YASD: Crown of Glory, Dark and Light

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YASD: Crown of Glory, Dark and Light

Postby Sandman25 » Sun Feb 14, 2016 5:43 pm

New Headless is very nice indeed. Is it a good idea to learn Leadership with every physical attacker? It is not clear how much it helps. The character is quite the opposite of previous one, no ranged attackers so far. Going classic: Echeneis with fire attack, Huo Shu with ice attack, Faerie with Tireless and Cleanse :)
Some fights were weirdly hard (using heal stone on Tower 2 is not what happens often with me) but no losses so far.

Ferret, thanks for quick fix of status issue, it is much more enjoyable now ;)

Code: Select all
Demon Party Dump File
Version 2/13/2016, Scoring Model: 2/3/2016
Dump file created at: 2/14/2016 12:39:32 PM


Summoner SandmanXXV...
was chosen by the Crown of Glory,
selected Dark and Light as their starting elements,
is currently at Tower:3,
and is still alive!



--==== Main Character ===--

Name : SandmanXXV
Level: 3
MaxHP: 50
MaxSP: 100

Strength: 15
Magic   : 7
Vitality: 17
Agility : 13
Cunning : 13

Resist: Dark
Weak  : Light

Abilities Known:
1) Witch Cut (Type: Slash, 10 SP. 70 Power attack. Has a 35% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
2) Cursed Slash (Type: Slash, 10 SP. 70 Power attack. Has a 50% chance to inflict Pariah on the target, causing the target's allies to take damage when the target does (excluding reactions).)
3) Hand of Light (Type: Light, Passive. Your Slash, Impact, and Pierce attacks may instantly kill targets weak to Light (less HP = higher chance, 0% chance until 25% of maximum HP, 100% chance at 16%).)
4) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
5) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
7) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
8) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))

Inventory:
1 Pure stone
2 Bolt rune
1 Frost rune
2 Flame rune
1 Pure gem
2 Heal stone
1 Pain rune
2 Chakra stone



--==== Current Party ===--

Name : Echeneis
Level: 3
MaxHP: 40
MaxSP: 125

Strength: 9
Magic   : 16
Vitality: 18
Agility : 13
Cunning : 9

Resist: Ice
Weak  : Electricity

Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
4) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
5) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
6) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)


Name : Huo shu
Level: 3
MaxHP: 39
MaxSP: 100

Strength: 12
Magic   : 14
Vitality: 16
Agility : 10
Cunning : 13

Resist: Fire
Weak  : Ice

Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
5) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
6) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
7) ------------


Name : Will o' wisp
Level: 3
MaxHP: 38
MaxSP: 100

Strength: 10
Magic   : 10
Vitality: 10
Agility : 19
Cunning : 16

Immune: Body
Resist: Slash Impact Pierce
Weak  : Electricity Light Dark

Abilities Known:
1) Ghost Pierce (Type: Pierce, 10 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
2) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) ------------
6) ------------
7) ------------


Name : Faerie
Level: 3
MaxHP: 36
MaxSP: 125

Strength: 6
Magic   : 17
Vitality: 6
Agility : 20
Cunning : 16

Resist: Mind
Weak  : Fire

Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
6) ------------
7) ------------


Name : Chindi
Level: 4
MaxHP: 41
MaxSP: 100

Strength: 5
Magic   : 19
Vitality: 14
Agility : 14
Cunning : 18

Immune: Body
Resist: Slash Pierce Ice Dark
Weak  : Impact Electricity Light

Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
5) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
6) ------------
7) ------------


Name : Headless
Level: 3
MaxHP: 52
MaxSP: 100

Strength: 15
Magic   : 5
Vitality: 27
Agility : 9
Cunning : 9

Immune: Body
Resist: Ice Dark
Weak  : Electricity Light

Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
8) ------------


Name : Kasha
Level: 4
MaxHP: 40
MaxSP: 100

Strength: 10
Magic   : 13
Vitality: 12
Agility : 18
Cunning : 17

Resist: Fire Light Dark
Weak  : Ice

Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
7) ------------


Name : Jiang shi
Level: 2
MaxHP: 38
MaxSP: 100

Strength: 15
Magic   : 6
Vitality: 14
Agility : 16
Cunning : 9

Immune: Body
Resist: Ice Dark
Weak  : Fire Electricity Light

Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
6) ------------



--==== Recently Slain Allies ===--

Last edited by Sandman25 on Wed Feb 17, 2016 1:48 am, edited 1 time in total.
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Posts: 496
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Re: CiP: Crown of Glory, Dark and Light

Postby Ferret » Sun Feb 14, 2016 6:19 pm

No problem. :) I admit I'm willing to sit on non-lethal bugs for a bit sometimes if I'm in the middle of something, but something that breaks auto-rest is kind of a dealbreaker. :D

Leadership can definitely be of benefit to every physical attacker you have. The effects will compound in a funny way: more characters getting extra turns, that are then giving more extra turns to more characters that get extra turns... etc. :D Headless demonstrates a way to make it even funnier: Rabblerouser and Leadership both trigger when he uses one of his Buff+Slash moves. It gets crazy pretty quick. :)

That said, it is less than a full turn of energy received, so even with 4 Leadership characters, while you'll get many extra turns, it won't turn into a stampede or anything.

