Cycle 1 - Veil tank build:
The idea here is to start with Titan's Fist and get the counterattack and lightning veils. Pump vitality forever because that's all you need (although that max HP display bug tricked me into putting some points in magic for more powerful veils). You also NEED malleable and two healers because you'll be soaking up all the damage always. Acquire as many veils as possible; I had to get fiery veil from a fotia I believe, since I couldn't find any kashas early on. Soon after I got poison veil from a blob; then arctic veil from an asrai, choking veil from a ghoul way later on, and finally alluring veil from Pele which is so crazy good that I actually started putting all my points into cunning near the end. Sure slice is powerful and should help carry you early on, especially since you'll be neglecting agility. Once you get up and running, you just walk forward into an enemy pack and watch them all kill themselves on you, it's amazing.
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Demon Party Dump File
Version 5/3/2016, Scoring Model: 4/12/2016
Dump file created at: 6/2/2016 8:49:26 PM
Summoner FIST OF ZOT...
was chosen by the Titan's Fist,
selected Slash and Electricity as their starting elements,
is currently at Tower:20,
and is still alive!
--==== Main Character ===--
Name : FIST OF ZOT
Level: 19
MaxHP: 132
MaxSP: 100
Strength: 18
Magic : 21
Vitality: 80
Agility : 9
Cunning : 22
Resist: Body
Weak : Electricity
Abilities Known:
1) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
2) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
3) Storm Veil (Type: Electricity, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 4% chance to Shock the target, causing the target to miss their next turn. Cannot miss.)
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
7) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
8) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
Inventory:
1 Might gem
10 Heal gem
1 Heart rune
1 Night rune
1 Magic map
10 Pure stone
5 Flame rune
6 Heal stone
1 Curse rune
2 Pain rune
3 Peace offering
1 Chakra gem
2 Wind card
2 Pure gem
1 Venom rune
2 Calm card
1 Frost rune
Current Credits: 7092
--==== Current Party ===--
Name : Lifegiver Gandayah
Level: 14
MaxHP: 90
MaxSP: 125
Strength: 16
Magic : 35
Vitality: 43
Agility : 13
Cunning : 13
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
8) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
Name : Blessed Raicho
Level: 14
MaxHP: 70
MaxSP: 100
Strength: 9
Magic : 17
Vitality: 9
Agility : 49
Cunning : 36
Resist: Electricity
Weak : Slash Impact Pierce Body Mind
Abilities Known:
1) Shocking Touch (Type: Electricity, 5 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
4) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
5) Rousing Cry (Type: Buff, 20 SP. Accelerates the next turn of all nearby allies who aren't Shocked, Stunned, or Sleeping. Cooldown: Presence (10))
6) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
7) Hex (Type: Dark, 15 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
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Name : Artemis
Level: 15
MaxHP: 89
MaxSP: 100
Strength: 30
Magic : 12
Vitality: 17
Agility : 45
Cunning : 21
Resist: Body Light Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. 50% accuracy.)
2) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
7) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
8) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
Name : Asrai
Level: 15
MaxHP: 72
MaxSP: 100
Strength: 10
Magic : 46
Vitality: 12
Agility : 32
Cunning : 25
Immune: Ice
Weak : Fire
Abilities Known:
1) Freezing Touch (Type: Ice, 10 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 5.)
5) Humble (Type: Light, 20 SP. Must target a character whose HP is more than 50% of their maximum. 70 Power attack. Cannot miss. Cooldown: Light (3))
6) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
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Name : Ruhin
Level: 16
MaxHP: 78
MaxSP: 100
Strength: 10
Magic : 21
Vitality: 26
Agility : 34
Cunning : 39
Immune: Body
Resist: Mind
Weak : Electricity
Abilities Known:
1) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
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Name : Solid Nero
Level: 16
MaxHP: 104
MaxSP: 125
Strength: 12
Magic : 32
Vitality: 51
Agility : 23
Cunning : 12
Resist: Fire Ice
Weak : Body Light Dark
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
Name : Mindbender Raiju
Level: 19
MaxHP: 77
MaxSP: 100
Strength: 9
Magic : 45
Vitality: 13
Agility : 33
Cunning : 45
Immune: Electricity Mind
Resist: Fire
Weak : Ice
Abilities Known:
1) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
2) Electrocute (Type: Electricity, 10 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the target to miss their next turn.)
