Found a Psychic Sankai with Pink Whisper, but failed the link. Find a Faerie in a corpse. Recruit her, fuse Gandayah (gave Cleanse to Goblin, just in case I'll need it) to Zaltys, getting Nomalizing Aura and Uncurse.
I didn't find Tower 1 ½, but I did find Headless early into Tower 3. After completing the link, I copy Reshape to Goblin and Malleable to Headless, then delete Slime. Then I find a Jiang-Shi and link with it. Give Headless Bloddthirst, but also decide to give Goblin both Souleater and Leech Bite as it was building up to be a nice frontliner. After a few other encounters, I went into Arcadia.
Fights here start of tough, as an Ogre group forces all of my frontliners to low HP, and some Asrais manage to knock of some of my MaxHP. I ended up using a Heaing Stone to not take more MaxHP damage. Then there was an Orge group where one of them got Ghost Pierce from a modifier. Thankfully, it mostly stuck to Deadly Slash. After than, I encounter Actaeon. I start his link after luring him to a more defendable position. Most of it is taken care of by Goblin and Headless. After Artemis Spawns, I switch to her link and quickly kill Actaeon, who was in the middle of my group. I give Artemis Tormentor and Zaltys Hinder (figured it had the most SP to use on it), then delete Freybug. I find Barometz in a corpse encounter and link with it for it's Bright Blood ability. I ended up putting it on Goblin.
In Tower 4, I link with a Zar to get Yellow Whisper and Calm, putting them on Zaltys for now. Not sure hos that will turn out later. I also encounter Vikhor with Profane Raichos. Decided not to recruit him, as I already have some ability slots problems. Off to Rush's Sanctum next.
Gremlins give me some trouble. Then some Profane Ukobachs and Sankais mess up Headlessl and my MaxHP a bit with Spoil Touch. After getting 5 relic upgrade points, I decide to get Translator, as I was lagging behind my team ability wise. For now, I take Bright Blood, Bloodthirst, Leadership, Yellow Whisper and Venomous, with Swiftness coming soon. I Find Friar Rush with Lifegiver Abbey Lubbers. Didn't have that much credits left after my Translator binge, so I killed them.
Back at Tower 4, I encounter a Fist Wraith with full Aux upgrades. I still have to fight it's 3 underleveled demons. I link with it's Familiar for Codex completion.
At Tower 5, I link with a Carbuncle to copy Mind Reader to Artemis. The floor was mostly uneventful, although many demons here had a Brand that gave them +23% speed, which caused some troubles.
Anomaly up next. I'm planning on fussing away Homunculus to someone, then I'll either apply brands or replace lower base level demons, although I think they are functional for now. I could replace Goblin's Low Profile with Yellow Whisper, then give Calm away to someone, and comfortably replace Zaltys after that. Although I'd like to hang on to Normalizing Aura and Uncurse, if possible.
- Code: Select all
Summoner Saler...
was chosen by the Horns of the Hunt,
selected Impact as their starting element,
has earned a score of 2773,
is currently at Tower:5,
and is still alive!
--==== Main Character ====--
Name : Saler
Level: 7
MaxHP: 63
MaxSP: 100
Strength: 22
Magic : 10
Vitality: 22
Agility : 16
Cunning : 10
Resist: Body
Weak : Electricity
Abilities Known:
1) Tackle (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to delay the next turn of the target.)
2) Minor Pain (Type: Mind, 15 SP. 40 Power attack. Has a 70% chance to delay the next turn of the target. Cannot miss.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
5) Bright Blood (Type: Healing, Passive. Increases natural HP regeneration and MaxHP recovery from earning experience by 200%.)
6) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
8) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
Relic Upgrades:
Capacity Up III (Grants additional storage capacity for demon allies, allowing for a total of 6 at once.)
Create Brand (Unlocks the Create Brand transmutation (available in the Brand menu), which lets you sacrifice a demon to create a new Brand based on its modifier. The new Brand's level will be equal to the sacrificed demon's level.)
Refine Brand (Unlocks the Refine Brand transmuation (available in the Brand menu), which raises the level of a Brand in your stock to match your own level. Does not change previously Applied copies of the Brand.)
Translator (Reduces the cost of using Copy Ability on yourself by 50%.)
