Currency

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Re: Currency

Postby Ferret » Tue Apr 19, 2016 3:09 pm

Yeah, that was the only real change made, and only to the Copy Ability credit costs at that. :D People're still dying left and right like usual even on the 66% version though. :D
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Re: Currency

Postby Sandman25 » Tue Apr 19, 2016 6:02 pm

I wonder if there are devs who are not happy when players are dying... :)
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Re: Currency

Postby Ferret » Tue Apr 19, 2016 8:53 pm

I would be, if it were happening in the wrong places or ways. :D But generally speaking, I'm solidly pro-death. :D
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Re: Currency

Postby Ferret » Mon Aug 01, 2016 2:44 am

By the by, I've made a fair number of currency changes in this upcoming build.

Probably the biggest two by far are:

1) As previously mentioned... somewhere I forget where... most currency costs for demon-related things are based off the demon's starting level, not current level, so you're no longer punished for advancing them (which is mean since over time, demons get weaker compared to newer ones anyway due to the XP curve they face.)

2) Copy Ability is considerably cheaper. Don't know the final amount yet, but at least 1/2 the current cost. This stacks with the first change, so with both, you will see considerably cheaper Copy Abilities. The hope is that the main currency expenditures will be big ticket items like Fusion, Restore, Transpose, etc.
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