Blessed is now a more powerful modifier now that it’s not clogged with the self-buffs, but there’s not much variety. Maybe it’s more of an issue of buffs being easy to find and easy to use that makes me feel like they’re teetering close to ‘no brainer’ options… The main culprit being Might of course.
Maybe a RAD NEW REDESIGN of buffs is in order, like giving them Cantrip(Luck?) Cooldowns to prevent EZ buffing everyone as the enemy totters towards you from the edge of LoS, or linking them to harder conditions than ‘Spend SP’ and creating things more in the vein of Daring Cut.
BUT YOU DON’T WANT TO HEAR MORE WIZZ RAMBLING ABOUT BUFFS YET AGAIN YOU WANT HOT FEEDBACK ON LIGHT AND DARK ABILITIES
I did play and splat a coupla Faithful Hearts and the new Miens seem pretty nice, as do the new and improved smites. Easg Saints are less of a joke now, and Angel packs have the potential to go all Fotia on you if they decide to focus fire. Didn’t see much of the Sainted/Baleful tier stuff, probably because late Light has a lot of Physical overlap and not much of the mass AoE stuff, and the Baleful-style enemies tend to either be Oni support like Shikigami and Mananangal, or Vigor Siphoners.
Adria is still a terrible pushover. If she had some meatshields that would help her actually use her abilities and not just get stunlocked and generally bullied, maybe things could be different.. Maybe she could have Sainted Shikigami or something silly (don’t want to provide Soul/Flesheater fodder after all)
I like the damage adjustment for strength, but Vitality and Agility need something to compete if the strength change is going to stay.
Demon also seems to run a lot faster and smoother but I'm not sure if that's thanks to the build or my own software update.