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Save scum city

PostPosted: Tue May 17, 2016 4:45 am
by LuckyLuckLuc
If you lose a demon, you can X out of the game and load back in and the demon will be back if you don't end the turn.

Suggest implementing the autosave when a demon dies.

Re: Save scum city

PostPosted: Tue May 17, 2016 1:04 pm
by Ferret
Put on the list for this build. :) Thanks!

Re: Save scum city

PostPosted: Tue Jun 21, 2016 8:34 pm
by Ferret
This one will be a lesson in not blithely agreeing to bug fixes for "this build" just on the basis of how much I don't like the bug. :P It required updating how I handle saving... considerably, but this is done... boy is it ever done. Thanks for the report!

For the record, I'm probably not doing much more on the "local security" front until I'm out of alpha though. :P People who are determined to muck with things will be able to muck with things no matter how much time I spend on it, and I'm not interested in spending time on an arms race I'm unlikely to win anyway, especially not while the player base numbers in the dozens. :P I do agree it shouldn't be as easy as just closing the window though. :D

Re: Save scum city

PostPosted: Thu Jun 23, 2016 7:50 am
by Masque
LuckyLuckLuc wrote:If you lose a demon, you can X out of the game and load back in and the demon will be back if you don't end the turn.


But, Luc, How did you know that? :)

P.S. Thanks for spreading word of this game.

Re: Save scum city

PostPosted: Thu Jun 23, 2016 1:29 pm
by Ferret
Oh, hey. :) Welcome to the forum, Masque. :D If you learned of Demon from Luc's stream, I owe him a thanks too. :D

Re: Save scum city

PostPosted: Sun Jun 26, 2016 6:50 pm
by LuckyLuckLuc
Masque wrote:
LuckyLuckLuc wrote:If you lose a demon, you can X out of the game and load back in and the demon will be back if you don't end the turn.


But, Luc, How did you know that? :)

P.S. Thanks for spreading word of this game.


Laugh... um...... I let my friend play for a bit and they found it.... yeah that's it. I'm not scummy.... nope, not at all :roll: