UI Suggestions for Abilities

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UI Suggestions for Abilities

Postby ayayaya » Thu Jun 23, 2016 2:31 pm

These probably won't make it onto the upcoming build, but here are three quality of life changes that could improve gameplay.

1. As a player, when targeting enemies with an active ability with a %HP component (e.g. Snuff Out), indicate the enemies that are below the %HP threshold by adding a glowing effect to those enemies.
2. As a player, indicate when passive abilities with activation conditions (e.g. Mob Cover) are active by making the ability icons glow (by glow, I mean the glowing effect that appears on the inventory icon when you get a new item in your inventory). Or indicate when they aren't active by greying the ability icons out or putting X's over them.
3. As a player, when an ability comes off cooldown, make the ability icon glow.
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Re: UI Suggestions for Abilities

Postby Sandman25 » Thu Jun 23, 2016 2:45 pm

I think the glow should be customizable via options. I am sure I wouldn't like glowing every time I am adjacent to 2 enemies.
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Re: UI Suggestions for Abilities

Postby Ferret » Thu Jun 23, 2016 3:05 pm

Heeeeey. This isn't a bug! :P

It is definitely too late for this build. :D My brain's too fried to give these a fair hearing at the moment, but I will come back to this and reply more usefully after the build.
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Re: UI Suggestions for Abilities

Postby wizzzargh » Thu Jun 23, 2016 8:26 pm

To add to this, an indicator that the player or a friendly demon could BE targeted by an instakill could be useful as well. A little bit of mental math and manually checking enemy Snuff Out cooldowns isn't the end of the world but I've been surprised by Chindi more than once.
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