Ferret wrote:It definitely looks fun to me. Usually when I'm doing recruiting, I try to replace departing demons with similar ones. For example, Chachapuma is kind of Ogre-like: They're both big, burly melee units.
That would make Nero the likely replacement for the Hob, following my strategy.
Replacing demons with newer ones is generally good since demons level slower and slower the further from their starting level they get.
Shadowdweller wrote:That thing has pretty damn nice cunning, so it might make a good replacement for Atua as well - provided you're not relying on Atua's resistances. Would be a good candidate for a Whispers skill (if you feel like swapping out the cries, since they're all presence) or Atua's Hexing strike.
Sandman25 wrote:Why is that? Did you want to encourage players to replace them? Monster generation is a bit weird IMHO, I saw XL 2 (two) demons in Turdak's Sanctum and here I see XL 12-13 demons. Maybe it is intended, I don't know
Demon Party Dump File
Version 2/12/2016, Scoring Model: 2/3/2016
Dump file created at: 2/13/2016 10:35:15 AM
Summoner SandmanXXV...
was chosen by the Orb of Power,
selected Fire and Fire as their starting elements,
is currently at Tower:11,
and is quite dead!
--==== Main Character ===--
Name : SandmanXXV
Level: 12
MaxHP: 76
MaxSP: 125
Strength: 4
Magic : 57
Vitality: 4
Agility : 20
Cunning : 30
Resist: Fire Mind
Weak : Slash Impact Pierce
Abilities Known:
1) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Flame Orb (Type: Fire, 25 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Ember Burst (Type: Fire, 15 SP. 70% chance to Ignite the targets, causing damage over a short duration.)
4) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
5) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
6) Auraward (Type: Defense, Passive. If your last action was a Fire, Electricity, or Ice ability, you gain Resist against all three of these types.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
Inventory:
3 Bolt rune
1 Night rune
1 Pure gem
2 Trouble chime
2 Silver matrix
1 Pure stone
--==== Current Party ===--
Name : Holy Fotia
Level: 11
MaxHP: 64
MaxSP: 100
Strength: 6
Magic : 38
Vitality: 6
Agility : 17
Cunning : 38
Immune: Fire
Resist: Light
Weak : Dark
Abilities Known:
1) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Fan Flames (Type: Fire, 25 SP. Must target an Ignited character. 55 Power attack. Has a 33% chance to Ignite the target for an unusually long duration. Cannot miss.)
4) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
5) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
6) Exorcism (Type: Light, 25 SP. Must be used on a target weak to Light. 10-100 Power attack, based on the target's current HP (more HP = more Power). Cannot miss. Cooldown: Light (3))
7) Twilight (Type: None, Passive. When your HP is 50% or less of your maximum, reduces the SP cost of Light and Dark abilities by 15 (to a minimum of 0), and you ignore and no longer receive Light and Dark cooldowns.)
8) Blue Whisper (Type: Mind, 20 SP. 65% chance to cause Sleep, preventing the target from acting for several turns or until damaged. Free action. Cooldown: Presence (8))
Name : Vile Nero
Level: 11
MaxHP: 73
MaxSP: 100
Strength: 10
Magic : 36
Vitality: 26
Agility : 13
Cunning : 20
Resist: Fire Ice Body
Weak : Light Dark
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
6) Leech Touch (Type: Body, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt.)
7) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
8) Blue Whisper (Type: Mind, 20 SP. 65% chance to cause Sleep, preventing the target from acting for several turns or until damaged. Free action. Cooldown: Presence (8))
Name : Fiery Turdak
Level: 14
MaxHP: 77
MaxSP: 100
Strength: 20
Magic : 29
Vitality: 19
Agility : 28
Cunning : 24
Immune: Body Dark
Resist: Pierce Fire Ice
Weak : Impact Light
Abilities Known:
1) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
2) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Numbing (Type: Body, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Paralysis, causing the target to frequently miss their turns.)
