Experimental Build 1b (5/18/2017)
Posted: Thu May 18, 2017 3:14 pm
Here's the link! https://drive.google.com/drive/folders/ ... sp=sharing
And here's the change log:
Not actually a huge number of changes in this update. For all that I considered this to be a wild and crazy experiment, things seem to largely be working out okay? I'm sure there will be other adjustments to make, maybe even sizable ones, but given the game itself is in alpha still, I don't feel the need to keep incomplete/lightly tested changes in the experimental box too long so long as they're working to a reasonable degree, which seems to be the case here.
And here's the change log:
- Code: Select all
Updates, 5/18/2017 (Experimental Build 1)
Balance
- Ember Burst now has a longer duration, higher SP cost, and reduced
success rate.
- Combust now has a shorter cooldown.
AI
- Drastically increased the value the AI places on removing Panic, Sleep
and Charm from friendly Summoners.
- Regen should no longer be used by the AI when a target is Infected.
- Haunt should no longer be used on non-kill targets when a kill target
has been given.
UI
- Pressing . or 5 on the numpad now (with Num Lock on) passes for a full
turn, instead of half a turn. If you hold Ctrl, you pass for half a
turn instead.
Bug Fixes
- Fixed a bug where Eternal Glory did not work properly for Summoners
after the introduction of Relic Preservation.
- The Summon button should no longer glow during "Heroic Pair" links.
- Stumbling uselessly while Panicked now takes a full turn again instead
of a half turn.
Not actually a huge number of changes in this update. For all that I considered this to be a wild and crazy experiment, things seem to largely be working out okay? I'm sure there will be other adjustments to make, maybe even sizable ones, but given the game itself is in alpha still, I don't feel the need to keep incomplete/lightly tested changes in the experimental box too long so long as they're working to a reasonable degree, which seems to be the case here.