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Electropulse (Type: Electricity, 20 SP. 55 Power attack. Has an 8% chance to inflict Shock, causing the targets to miss their next turn. Cannot miss.)
5) Dazzling Glare (Type: Mind, 20 SP. 50% chance to inflict Stun on enemies, causing them to miss their next turn. Cooldown: Presence (10))
6) Alluring Gaze (Type: Mind, 25 SP. 65% chance to cause Charm, turning the target against its allies. Cooldown: Presence (10))
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Name : Pele
Level: 20
MaxHP: 99
MaxSP: 100
Strength: 15
Magic : 60
Vitality: 27
Agility : 27
Cunning : 21
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
8) Spellbinder (Type: None, Passive. Reduces Cantrip cooldowns by 1 turn, to a minimum of 1 turn.)
--==== Recently Slain Allies ===--
Name : Psychic Slime
Level: 9
MaxHP: 78
MaxSP: 100
Strength: 23
Magic : 14
Vitality: 23
Agility : 6
Cunning : 29
Resist: Mind
Weak : Pierce Ice Body Light
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
6) Mind Blast (Type: Mind, 20 SP. 40 Power attack. Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss.)
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Name : Ghoul
Level: 7
MaxHP: 56
MaxSP: 100
Strength: 21
Magic : 6
Vitality: 19
Agility : 20
Cunning : 19
Resist: Body
Weak : Fire Mind Light
Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
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Name : Deadly Centaur
Level: 7
MaxHP: 60
MaxSP: 100
Strength: 28
Magic : 5
Vitality: 18
Agility : 21
Cunning : 13
Resist: Ice
Weak : Fire Mind
Abilities Known:
1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply Poison, causing damage over time (can stack three times).)
5) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
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Name : Akateko
Level: 13
MaxHP: 59
MaxSP: 100
Strength: 9
Magic : 35
Vitality: 23
Agility : 35
Cunning : 13
Immune: Body
Resist: Dark
Weak : Light
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
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Name : Angel
Level: 7
MaxHP: 49
MaxSP: 100
Strength: 12
Magic : 29
Vitality: 19
Agility : 19
Cunning : 6
Immune: Light
Resist: Fire Electricity
Weak : Dark
Abilities Known:
1) Punish (Type: Light, 15 SP. Must target a character whose last action was a damaging ability. 55 Power attack. Cannot miss. Cooldown: Light (3))
2) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
3) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
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Name : Fotia
Level: 13
MaxHP: 68
MaxSP: 100
Strength: 9
Magic : 37
Vitality: 9
Agility : 23
Cunning : 37
Immune: Fire
Weak : Light Dark
Abilities Known:
1) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Fan Flames (Type: Fire, 25 SP. Must target an Ignited character. 55 Power attack. Has a 33% chance to Ignite the target for an unusually long duration. Cannot miss.)
4) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
5) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
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Name : Demas
Level: 15
MaxHP: 79
MaxSP: 100
Strength: 15
Magic : 35
Vitality: 35
Agility : 10
Cunning : 30
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Orb (Type: Fire, 25 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
2) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
3) Pyrokinesis (Type: Fire, 20 SP. Must target an Ignited character. Only affects enemies. 40 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss. Free action. Cooldown: Cantrip (3))
4) Spellbinder (Type: None, Passive. Reduces Cantrip cooldowns by 1 turn, to a minimum of 1 turn.)
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Name : Akateko
Level: 12
MaxHP: 56
MaxSP: 100
Strength: 8
Magic : 34
Vitality: 22
Agility : 33
Cunning : 13
Immune: Body
Resist: Dark
Weak : Light
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
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