Dark
Weak  : Light

Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Aithir
Level: 15
MaxHP: 77
MaxSP: 100

Strength: 10
Magic   : 35
Vitality: 20
Agility : 25
Cunning : 35

Immune: Body Light Dark
Weak  : Fire Ice Electricity

Abilities Known:
1) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
2) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
3) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.)
4) Twilight (Type: None, Passive. When your HP is 50% or less of your maximum, reduces the SP cost of Light and Dark abilities by 15 (to a minimum of 0), and you ignore and no longer receive Light and Dark cooldowns.)
5) Hex (Type: Dark, 15 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
6) ------------
7) ------------
8) ------------


Name : Jinn
Level: 19
MaxHP: 91
MaxSP: 100

Strength: 23
Magic   : 41
Vitality: 29
Agility : 23
Cunning : 29

Immune: Fire
Resist: Dark
Weak  : Ice Light

Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) ------------
6) ------------
7) ------------
8) ------------

mbj
 
Posts: 116
Joined: Wed Apr 13, 2016 6:50 pm

Re: Zot wins

Postby mbj » Sun Jun 05, 2016 11:04 pm

Cycle 4 - On-hit status build:

This build I started with the Hand of the Dead, taking maul, terrifying, and juggernaut. My idea was to make some sort of wisp build that also applied statuses while blinking around. So I started with a wisp, and managed to get ghost pierce, evade step, and quickness. I also had infectious from a preta and leadership from Headless. This made my character into a hilariously super fast wisp that got multiple double-turns and applied statuses quickly. I really didn't know how to distribute the stats for this character, but luckily I found something like 5-6 essences in the first few floors, and then a couple more essences later on. Comparing my stats to other characters, I have 40 bonus stats from essences alone!

Anyway, being a wisp really isn't survivable, so I eventually acquired ghost bite from a preta so I could hide behind other summons, and innocence from an eloko to improve my status applications. I can't really remember what happened around this point, I might've gotten needle shot from a centaur, or poison needle from the modified eloko. Anyway, I did eventually use poison needle, even though that might've been a mistake with the lack of SP abilities. I had basically turned this character into another dirty needle character, but with stun and panic statuses as well, which are insanely strong.

Image

Code: Select all
Demon Party Dump File
Version 5/3/2016, Scoring Model: 4/12/2016
Dump file created at: 6/4/2016 5:44:38 PM


Summoner HAND OF ZOT...
was chosen by the Hand of the Dead,
selected Slash and Movement as their starting elements,
is currently at Tower:20,
and is still alive!



--==== Main Character ===--

Name : HAND OF ZOT
Level: 20
MaxHP: 114
MaxSP: 100

Strength: 26
Magic   : 9
Vitality: 31
Agility : 30
Cunning : 94

Resist: Dark
Weak  : Light

Abilities Known:
1) Poison Needle (Type: Pierce, 20 SP. 70 Power attack. Has a 50% chance to inflict Poison, causing damage over time (can stack three times).)
2) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
3) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
4) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
5) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
6) Terrifying (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic, causing the target's actions to sometimes be randomized.)
7) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
8) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)

Inventory:
3 Flame rune
2 Heal gem
5 Pure stone
1 Peace offering
1 Tempest rune
2 Heart rune
1 Magic map
5 Heal stone
1 Trouble chime
1 Chakra gem
1 Pure gem
2 Chakra stone
1 Zephyr card
1 Red essence
1 Gold offering

Current Credits: 2186



--==== Current Party ===--

Name : Vile Gandayah
Level: 15
MaxHP: 88
MaxSP: 125

Strength: 16
Magic   : 37
Vitality: 32
Agility : 14
Cunning : 26

Resist: Electricity Body
Weak  : Fire

Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
3) Envenom (Type: Body, 15 SP. 70% chance to inflict Poison, causing damage over time (can stack three times).)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
6) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
7) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
8) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)


Name : Headless
Level: 15
MaxHP: 107
MaxSP: 100

Strength: 30
Magic   : 10
Vitality: 51
Agility : 17
Cunning : 17

Resist: Ice Body
Weak  : Electricity Light

Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
8) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)


Name : Aeras
Level: 16
MaxHP: 78
MaxSP: 100

Strength: 15
Magic   : 37
Vitality: 15
Agility : 37
Cunning : 26

Immune: Electricity
Weak  : Light Dark

Abilities Known:
1) Emit Sparks (Type: Electricity, 20 SP. Targets up to 3 random enemies. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
2) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.)
3) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
5) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
6) ------------
7) ------------
8) ------------


Name : Charged Chindi
Level: 14
MaxHP: 74
MaxSP: 100

Strength: 8
Magic   : 39
Vitality: 19
Agility : 24
Cunning : 30

Immune: Body
Resist: Slash Pierce Ice Electricity Dark
Weak  : Impact Light

Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
5) Storm Breath (Type: Electricity, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 12% chance to inflict Shock, causing the targets to miss their next turn. Cannot miss. Cooldown: Breath (8))
6) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
7) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
8) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))


Name : Barbegazi
Level: 20
MaxHP: 96
MaxSP: 100

Strength: 18
Magic   : 45
Vitality: 45
Agility : 21
Cunning : 21

Immune: Ice
Weak  : Fire

Abilities Known:
1) Cyropulse (Type: Ice, 20 SP. 55 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
2) Frost Armor (Type: Ice, Passive. When your last action was an Ice ability, you have 25% improved defense.)
3) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
6) ------------
7) ------------
8) ------------


Name : Hob
Level: 20
MaxHP: 93
MaxSP: 125

Strength: 24
Magic   : 39
Vitality: 33
Agility : 21
Cunning : 33

Resist: Ice
Weak  : Fire

Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
5) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
6) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
7) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
8) Tireless (Type: None, Passive. Increases MaxSP by 25.)


Name : Lethal Oni
Level: 17
MaxHP: 94
MaxSP: 100

Strength: 48
Magic   : 8
Vitality: 33
Agility : 23
Cunning : 23

Resist: Fire Body Dark
Weak  : Electricity Light

Abilities Known:
1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce defense by 20%.)
2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
5) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply Poison, causing damage over time (can stack three times).)
6) Vampiric Bite (Type: Pierce, 15 SP. 85 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
7) ------------
8) ------------


Name : Jinn
Level: 19
MaxHP: 91
MaxSP: 100

Strength: 23
Magic   : 41
Vitality: 29
Agility : 23
Cunning : 29

Immune: Fire
Resist: Dark
Weak  : Ice Light

Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) ------------
6) ------------
7) ------------
8) ------------



--==== Recently Slain Allies ===--

Name : Solid Ruhin
Level: 13
MaxHP: 82
MaxSP: 100

Strength: 7
Magic   : 15
Vitality: 35
Agility : 30
Cunning : 28

Immune: Body
Resist: Mind
Weak  : Electricity

Abilities Known:
1) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Flame Ward (Type: Defense, Passive. Provides a 33% chance to block Fire attacks. This works even when Stunned, Paralyzed, etc.)
6) Frost Ward (Type: Defense, Passive. Provides a 33% chance to block Ice attacks. This works even when Stunned, Paralyzed, etc.)
7) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
8) ------------


Name : Bmola
Level: 13
MaxHP: 70
MaxSP: 100

Strength: 18
Magic   : 33
Vitality: 23
Agility : 23
Cunning : 18

Immune: Ice
Weak  : Electricity

Abilities Known:
1) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Chilling Blast (Type: Ice, 20 SP. 55 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------


Name : Warded Scarab
Level: 16
MaxHP: 78
MaxSP: 100

Strength: 12
Magic   : 12
Vitality: 54
Agility : 40
Cunning : 12

Immune: Light Dark
Resist: Slash Pierce
Weak  : Impact

Abilities Known:
1) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
2) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Uncurse (Type: Healing, 15 SP. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down.)
5) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
6) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement.)
7) ------------
8) ------------


Name : Oni
Level: 16
MaxHP: 84
MaxSP: 100

Strength: 39
Magic   : 10
Vitality: 39
Agility : 21
Cunning : 21

Resist: Fire Body Dark
Weak  : Electricity Light

Abilities Known:
1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce defense by 20%.)
2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Lethal Eloko
Level: 16
MaxHP: 89
MaxSP: 100

Strength: 40
Magic   : 14
Vitality: 25
Agility : 20
Cunning : 31

Resist: Electricity Body Mind
Weak  : Fire Ice

Abilities Known:
1) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
2) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
5) Poison Needle (Type: Pierce, 20 SP. 70 Power attack. Has a 50% chance to inflict Poison, causing damage over time (can stack three times).)
6) First Blood (Type: Buff, Passive. Raises your accuracy and evasion by 25% when you hit full health targets with Slash, Impact, or Pierce attacks while at full health yourself.)
7) ------------
8) ------------


Name : Bonnachon
Level: 18
MaxHP: 87
MaxSP: 100

Strength: 38
Magic   : 28
Vitality: 38
Agility : 14
Cunning : 22

Resist: Fire Ice Body
Weak  : Mind

Abilities Known:
1) Bull Rush (Type: Impact, 10 SP. Must target a character. Charge to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
2) Smash (Type: Impact, 10 SP. 85 Power attack.)
3) Putrid Breath (Type: Body, 35 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 50% chance to inflict Infection, hindering HP and SP recovery. Cannot miss. Cooldown: Breath (8))
4) ------------
5) ------------
6) ------------
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8) ------------


Name : Solid Nero
Level: 14
MaxHP: 97
MaxSP: 125

Strength: 12
Magic   : 29
Vitality: 47
Agility : 21
Cunning : 11

Resist: Fire Ice
Weak  : Body Light Dark

Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Flame Ward (Type: Defense, Passive. Provides a 33% chance to block Fire attacks. This works even when Stunned, Paralyzed, etc.)
6) Frost Ward (Type: Defense, Passive. Provides a 33% chance to block Ice attacks. This works even when Stunned, Paralyzed, etc.)
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Tireless (Type: None, Passive. Increases MaxSP by 25.)


Name : Mananangal
Level: 18
MaxHP: 83
MaxSP: 100

Strength: 11
Magic   : 40
Vitality: 16
Agility : 34
Cunning : 39

Immune: Dark
Resist: Mind
Weak  : Body Light

Abilities Known:
1) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
2) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
3) Blight (Type: Dark, 20 SP. Must be used on a target with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (3))
4) Witch's Mien (Type: Dark, Passive. Dark attacks on targets that have a negative status effect have a 35% chance to inflict Hex, which reduces physical resistances and physical damage dealt.)
5) ------------
6) ------------
7) ------------
8) ------------

mbj
 
Posts: 116
Joined: Wed Apr 13, 2016 6:50 pm

Re: Zot wins

Postby mbj » Sun Jun 05, 2016 11:28 pm

Cycle 5 - Stun dragon build:

Around this point, I'd like to say I was getting tired of playing. Or maybe it was just the idea of playing as one of the weaker, boring, or more tedious relics left on the list. I've had some experiences with Eye of the Dragon but I could never manage to get one off the ground while still playing as a pure melee character, simply because their abilities require high stats all around: strength to increase the physical damage component, magic to increase the magical damage component, vitality to survive on the front lines, agility to actually hit things, and cunning to actually apply statuses. To minimize the stats my character needed, I took Impact+Slash to remove my dependence on magic, and decided to get intent or vehemence later on to deal with accuracy problems. I would also neglect cunning and vitality and make myself a glass strength-cannon.

Early on in the game, I found a modified chindi who I tried to link with. He kept asking for more and more of my max HP until this happened:

Image

Still, this was not my downfall. Thanks to my other demons, I managed to claw my way back up to ~40 hp (which really sucked since it looked like I was only getting 1 max HP per kill), and made my way into anomaly in hopes of more loot and exp (and HP). Immediately after entering, I ran into a fotia pack, who took my gandayah's life, and almost took mine. With some careful positioning and consumable use I managed to take them down without losing anyone else. After that, I ran into another fotia pack. This time I decided, against better judgment, to walk straight into them with only one healer out and no healing consumables left. RIP

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Code: Select all
Demon Party Dump File
Version 5/3/2016, Scoring Model: 4/12/2016
Dump file created at: 6/4/2016 8:04:05 PM


Summoner EYE OF ZOT...
was chosen by the Eye of the Dragon,
selected Impact and Slash as their starting elements,
is currently at Anomaly:1,
and is quite dead!



--==== Main Character ===--

Name : EYE OF ZOT
Level: 5
MaxHP: 57
MaxSP: 100

Strength: 37
Magic   : 5
Vitality: 17
Agility : 9
Cunning : 7

Resist: Body
Weak  : Electricity

Abilities Known:
1) Stunning Blow (Type: Impact, 15 SP. 70 Power attack. Has a 35% chance to inflict Stun, causing the target to miss their next turn.)
2) Mighty Roar (Type: Impact, 40 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss. Cooldown: Breath (8))
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
7) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
8) ------------

Inventory:
1 Curse rune
1 Frost rune
1 Bolt rune
1 Chakra gem
1 Trouble chime

Current Credits: 172



--==== Current Party ===--

Name : Faerie
Level: 5
MaxHP: 45
MaxSP: 100

Strength: 6
Magic   : 19
Vitality: 7
Agility : 24
Cunning : 19

Resist: Mind
Weak  : Fire Body

Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
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Name : Raicho
Level: 5
MaxHP: 36
MaxSP: 100

