Juggernaut Adjustment

Have feedback or suggestions for Demon? Talk about it here!

Juggernaut Adjustment

Postby Ferret » Thu Jun 15, 2017 4:29 pm

It was correctly pointed out to me by someone, somewhere (I really need to start including links to posts in my notes) that Juggernaut didn't appear to have been adjusted when I cut movement turn cost in 1/2 and that was indeed correct. This has now been fixed, and Juggernaut no longer causes characters to go into warp when damaged (though they will still move quite quickly, as before.)
User avatar
Ferret
 
Posts: 1310
Joined: Tue Sep 16, 2014 3:18 pm

Return to Feedback and Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron