Sorry to writing so much without reasonable study. Though from what I got, there is pretty unfair skills in the game, no the most unfair skills are not super skills you see so often, but regular dart skills, especially if they come in large pack of mobs. 10 SP for 55 ranged attack seems fair, except disenging from dart storm is nigh impossible in some cases. The only way to have chance seems to have blocking skills(random), and wind card(or was it zephir?) Both are pretty rare, There are also Paralisis, and charm runes but those are rare and don't help against packs. Even mass heavy damage skills are not scarry because they are usually 15-20 SP and not so deadly.
Body blocking is nigh impossible because usually you can't summon 3 mobs at once near you, and those dart mobs might get to you, especially they are quite capable focus firing. If we could get some either cantrips or items helping escape more often, and more or less common to have some escape options.
Things like Lulaby horn (1 time use put everyone to sleep) Or butterfly mask(summon several 1 HP butter flies for enemy to target). Like I find those things fairly useful in other roguelikes. Even things like call demons: temoprarily summon all your demons(even if they summoned) around you even if they summoned, they are stunned, unsummon all of them in 3 turns. Basically different escape and safety option, comming from fairly regular(or in form spell cantrips you could use on miracle like cooldowns) or items would be nice. Ranging from cheap and fairly common but not really too reliable to you would escape(maybe just once too), if you have it but you need to be lucky to find it or complete one of brunches.
Ofcause if I am completely wrong from my nubish point of view I would be glad to know too preferably with ways other deal with such scenarios.
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And ferret I was surprised you being away, but thought you just busy doing something so no worries. Thanks for being active and unswering all the questions. So one more suggestion, maybe more information on how Damage, damage reduction, mixed damage types, and such, basically most unswers in answer sections that are more or less fixed, would fit good in manual or ingame help. Even if you don't specify some constants like how much energy you need to kill avarage statted creature, which may differ from build to build. Because I found that topic far more useful than help.
But it is food for thought though not necessary would be good soon, but it would be helpful for some people that download game and starting out:
Like such simple questions is it fire or pierce skill, it says pierce with fire damage, is fire damage derieved from strength or Magic. Does both parts of skill trigger twice some effects if valid or once, or maybe only physical perks twice. Those seemingly clear and simple questions are not so clear and simple options for other players. Especially when it comes to skill power impact and vitality impact which looks insignificant early on (1HP per Vit is not a gain, but I might imagine in higher levels it might give more judging by formula, but most players don't know it. Like why my raicho dies so fast, and has so little HP, and why suddenly Slime is so tanky(though it is a bit more advanced stuff many don't ask why slime is so good(Has more HP than any of it's weaknesses increase damage) xD)