Juggernaut Adjustment

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Juggernaut Adjustment

Postby Ferret » Thu Jun 15, 2017 4:29 pm

It was correctly pointed out to me by someone, somewhere (I really need to start including links to posts in my notes) that Juggernaut didn't appear to have been adjusted when I cut movement turn cost in 1/2 and that was indeed correct. This has now been fixed, and Juggernaut no longer causes characters to go into warp when damaged (though they will still move quite quickly, as before.)
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