Though, I admit, now that I think on it, I'm a little worried what might happen if you had 4 Maul + Leadership... :D Or maybe Spin Slash + Swiftness + Mobility + Leadership would be worse? I'm not sure. :D Well, either of those is difficult to setup, at least. Maul doesn't usually show up on demons until late, and Spin Slash and Mobility usually don't either.. to say nothing of Leadership, which pretty much belongs only to Headless. :D
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Re: CiP: Crown of Glory, Dark and Light

Postby Sandman25 » Sun Feb 14, 2016 7:26 pm

Thank you for explanation!

I had Evade Step and Ghost Step at this character, they could be fun with movement-based abilities and leadership indeed. Hasted Turdak with Swiftness/Juggernaut/Leadership...
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Posts: 496
Joined: Sat Sep 19, 2015 3:35 pm

Re: CiP: Crown of Glory, Dark and Light

Postby Sandman25 » Sun Feb 14, 2016 8:38 pm

Damn, I start to dislike early game instead :(

How do you prepare demons for fight? Here is my current party after entering Anomaly:

Code: Select all
Demon Party Dump File
Version 2/13/2016, Scoring Model: 2/3/2016
Dump file created at: 2/14/2016 3:31:06 PM


Summoner SandmanXXV...
was chosen by the Crown of Glory,
selected Dark and Light as their starting elements,
is currently at Anomaly:1,
and is still alive!



--==== Main Character ===--

Name : SandmanXXV
Level: 5
MaxHP: 58
MaxSP: 100

Strength: 19
Magic   : 7
Vitality: 19
Agility : 15
Cunning : 15

Resist: Dark
Weak  : Light

Abilities Known:
1) Witch Cut (Type: Slash, 10 SP. 70 Power attack. Has a 35% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
2) Cursed Slash (Type: Slash, 10 SP. 70 Power attack. Has a 50% chance to inflict Pariah on the target, causing the target's allies to take damage when the target does (excluding reactions).)
3) Hand of Light (Type: Light, Passive. Your Slash, Impact, and Pierce attacks may instantly kill targets weak to Light (less HP = higher chance, 0% chance until 25% of maximum HP, 100% chance at 16%).)
4) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
5) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
6) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
8) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)

Inventory:
2 Pure stone
2 Bolt rune
2 Frost rune
3 Flame rune
1 Pure gem
1 Chakra stone
1 Heal stone
1 Green essence



--==== Current Party ===--

Name : Echeneis
Level: 5
MaxHP: 47
MaxSP: 125

Strength: 10
Magic   : 18
Vitality: 22
Agility : 15
Cunning : 10

Resist: Ice
Weak  : Electricity

Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
4) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
5) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
6) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)


Name : Huo shu
Level: 5
MaxHP: 46
MaxSP: 100

Strength: 13
Magic   : 17
Vitality: 18
Agility : 12
Cunning : 15

Resist: Fire
Weak  : Ice

Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
5) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
6) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
7) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
8) ------------


Name : Chindi
Level: 6
MaxHP: 48
MaxSP: 100

Strength: 6
Magic   : 21
Vitality: 16
Agility : 16
Cunning : 21

Immune: Body
Resist: Slash Pierce Ice Dark
Weak  : Impact Electricity Light

Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
5) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
6) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
7) ------------
8) ------------


Name : Headless
Level: 5
MaxHP: 61
MaxSP: 100

Strength: 18
Magic   : 6
Vitality: 31
Agility : 10
Cunning : 10

Immune: Body
Resist: Ice Dark
Weak  : Electricity Light

Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
4) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
5) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))


Name : Kasha
Level: 5
MaxHP: 44
MaxSP: 100

Strength: 10
Magic   : 14
Vitality: 13
Agility : 20
Cunning : 18

Resist: Fire Light Dark
Weak  : Ice

Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
7) ------------
8) ------------


Name : Profane Ilomba
Level: 4
MaxHP: 42
MaxSP: 100

Strength: 9
Magic   : 16
Vitality: 11
Agility : 16
Cunning : 18

Resist: Dark
Weak  : Light

Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Dazzling Gaze (Type: Mind, 10 SP. 65% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (6))
5) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
6) Cull (Type: Dark, 20 SP. Must target a character whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (3))
7) ------------
8) ------------


