Tech: New element that scales off Agility. It *would* be really cool to see some robotic demons, or at least some fusions of flesh and machine, and build on the fact that relics are super-advanced technology... Dunno if there are already some like that 'cause the farthest I ever climbed was Tower 8... I'm also not sure if you want to go with this theme either. The Tech element would have an Agility (or Cunning?) based chance to deal additional damage and use Reload cooldowns, which decrease naturally but additionally decrease by 1 every time you skip a turn? Also, I don't know anything about game balance, so feel free to absolutely tear this apart/suggest stuff. I don't mean to delay the Matter update by the way
Swift Bullet: 15 SP, Projectile. 70 Power attack, takes only half a turn. 15% chance to critically hit, dealing another 40 Power attack. Cooldown: Reload (3)
Snipe: 25 SP, Projectile. 85 Power Attack, 70% chance to critically hit, dealing another 40 Power Attack. Cooldown: Reload (7)
Unload: 25 SP. Projectile. 1-3 55 Power attacks, chance to increase number of hits based on Agility. Cooldown: Reload (9)
Auto-loader: Passive. Decreases Reload cooldowns by one, to a minimum of one.
Magnifier: Passive. Increases sight range and the range of Tech abilities by one, but increases Reload cooldowns by 1.
Quantum Processor: Passive. Dodging attacks has a 50% chance to accelerate the user's next turn.
Recalibrate: Passive. Dodging attacks lowers Reload cooldowns by 1.
Overclock: 30 SP. Self. Resets Reload cooldowns and increases the user's speed by 33% for a short time. Cooldown: Endure (5)
Cutting-Edge: Passive. Chance to critically hit increased by 10%.
Leading-Edge: Passive. Critically hitting with a Tech ability accelerates all adjacent characters' next turn.
Also, on an unrelated note, I thought of a cool ability for mind:
Simulacrum: 30 SP. Direct. Creates a weaker copy of the target that allies itself with the caster. Cooldown: Presence (11)