Just as FYI, these are the bugs/suggestions I noted at various times during this build cycle, but have specifically marked as things to be done later. Some of them I probably already said would be later, some I probably didn't specify either way, but want to specify now (and am picking later on them mostly so I can get the build out ASAP and because none of these are all that critical):
[ ] (later) Negotiation screen should be over level name display (check all resolutions)
[ ] (later) Snuff Out failures trigger Guilty, Tormentor, etc.
[ ] (later) Kill-me captureables shouldn't follow you into new levels...
[ ] (later) Corpses appear on top of 'out of sight character' markers.
[ ] (later) Look into Charm vs enemies from different group.
[ ] (later) Improve Demonic Compendium listing generation.
[ ] (later) Review other pursuables for new penalty options:
[ ] (later) Join / Leave
[ ] (later build chase option) Leaves Level
[ ] (later build option) Ambush at Portal
[ ] (later) Show Level up or bonus points on main character informative sheet if relevant?
[ ] (later) Health/MaxHP demands maybe have a chance to take too much?
[ ] (later) Indicate demon's base level somehow?
[ ] (later) Review Mark's forum posts for ideas (MaxHP, ViKeys default to Off, 1st time options, etc.)
[ ] (later build) Deleting abilities...
[ ] Cancel Copy Ability credits cost?
[ ] Re-choose Hero ability?