Name : Ukobach
Level: 3
MaxHP: 39
MaxSP: 125

Strength: 7
Magic   : 20
Vitality: 7
Agility : 16
Cunning : 15

Resist: Fire
Weak  : Ice Light

Abilities Known:
1) Searing Touch (Type: Fire, 5 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
3) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
7) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)


Name : Zar
Level: 2
MaxHP: 35
MaxSP: 100

Strength: 9
Magic   : 12
Vitality: 9
Agility : 15
Cunning : 15

Resist: Mind Dark
Weak  : Light

Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) ------------
6) ------------



--==== Recently Slain Allies ===--



As you can see I have 2 ranged Fire-resistant nukers (Ukobach and Huo Shu, they exchanged their abilities), one Ice-resistant demon who deals fire damage aslo (Echeneis), Headless (just Headless, no special role except it replaces me on front line when I am too wounded), one Light-resistant demon (Kasha), one reinforcement for dangerous situation (Ilomba who can heal as free action and then use Leech Bite/Wrath Tough), one "healer"/finisher (Chindi) and one demon for learning useful abilities (Zar in this case). So I am out of slots and that's when I didn't dare to activate Asrai link or couldn't find a demon with electro attack, also I disbanded Faerie for free slot. What do you do? Do you combine multiple roles somehow? Like having a demon with resistance to both ice and fire and using both Frost and Flame Arrows?
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Re: CiP: Crown of Glory, Dark and Light

Postby wizzzargh » Sun Feb 14, 2016 9:44 pm

Combining roles can be good, or simply deciding that a demon is redundant or weak and you'd rather have a new one.

In this case I'd consider disbanding the Kasha, then the Zar once it teaches someone Calm. You can find Yellow Whisper from Gremlins or Blue Whisper from Lilim very soon after all. And since you have multiple fire attackers already, Ukobach could be gotten rid of once you have all the skills you want from it (or perhaps disband the Huo Shuo in favor of the Ukobach since the Ukobach has better Magic).

Light attacks tend to have conditionals, cooldowns, and weak power, so I don't think you need to hold on to the Kasha just for the sake of Light Packs, which are pretty weak until later game in my opinion.
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Re: CiP: Crown of Glory, Dark and Light

Postby Sandman25 » Sun Feb 14, 2016 11:09 pm

Good points, thanks!
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Re: CiP: Crown of Glory, Dark and Light

Postby Shadowdweller » Sun Feb 14, 2016 11:29 pm

wizzzargh wrote: Light attacks tend to have conditionals, cooldowns, and weak power, so I don't think you need to hold on to the Kasha just for the sake of Light Packs, which are pretty weak until later game in my opinion.

For the most part that's true - but Aithir packs can be pretty lethal to one's demons or self (particularly if light vulnerable). I lost nearly half my demons on anomaly 3 recently - instaslow upon rounding a corner, then a torrent of light darts before I could act or unsummon. With bad rolls and bad terrain one can easily take 4-6 darts before acting.

Of course, Aithir packs aren't usually all that common and one could just skip Anomaly 3.
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Re: CiP: Crown of Glory, Dark and Light

Postby Sandman25 » Mon Feb 15, 2016 12:34 am

Good points too, thanks! I guess I will dismiss Ukobach.
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Re: YASD: Crown of Glory, Dark and Light

Postby Sandman25 » Wed Feb 17, 2016 1:52 am

Died in next fight. Really stupid death, I had 21 HP, moved 2 or 3 tiles while being ignited and died unexpectedly :(
Of course I am shameless enough to blame game's dev for the death, it wouldn't happen if I could see "You get N damage from being ignited" ;)
I didn't enjoy the character, it was much harder than fire mage so no big deal.

Code: Select all
  <Message>
    <text> Using Dismiss...</text>
    <color>Good</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> You unsummon your zar!</text>
    <color>Highlight</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia stares at you.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia burns you.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> Headless leaps at the fotia.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> Headless rends the fotia.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> Headless looks healthier.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia is stunned!</text>
    <color>Good</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia sears Headless.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> Headless is set on fire!</text>
    <color>Caution</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia feels less guilty.</text>
    <color>Caution</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia stares at Headless.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia burns Headless.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia claws Headless.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia feels less guilty.</text>
    <color>Caution</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia throws a flame dart at Headless.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> The fotia burns Headless.</text>
    <color>Normal</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
  <Message>
    <text> You die...</text>
    <color>Warning</color>
    <willForceMorePrompt>false</willForceMorePrompt>
  </Message>
Sandman25
 
Posts: 496
Joined: Sat Sep 19, 2015 3:35 pm

Re: YASD: Crown of Glory, Dark and Light

Postby Shadowdweller » Wed Feb 17, 2016 4:05 am

Well...Fotia DO have that nasty smite attack. Two or three turns of burning from 21 hp almost certainly puts you within instakill range of it.
Shadowdweller
 
Posts: 69
Joined: Sat Jan 02, 2016 12:01 pm

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