Strength: 6
Magic   : 10
Vitality: 6
Agility : 31
Cunning : 22

Resist: Electricity
Weak  : Slash Impact Pierce Body Mind

Abilities Known:
1) Shocking Touch (Type: Electricity, 5 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
4) ------------
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Name : Violent Freybug
Level: 5
MaxHP: 51
MaxSP: 100

Strength: 18
Magic   : 7
Vitality: 12
Agility : 18
Cunning : 20

Resist: Ice
Weak  : Light

Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
6) Calming Cut (Type: Slash, 20 SP. 70 Power attack. Removes Stun, Panic, Sleep, or Charm from you or a nearby ally.)
7) ------------
8) ------------


Name : Headless
Level: 4
MaxHP: 59
MaxSP: 100

Strength: 17
Magic   : 5
Vitality: 29
Agility : 10
Cunning : 9

Resist: Ice Body
Weak  : Electricity Light

Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
8) ------------


Name : Artemis
Level: 5
MaxHP: 53
MaxSP: 100

Strength: 18
Magic   : 7
Vitality: 10
Agility : 27
Cunning : 13

Resist: Body Light Dark
Weak  : Slash Impact Pierce

Abilities Known:
1) Sure Shot (Type: Pierce, 25 SP. 70 Power attack. Cannot miss.)
2) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. 50% accuracy.)
3) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
4) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
5) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
6) Hex (Type: Dark, 15 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
7) ------------
8) ------------


Name : Blessed Chindi
Level: 4
MaxHP: 46
MaxSP: 100

Strength: 5
Magic   : 19
Vitality: 14
Agility : 14
Cunning : 18

Immune: Body
Resist: Slash Pierce Ice Dark
Weak  : Impact Electricity Light

Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
5) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
6) Fervor (Type: Buff, 5 SP. Briefly improves offense by 25%. Free action. Cooldown: Cantrip (5))
7) ------------
8) ------------


Name : Vile Kasha
Level: 3
MaxHP: 40
MaxSP: 100

Strength: 7
Magic   : 16
Vitality: 9
Agility : 14
Cunning : 19

Resist: Fire Body Light Dark
Weak  : Ice

Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Corrupt (Type: Body, 15 SP. 70% chance to inflict Infection, which hinders HP and SP recovery.)
6) Filth Veil (Type: Body, Reactive. 35% chance to Infect adjacent characters that deal damage to you, which hinders HP and SP recovery.)
7) ------------
8) ------------



--==== Recently Slain Allies ===--

Name : Freybug
Level: 2
MaxHP: 35
MaxSP: 100

Strength: 9
Magic   : 7
Vitality: 9
Agility : 15
Cunning : 20

Resist: Ice
Weak  : Light

Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Red cap
Level: 2
MaxHP: 39
MaxSP: 100

Strength: 16
Magic   : 7
Vitality: 15
Agility : 9
Cunning : 13

Resist: Body
Weak  : Electricity Light

Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
6) ------------
7) ------------
8) ------------


Name : Slime
Level: 3
MaxHP: 49
MaxSP: 100

Strength: 20
Magic   : 7
Vitality: 20
Agility : 5
Cunning : 13

Weak  : Pierce Ice Body Light

Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Goblin
Level: 3
MaxHP: 38
MaxSP: 100

Strength: 12
Magic   : 9
Vitality: 12
Agility : 16
Cunning : 16

Resist: Fire
Weak  : Mind

Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) ------------
6) ------------
7) ------------
8) ------------


Name : Chindi
Level: 4
MaxHP: 41
MaxSP: 100

Strength: 5
Magic   : 19
Vitality: 14
Agility : 14
Cunning : 18

Immune: Body
Resist: Slash Pierce Ice Dark
Weak  : Impact Electricity Light

Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
5) ------------
6) ------------
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8) ------------


Name : Kasha
Level: 4
MaxHP: 40
MaxSP: 100

Strength: 10
Magic   : 13
Vitality: 12
Agility : 18
Cunning : 17

Resist: Fire Light Dark
Weak  : Ice

Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) ------------
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Name : Gandayah
Level: 5
MaxHP: 49
MaxSP: 125

Strength: 12
Magic   : 18
Vitality: 25
Agility : 10
Cunning : 10

Resist: Electricity
Weak  : Fire

Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) ------------
6) ------------
7) ------------
8) ------------

mbj
 
Posts: 116
Joined: Wed Apr 13, 2016 6:50 pm

Re: Zot wins

Postby ayayaya » Mon Jun 06, 2016 12:20 am

Congrats on the win streak!