Inventory:
1 Meteor rune
4 Chakra stone
3 Pure stone
1 Gold offering
10 Heal stone
1 Tempest rune
1 Peace offering
1 Pure gem
1 Pain glyph
Brands:
Sh-Tra (Lv.2)
HP equal to MaxHP
Cunning: +9
Sh-Ef-We (Lv.2)
Strength: -11
SP per Turn: +1.1
Cunning: +5
Qu-Fo (Lv.2)
3+ Body abilities
Agility: +6
Ri-Im-Tu (Lv.3)
Speed is 95% or less
Magic: -3
SP Costs: -21%
Du (Lv.3)
Vitality: +6
Mi-Lif (Lv.3)
Base Strength is 30 or more
Strength: +9
Ra-Co (Lv.3)
SP Costs: -1
Speed: +7%
Sa (Lv.3)
HP per Turn: +1.0% of MaxHP
Ra-Rel (Lv.6)
No base SP cost above 10
Speed: +19%
Wa-Fre (Lv.6)
SP above 50
Remove Weak: Matter
Po (Lv.7)
Magic: +8
Ra-Wa-Lim-So (Lv.7)
Is a Non-Unique Demon
SP Costs: +30%
Immune: Elec
Speed: +23%
Current Credits: 1160
Codex Daemonium Completion
Shared Codex : 146 / 156 (93% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 1 0 0 6* 1
Impact 2* 0 0 6* 1
Pierce 2 0 0 6* 1
Fire 0 0 2 5* 0
Ice 0 0 1 5* 1
Electricity 0 0 0 5 2*
Body 0 0 4* 2 1
Mind 2* 0 2 4* 1
Matter 0 0 0 6* 1
Light 1 0 2 3* 2
Dark 0 0 1 5* 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Homunculus
Level: 6
MaxHP: 49
MaxSP: 100
Strength: 15
Magic : 15
Vitality: 15
Agility : 15
Cunning : 15
Resist: Body Mind
Weak : Light Dark
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Lifegiver Zaltys
Level: 6
MaxHP: 46
MaxSP: 100
Strength: 6
Magic : 25
Vitality: 13
Agility : 19
Cunning : 12
Resist: Fire Light
Weak : Ice
Abilities Known:
1) Emit Light (Type: Light, 5 SP. 55 Power attack. Cannot miss.)
2) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Normalizing Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Fire, Ice, and Electricity status effects (except Shock) by 0.5 turns.)
5) Uncurse (Type: Healing, 15 SP. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down.)
6) Hinder (Type: Debuff, 15 SP. 85% chance to reduce evasion by 20%.)
7) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
Name : Goblin
Level: 6
MaxHP: 46
MaxSP: 100
Strength: 14
Magic : 10
Vitality: 20
Agility : 19
Cunning : 19
Resist: Fire
Weak : Mind
Soul Brand:
Du-Lim (Lv.1)
SP Costs: +20%
Vitality: +7
Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
5) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (6))
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by attacking them with a drain that heals you for 10% of their maximum HP.)
7) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
8) Bright Blood (Type: Healing, Passive. Increases natural HP regeneration and MaxHP recovery from earning experience by 200%.)
Name : Faerie
Level: 6
MaxHP: 39
MaxSP: 100
Strength: 1
Magic : 19
Vitality: 7
Agility : 24
Cunning : 19
Resist: Mind
Weak : Body Matter
Soul Brand:
Ra-Ri-We (Lv.1)
Strength: -5
SP Costs: -12%
Speed: +9%
Abilities Known:
1) Lucky Charm (Type: Healing, 15 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------
Name : Headless
Level: 7
MaxHP: 72
MaxSP: 100
Strength: 19
Magic : 6
Vitality: 39
Agility : 11
Cunning : 11
Resist: Ice Body
Weak : Electricity Light
Soul Brand:
Du (Lv.3)
Vitality: +6
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Your abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite, Poison, or Melting damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (6))
7) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
8) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
Name : Artemis
Level: 7
MaxHP: 50
MaxSP: 100
Strength: 19
Magic : 8
Vitality: 11
Agility : 26
Cunning : 16
Resist: Body Light Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Sure Shot (Type: Pierce, 25 SP. 70 Power attack. Cannot miss.)
2) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. Half normal accuracy.)
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (3))
4) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
5) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
6) Expose (Type: Debuff, 15 SP. 85% chance to reduce defense by 20%.)
7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
8) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.))