5) Cleansing Dance (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis from allies. Also considered a movement ability. Cooldown: Breath (6))
6) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Witch Cut (Type: Slash, 10 SP. 70 Power attack. Has a 35% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
Name : Atua
Level: 11
MaxHP: 64
MaxSP: 100
Strength: 19
Magic : 17
Vitality: 16
Agility : 19
Cunning : 34
Resist: Body Dark
Weak : Ice Light
Abilities Known:
1) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply Poison, causing damage over time (can stack three times).)
2) Madness Gaze (Type: Mind, 25 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Cooldown: Presence (10))
3) Witch Cut (Type: Slash, 10 SP. 70 Power attack. Has a 35% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
4) Autoantipathy (Type: Mind, 5 SP. Must be used on a Panicked target. 55 Power attack. Cannot miss. Free action. Cooldown: Cantrip (3))
5) Vile Dance (Type: Body, 20 SP. 70% chance to apply Infection to enemies, which hinders HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
6) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
7) ------------
8) ------------
Name : Hob
Level: 14
MaxHP: 75
MaxSP: 100
Strength: 19
Magic : 32
Vitality: 27
Agility : 16
Cunning : 26
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
5) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
6) ------------
7) ------------
Name : Dipsas
Level: 9
MaxHP: 52
MaxSP: 100
Strength: 17
Magic : 13
Vitality: 15
Agility : 31
Cunning : 19
Resist: Electricity
Weak : Ice
Abilities Known:
1) Exhausting Bite (Type: Pierce, 15 SP. 70 Power attack. Reduces the target's SP by 10.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Dessication (Type: Body, Passive. Improves the effectiveness of your SP reduction effects by 50%.)
5) ------------
6) ------------
Name : Zar
Level: 12
MaxHP: 65
MaxSP: 100
Strength: 17
Magic : 22
Vitality: 17
Agility : 27
Cunning : 27
Resist: Mind Dark
Weak : Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) Cull (Type: Dark, 20 SP. Must target a character whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (3))
6) Expose (Type: Debuff, 15 SP. 70% chance to reduce defense by 20%.)
7) ------------
8) ------------
Name : Ruhin
Level: 13
MaxHP: 69
MaxSP: 100
Strength: 9
Magic : 18
Vitality: 23
Agility : 30
Cunning : 35
Immune: Body
Resist: Mind
Weak : Electricity
Abilities Known:
1) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
6) Ghost Pierce (Type: Pierce, 10 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
7) ------------
8) ------------
--==== Recently Slain Allies ===--
Name : Aithir
Level: 9
MaxHP: 57
MaxSP: 100
Strength: 7
Magic : 27
Vitality: 15
Agility : 19
Cunning : 27
Immune: Body Light Dark
Weak : Fire Ice Electricity
Abilities Known:
1) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
2) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
3) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.)
4) Twilight (Type: None, Passive. When your HP is 50% or less of your maximum, reduces the SP cost of Light and Dark abilities by 15 (to a minimum of 0), and you ignore and no longer receive Light and Dark cooldowns.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Haietlik
Level: 6
MaxHP: 47
MaxSP: 100
Strength: 13
Magic : 16
Vitality: 13
Agility : 19
Cunning : 19
Resist: Fire Electricity
Weak : Ice
Abilities Known:
1) Shocking Stab (Type: Pierce, 10 SP. 85 Power attack, split between Pierce and Electricity. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
3) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
4) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has an 8% chance to Shock an adjacent enemy. Shock applied by Bolt Chain cannot trigger Bolt Chain.)
5) ------------
6) ------------
Name : Asrai
Level: 5
MaxHP: 43
MaxSP: 100
Strength: 6
Magic : 28
Vitality: 7
Agility : 19
Cunning : 15
Immune: Ice
Weak : Fire
Abilities Known:
1) Freezing Touch (Type: Ice, 10 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 5.)
5) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
6) ------------
7) ------------
Name : Fiery Lilim
Level: 9
MaxHP: 62
MaxSP: 125
Strength: 6
Magic : 33
Vitality: 12
Agility : 22
Cunning : 22
Resist: Fire Mind Dark
Weak : Ice Light
Abilities Known:
1) Blue Whisper (Type: Mind, 20 SP. 65% chance to cause Sleep, preventing the target from acting for several turns or until damaged. Free action. Cooldown: Presence (8))
2) Leech Touch (Type: Body, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt.)
3) Dreamstalker (Type: Mind, Passive. Your attacks deal 50% more damage to and do not wake up Sleeping targets that have full HP.)
4) Charisma (Type: Mind, Passive. Presence cooldown recovers 30% faster when your HP are at more than 50% of maximum.)
5) Combust (Type: Fire, 5 SP. 100% chance to Ignite the target, causing damage over a short duration. Free action. Cooldown: Cantrip (3))
6) Tireless (Type: None, Passive. Increases MaxSP by 25.)
7) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
8) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
Name : Holy Acheri
Level: 11
MaxHP: 66
MaxSP: 100
Strength: 6
Magic : 28
Vitality: 13
Agility : 20
Cunning : 38
Immune: Body
Resist: Ice Light Dark
Weak : Fire Electricity
Abilities Known:
1) Vile Dance (Type: Body, 20 SP. 70% chance to apply Infection to enemies, which hinders HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
2) Retch (Type: Body, 10 SP. Must target a character with Infection, Poison, or Paralysis. 40 Power attack. Delays the target's next turn, and adds 2 turns of Breath cooldown. Cannot miss. Free action. Cooldown: Cantrip (3))
3) Weaken (Type: Debuff, 15 SP. 70% chance to reduce offense by 20%.)
4) Exorcism (Type: Light, 25 SP. Must be used on a target weak to Light. 10-100 Power attack, based on the target's current HP (more HP = more Power). Cannot miss. Cooldown: Light (3))
5) Humble (Type: Light, 20 SP. Must target a character whose HP is more than 50% of their maximum. 70 Power attack. Cannot miss. Cooldown: Light (3))
6) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
7) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
8) Twilight (Type: None, Passive. When your HP is 50% or less of your maximum, reduces the SP cost of Light and Dark abilities by 15 (to a minimum of 0), and you ignore and no longer receive Light and Dark cooldowns.)
Name : Ogre
Level: 10
MaxHP: 70
MaxSP: 100
Strength: 31
Magic : 12
Vitality: 31
Agility : 14
Cunning : 12
Resist: Body
Weak : Fire Electricity Mind
Abilities Known:
1) Heavy Slash (Type: Slash, 10 SP. 85 Power attack.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
6) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
7) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
8) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
Name : Echeneis
Level: 9
MaxHP: 61
MaxSP: 125
Strength: 13
Magic : 23
Vitality: 27
Agility : 19
Cunning : 13
Resist: Ice
Weak : Electricity
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
6) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
7) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
8) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
Name : Miodchaoin
Level: 12
MaxHP: 84
MaxSP: 100
Strength: 36
Magic : 13
Vitality: 35
Agility : 13
Cunning : 13
Resist: Body
Weak : Fire Mind
Abilities Known:
1) Smash (Type: Impact, 10 SP. 85 Power attack.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) Second Wind (Type: Healing, 0 SP. Restores 30 SP and resets Breath cooldown. Cooldown: Endure (3))
6) Mighty Roar (Type: Impact, 40 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss. Cooldown: Breath (8))
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Bask (Type: Fire, 0 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
Demon Party Dump File
Version 2/12/2016, Scoring Model: 2/3/2016
Dump file created at: 2/13/2016 11:16:49 AM
Summoner SandmanXXV...
was chosen by the Orb of Power,
selected Fire and Fire as their starting elements,
is currently at Tower:1 & 1/2,
and is still alive!
--==== Main Character ===--
Name : SandmanXXV
Level: 3
MaxHP: 44
MaxSP: 100
Strength: 4
Magic : 30
Vitality: 4
Agility : 11
Cunning : 16
Resist: Fire Mind
Weak : Slash Impact Pierce
Abilities Known:
1) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Flame Orb (Type: Fire, 25 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Ember Burst (Type: Fire, 15 SP. 70% chance to Ignite the targets, causing damage over a short duration.)
4) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
5) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
6) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
7) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
8) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
Inventory:
1 Orange essence
1 Tempest rune
5 Heal stone
1 Mind matrix
1 Might gem
1 Chakra stone
1 Pain rune
1 Sage's tome
1 Pure gem
--==== Current Party ===--
Name : Echeneis
Level: 3
MaxHP: 40
MaxSP: 125
Strength: 9
Magic : 16
Vitality: 18
Agility : 13
Cunning : 9
Resist: Ice
Weak : Electricity
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
4) Frost Armor (Type: Ice, Passive. When your last action was an Ice ability, you have 25% improved defense.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) ------------
7) ------------
Name : Huo shu
Level: 2
MaxHP: 37
MaxSP: 100
Strength: 11
Magic : 13
Vitality: 15
Agility : 9
Cunning : 12
Resist: Fire
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
5) Frost Armor (Type: Ice, Passive. When your last action was an Ice ability, you have 25% improved defense.)
6) ------------
Name : Frigid Goblin
Level: 2
MaxHP: 39
MaxSP: 100
Strength: 9
Magic : 16
Vitality: 8
Agility : 15
Cunning : 12
Resist: Fire Ice
Weak : Mind
Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Ice Breath (Type: Ice, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss. Cooldown: Breath (8))
6) Frost Armor (Type: Ice, Passive. When your last action was an Ice ability, you have 25% improved defense.)
7) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
8) ------------
Name : Faerie
Level: 2
MaxHP: 34
MaxSP: 125
Strength: 6
Magic : 15
Vitality: 6
Agility : 18
Cunning : 15
Resist: Mind
Weak : Fire
Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) ------------
6) ------------
Name : Gandayah
Level: 2
MaxHP: 39
MaxSP: 125
Strength: 9
Magic : 15
Vitality: 20
Agility : 8
Cunning : 8
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) ------------
5) ------------
6) ------------
Name : Kasha
Level: 3
MaxHP: 37
MaxSP: 100
Strength: 9
Magic : 12
Vitality: 11
Agility : 17
Cunning : 16
Resist: Fire Light Dark
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) ------------
6) ------------
Name : Solid Ghoul
Level: 7
MaxHP: 67
MaxSP: 100
Strength: 16
Magic : 5
Vitality: 33
Agility : 16
Cunning : 15
Immune: Body
Resist: Ice
Weak : Fire Mind Light
Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement.)
6) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
7) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
8) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
Name : Deadly Zombie
Level: 1
MaxHP: 45
MaxSP: 100
Strength: 21
Magic : 3
Vitality: 18
Agility : 9
Cunning : 4
Immune: Body Mind
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
4) Exhausting Bite (Type: Pierce, 15 SP. 70 Power attack. Reduces the target's SP by 10.)
5) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply Poison, causing damage over time (can stack three times).)
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--==== Recently Slain Allies ===--
Name : Slime
Level: 1
MaxHP: 44
MaxSP: 100
Strength: 17
Magic : 6
Vitality: 17
Agility : 4
Cunning : 11
Weak : Pierce Fire Ice Electricity Body Light
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
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6) ------------
Name : Freybug
Level: 1
MaxHP: 32
MaxSP: 100
Strength: 9
Magic : 6
Vitality: 9
Agility : 13
Cunning : 18
Resist: Ice
Weak : Fire
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Ferret wrote:Tower:11 is a pretty solid run. Re: Messages. Unlike the actual save game files, the Messages.xml in your save game directory is plain text, so you can read what happened in there if you like, and if you haven't started another game since.
Granted, this is hardly the same as being able to do it in game, but at least it's an option for now.
Sandman25 wrote:So I disagree that it is easy to get back into game after losing many demons.
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