by ayayaya » Mon May 30, 2016 9:20 pm
Haha. I guess I'll spill the beans. Haste exploit splits up enemies. Haste yourself, haste an enemy that doesn't have a gap closer, and run away, buffing yourself or the enemy whenever it runs out. This is super exploitable with summoners since you can lure summoners away from their demons and kill the summoners. (Though, oddly, when I tried this with Paracelsus, he didn't separate from his demons. Maybe this got fixed in the update that made a summoner's demons stick together after the summoner was killed.)
Tbh, Haste is so good that I didn't need to use that exploit in my last Orb of Power game. Haste is a steroid, gap closer, and escape all mixed into one ability. To balance it, Haste needs its SP increased by 5. With its current 35 SP cost, I can Haste myself and two allies and have some SP to spare for Might. A higher SP cost would force me to be more careful with who I buff.