
Always nice to see Draw Wounds getting some exercise: it is one of the oldest abilities in the game, and still one of my favorites.

Also fun to read the Boon abilities getting tried out: they were in part an attempt to make it a little more possible to "focus" on buffs as a build strategy. Prior to them, buffs were useful, but there wasn't really much else to do with them other than grab them and use them. The Boons don't change how you use them really, but they were meant to provide some options for folks looking to build around them, which it sounds like they succeed at.

** SPOILER DISCUSSION STARTS HERE **
Jeanne definitely isn't easily killed by most groups, though happily, she is also rarely a deadly threat to most groups... unless you run into her with help. I've come to think of her kind of a moving roadblock rolling around on Tower:30 ready to make life difficult if the player is forced into a headless or hasty retreat. Enemy Sense goes a long, long way to reducing the danger of this though, as you demonstrated.

Heracles more or less demonstrates the limits of brute force. He's certainly powerful and scary, but he's vulnerable to pretty much any strategy other than trying to beat him at his own game. Most parties that reach Tower:30 probably have some way to poke holes in his game plan, so hearing he died sort of by accident isn't tooo surprising.

Woden may secretly be one of the toughest links in the game. His resistances/immunities cover all of the usual high Power types: it is rare to see high damage builds focused on Mind, Matter, Light, and/or Dark but those are his only open elements. I'm not sure anyone has actually completed this link yet, come to think of it.
Congrats on actually linking with Prometheus.

** END SPOILER DISCUSSION **
Thanks again for the report, and congrats again on the especially complete win.