Did you do any fusions? It doesn't seem like you did many, judging from the morgues.
ayayaya
 
Posts: 68
Joined: Sat Apr 09, 2016 8:17 pm

Re: Zot wins

Postby mbj » Mon Jun 06, 2016 1:22 am

I think the only fusions I did were to make lifegiver gandayahs very early on. Otherwise I opted to use the currency to get my party's abilities set up. I might've wasted some currency with excessive copying though, especially on that wisp build where I set my PC to be a dodgy wisp, but then overwrote most of those skills in the end. I just don't think fusions are really worth it since you can find naturally modified demons anyway. The up front cost is huge, you can't select the abilities, and also you make the revival cost prohibitively expensive. On a side note I don't think I revived any demons either.
mbj
 
Posts: 116
Joined: Wed Apr 13, 2016 6:50 pm

Re: Zot wins

Postby Ferret » Mon Jun 06, 2016 3:42 pm

First of all: holy crap, congrats on the 4 win streak. :D I think this is only the 2nd one in Demon's history (which goes back a fair bit before even the forum existed, back when it was my crappy personal project I inflicted on friends of mine and wasn't available on the internets :P )

Some brief commentary. :D I'd say more, but I'm reaaaaalllly trying to get this Relic Upgrade build out, it's already been cooking for 4 weeks. :D

1st win: A "hit me" build. :D I'm always happy to see the much maligned Vitality stat take center stage in a build. :) I agree with wiz that Oppressor would be a great fit though: between starting fights with more HP due to Vit and your veils returning damage, you'd almost always stay ahead in HP and get Oppressor's defensive bonus.

2nd win: "Dirty needles" :D This is a classic from old times, and is pretty much the entire reason the Mask has a physical start at all :) These days it is a bit more interesting though, because of the various choices you can make in terms of physical bonus abilities. I *think* this is the first one I've seen with Blood+Flesh Rot though. One variant I want to try myself at some point is Numbing Needle, Draw Wounds, two SP abilities, Crusader, Bloodthirst, Draw Wounds, Heavyhanded. Lean the "dirty" parts towards disables/stuns, and use Bloodthirst + DW + Guilt to also function as a semi-healer for your buddies.

3rd win: Hehe. Charliss is one of my favorite uniques, one of the few I feel like is as dangerous as he should be. :D At any rate, it is good to see the Orb living up to its nuker-mage aspirations. :D

4th win: I wonder how viable wisping around would be if you use Soul Armor to get a Raicho's 150% Speed (and its crappy HP and resistances...) Still, it ended up a different style of dirty needle than the 2nd win though, which is neat. :D Double poison is especially nasty: you can jump enemies straight into the 2nd tier of poison fairly often, and it makes pushing them into the 3rd ridiculously deadly tier much more possible too. :)

5th game: The Eye of the Dragon will have its day. :D Incidentally, if you pick Ice primary, you can skip Agility potentially. :D Holy crap 4 MaxHP :D And yeah, large amounts of MaxHP are very difficult to claw back if you don't have MaxHP draining of your own. :(

I'll probably be making some mild currency tweaks in the relic upgrades build too, by the by. These probably won't be major however: not necessarily because I don't believe major changes may not needed, but simply because if you make a bunch of major balance changes at once it becomes hard to tell what effect any individual one had, and relic upgrades themselves are already kind of a big one. :P

Congrats again on the wins. :D
User avatar
Ferret
 
Posts: 1785
Joined: Tue Sep 16, 2014 3:18 pm

Re: Zot wins

Postby mbj » Mon Jun 06, 2016 8:19 pm

Thanks, it was all good fun. I actually tried another run with Impact/Slash Eye of the Dragon, with Mighty Roar, Second Wind, Earth Break, Vehemence, Bloodlust/Tireless, and Crusader. It was going really well; double screaming with vehemence+full SP was super powerful on groups, and earth break helped mop things up. I already forget how I died but I think it was due to the electricity weakness and excessive tabbing.

Do you have any stats on win rates vs. starting relics/elements/demon? It would be interesting to see which starts end up being the most reliable, and which are hardest.

Anyway, can't wait for relic upgrades!
mbj
 
Posts: 116
Joined: Wed Apr 13, 2016 6:50 pm

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