Take two:
Main changes:
* No more conditions in common between Light and Dark.
* Finally came up with a mien to match with Agony.
* Longer cooldown miracles now also have higher SP costs.
* Minor name swaps/shuffles.
* Clarified how Punish/Goad actually work so Sanction's presence makes more sense.
Light Abilities
[ ] Censure: 55 Power Light damage smite, Can't Miss, 15 SP
[ ] Smite: 70 Power Light damage smite, Can't Miss, Light: 1 Cooldown, 15 SP
[ ] Wrath: 85 Power Light damage smite, Can't Miss, Light: 2 Cooldown, 15 SP
[ ] Expel: Light-elemental Snuff Out, basically.
[ ] Light Arrow: Light Dart, but bigger
[ ] Exorcism: 10-100 Power Light damage (HP based), all enemies weak vs. Light, Can't Miss, Light: 4 Cooldown, 15 SP
[ ] Humble: 100 Power Light damage, all enemies >= Base MaxHP, Can't Miss, Light: 4 Cooldown, 15 SP
[ ] Punish: 85 Power Light damage, all enemies whose last action was damaging, Can't Miss, Light: 6 Cooldown, 25 SP
[ ] Sanction: 85 Power Light damage, all enemies whose last action was magic, Can't Miss, Light: 6 Cooldown, 25 SP
[ ] Halo: 85 Power Light damage, all adjacent enemies, Can't Miss, Light: 4 Cooldown, 15 SP
[ ] Exorcist's Mien: Light & Dark damage abilities hitting Weak vs. Light targets deal 20% more damage.
[ ] King's Mien: Light & Dark damage abilities hitting targets at or above base Max HP have a high chance to apply Guilt.
[ ] Judge's Mien: Light & Dark damage abilities hitting targets that used damaging abilities last turn have (x y%) chances to delay the target's next turn.
[ ] Cleric's Mien: Light & Dark damage abilities hitting targets that used magic last turn have a high chance to apply Mute.
[ ] Angel's Mien: Light & Dark damage abilities hitting adjacent targets have a chance to apply Stun.
Dark Abilities
[ ] Spite: 55 Power Dark damage smite, Can't Miss, 15 SP
[ ] Malice: 70 Power Dark damage smite, Can't Miss, Dark: 1 Cooldown, 15 SP
[ ] Rage: 85 Power Dark damage smite, Can't miss, Dark: 2 Cooldown, 15 SP
[ ] Unholy Word: Dark-element breath weapon basically.
[ ] Bane: 10-100 Power Dark damage (HP based), all enemies weak vs. Dark, Can't Miss, Dark: 4 Cooldown, 15 SP
[ ] Cull: 85 Power Dark damage, all enemies <= 50% HP, Can't Miss, Dark: 4 Cooldown, 15 SP
[ ] Goad: 85 Power Dark damage, all enemies whose last action wasn't damaging, Can't Miss, Dark: 6 Cooldown, 25 SP
[ ] Agony: 85 Power Dark damage + Agony status, all enemies without Agony status, Can't Miss, Dark: 4 Cooldown, 15 SP
[ ] Blight: 85 Power Dark damage, all enemies w/ bad status condition, Dark: 6 Cooldown, 25 SP
[ ] Demon's Mien: Light & Dark damage abilities hitting Weak vs. Dark targets deal 20% more damage.
[ ] Reaper's Mien: Light & Dark damage abilities hitting HP <= 50% targets heal user for 50% of the damage dealt.
[ ] Warlord's Mien: Light & Dark damage abilities hitting targets that didn't use damaging abilities last turn have a high chance to apply Pariah.
[ ] Sadist's Mien: Light & Dark damage abilities remove the Agony effect.
[ ] Witch's Mien: Light & Dark damage abilities hitting targets w/ bad status conditions have a chance to apply Ignite, Poison, Charm, Pariah, or Hex.
Shared Abilities
[ ] Quiet Prayer: Reduces Light and Dark cooldowns by 1, may have other effects, 0 SP.
[ ] Duality: Removes Light/Dark cooldown conflict.
[ ] Twilight: If HP <= 50%, -10 SP cost for Light & Dark abilities, Light & Dark cooldowns <= 2 clear at turn start
[ ] Priesthood: Reduces Light and Dark cooldowns for abilities by 1, minimum 0. Abilities with a cooldown reduced to 0 can be used even when that cooldown is present.
[ ] Martyr: Reduces Light and Dark cooldowns by 1 when damaged (not counting Ignite/Poison/Pariah)
[ ] Mantra: Reduces Light and Dark cooldowns by 2, Free Action, Cantrip: 5 Cooldown, 0 SP.